head.goalentity = world;
head.enemy = e;
}
- else if(e.flags & FL_MONSTER)
+ else if(e.flags & FL_MONSTER && e != head)
{
WaypointSprite_Spawn("Following", 1, 0, e, '0 0 1' * sheight, world, self.team, self, sprite, FALSE, RADARICON_DANGER, ((teamplay) ? Team_ColorRGB(self.team) : '1 0 0'));
head.goalentity = e;
self.goalentity = world;
self.enemy = world;
self.moveto = self.origin;
+
+ self.candrop = FALSE;
self.respawntime = 10; // default to 10 seconds for now
self.effects |= EF_SELECTABLE;
if(time > 1) // game loads at time 1
error("This is a game type and it cannot be added at runtime.");
cvar_settemp("g_monsters", "1");
+ cvar_settemp("g_turrets", "1");
rts_Initialize();
}