#include "damagetext.qh"
+#define DAMAGETEXT_PRECISION_MULTIPLIER 128
+#define DAMAGETEXT_MAX_SHORT 255 // 2^15 (signed short) / DAMAGETEXT_PRECISION_MULTIPLIER - 1
+
REGISTER_MUTATOR(damagetext, true);
#if defined(CSQC) || defined(MENUQC)
if (w != WEP_Null) rgb = w.wpcolor;
}
string s = autocvar_cl_damagetext_format;
- s = strreplace("{health}", sprintf("%d", rint(this.m_damage / 128)), s);
- s = strreplace("{armor}", sprintf("%d", rint(this.m_armordamage / 128)), s);
- s = strreplace("{total}", sprintf("%d", rint((this.m_damage + this.m_armordamage) / 128)), s);
+ s = strreplace("{health}", sprintf("%d", rint(this.m_damage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
+ s = strreplace("{armor}", sprintf("%d", rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
+ s = strreplace("{total}", sprintf("%d", rint((this.m_damage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER)), s);
drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
}
}
(SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) ||
(SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it))
) {
- int flags = SAME_TEAM(hit, attacker); // first bit
- if (health > 512) flags |= 2;
- if (armor > 512) flags |= 4;
+ int flags = SAME_TEAM(hit, attacker); // BIT(0)
+ if (health > DAMAGETEXT_MAX_SHORT) flags |= BIT(1);
+ if (armor > DAMAGETEXT_MAX_SHORT) flags |= BIT(2);
msg_entity = it;
WriteHeader(MSG_ONE, damagetext);
// we need to send a few decimal places to minimize errors when accumulating damage
// sending them multiplied saves bandwidth compared to using WriteCoord,
- // however if the multiplied damage would be too much for short, we send an int24
- if (health > 512) WriteInt24_t(MSG_ONE, health * 128);
- else WriteShort(MSG_ONE, health * 128);
- if (armor > 512) WriteInt24_t(MSG_ONE, armor * 128);
- else WriteShort(MSG_ONE, armor * 128);
+ // however if the multiplied damage would be too much for (signed) short, we send an int24
+ if (health > DAMAGETEXT_MAX_SHORT) WriteInt24_t(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
+ else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER);
+ if (armor > DAMAGETEXT_MAX_SHORT) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
+ else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER);
}
));
}
bool friendlyfire = flags & 1;
int health, armor;
- if (flags & 2) health = ReadInt24_t();
+ if (flags & BIT(1)) health = ReadInt24_t();
else health = ReadShort();
- if (flags & 4) armor = ReadInt24_t();
+ if (flags & BIT(2)) armor = ReadInt24_t();
else armor = ReadShort();
return = true;