set g_balance_electro_secondary_touchexplode 0
set g_balance_electro_switchdelay_drop 0
set g_balance_electro_switchdelay_raise 0
-set g_balance_electro_weaponreplace ""
+set g_balance_electro_weaponreplace "arc"
set g_balance_electro_weaponstart 0
set g_balance_electro_weaponstartoverride -1
set g_balance_electro_weaponthrowable 1
set g_balance_arc_beam_refire 0.25
set g_balance_arc_beam_returnspeed 8
set g_balance_arc_beam_tightness 0.5
-set g_balance_arc_bolt 0
+set g_balance_arc_bolt 1
set g_balance_arc_bolt_ammo 1
set g_balance_arc_bolt_damage 25
set g_balance_arc_bolt_damageforcescale 0
BADCVAR("gameversion");
BADCVAR("g_allow_oldvortexbeam");
BADCVAR("g_balance_kill_delay");
+ BADCVAR("g_buffs_pickup_anyway");
+ BADCVAR("g_buffs_randomize");
BADCVAR("g_campcheck_distance");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ca_point_limit");
BADCVAR("g_freezetag_point_limit");
BADCVAR("g_hats");
BADCVAR("g_invasion_point_limit");
+ BADCVAR("g_jump_grunt");
BADCVAR("g_keyhunt_point_leadlimit");
+ BADCVAR("g_maplist_selectrandom");
BADCVAR("g_nexball_goalleadlimit");
BADCVAR("g_new_toys_use_pickupsound");
BADCVAR("g_physics_predictall");
BADCVAR("g_piggyback");
+ BADCVAR("g_playerclip_collisions");
BADCVAR("g_tdm_point_leadlimit");
BADCVAR("g_tdm_point_limit");
BADCVAR("leadlimit_and_fraglimit");