}
}
+void print_Effect_Index(int d, string effect_name)
+{
+ // this is inside a function to avoid expanding it on compilation everytime
+ LOG_INFO("effect ", effect_name, " is ", ftos(_particleeffectnum(effect_name)), "\n");
+ db_put(d, effect_name, "1");
+}
+
void GameCommand_effectindexdump(int request)
{
switch (request)
d = db_create();
LOG_INFO("begin of effects list");
- db_put(d, "TE_GUNSHOT", "1");
- LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")));
- db_put(d, "TE_GUNSHOTQUAD", "1");
- LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")));
- db_put(d, "TE_SPIKE", "1");
- LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")));
- db_put(d, "TE_SPIKEQUAD", "1");
- LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")));
- db_put(d, "TE_SUPERSPIKE", "1");
- LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")));
- db_put(d, "TE_SUPERSPIKEQUAD", "1");
- LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")));
- db_put(d, "TE_WIZSPIKE", "1");
- LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")));
- db_put(d, "TE_KNIGHTSPIKE", "1");
- LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")));
- db_put(d, "TE_EXPLOSION", "1");
- LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")));
- db_put(d, "TE_EXPLOSIONQUAD", "1");
- LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")));
- db_put(d, "TE_TAREXPLOSION", "1");
- LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")));
- db_put(d, "TE_TELEPORT", "1");
- LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")));
- db_put(d, "TE_LAVASPLASH", "1");
- LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")));
- db_put(d, "TE_SMALLFLASH", "1");
- LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")));
- db_put(d, "TE_FLAMEJET", "1");
- LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")));
- db_put(d, "EF_FLAME", "1");
- LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")));
- db_put(d, "TE_BLOOD", "1");
- LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")));
- db_put(d, "TE_SPARK", "1");
- LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")));
- db_put(d, "TE_PLASMABURN", "1");
- LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")));
- db_put(d, "TE_TEI_G3", "1");
- LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")));
- db_put(d, "TE_TEI_SMOKE", "1");
- LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")));
- db_put(d, "TE_TEI_BIGEXPLOSION", "1");
- LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")));
- db_put(d, "TE_TEI_PLASMAHIT", "1");
- LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")));
- db_put(d, "EF_STARDUST", "1");
- LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")));
- db_put(d, "TR_ROCKET", "1");
- LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")));
- db_put(d, "TR_GRENADE", "1");
- LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")));
- db_put(d, "TR_BLOOD", "1");
- LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")));
- db_put(d, "TR_WIZSPIKE", "1");
- LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")));
- db_put(d, "TR_SLIGHTBLOOD", "1");
- LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")));
- db_put(d, "TR_KNIGHTSPIKE", "1");
- LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")));
- db_put(d, "TR_VORESPIKE", "1");
- LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")));
- db_put(d, "TR_NEHAHRASMOKE", "1");
- LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")));
- db_put(d, "TR_NEXUIZPLASMA", "1");
- LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")));
- db_put(d, "TR_GLOWTRAIL", "1");
- LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")));
- db_put(d, "TR_SEEKER", "1");
- LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")));
- db_put(d, "SVC_PARTICLE", "1");
- LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")));
+
+ print_Effect_Index(d, "TE_GUNSHOT");
+ print_Effect_Index(d, "TE_GUNSHOTQUAD");
+ print_Effect_Index(d, "TE_SPIKE");
+ print_Effect_Index(d, "TE_SPIKEQUAD");
+ print_Effect_Index(d, "TE_SUPERSPIKE");
+ print_Effect_Index(d, "TE_SUPERSPIKEQUAD");
+ print_Effect_Index(d, "TE_WIZSPIKE");
+ print_Effect_Index(d, "TE_KNIGHTSPIKE");
+ print_Effect_Index(d, "TE_EXPLOSION");
+ print_Effect_Index(d, "TE_EXPLOSIONQUAD");
+ print_Effect_Index(d, "TE_TAREXPLOSION");
+ print_Effect_Index(d, "TE_TELEPORT");
+ print_Effect_Index(d, "TE_LAVASPLASH");
+ print_Effect_Index(d, "TE_SMALLFLASH");
+ print_Effect_Index(d, "TE_FLAMEJET");
+ print_Effect_Index(d, "EF_FLAME");
+ print_Effect_Index(d, "TE_BLOOD");
+ print_Effect_Index(d, "TE_SPARK");
+ print_Effect_Index(d, "TE_PLASMABURN");
+ print_Effect_Index(d, "TE_TEI_G3");
+ print_Effect_Index(d, "TE_TEI_SMOKE");
+ print_Effect_Index(d, "TE_TEI_BIGEXPLOSION");
+ print_Effect_Index(d, "TE_TEI_PLASMAHIT");
+ print_Effect_Index(d, "EF_STARDUST");
+ print_Effect_Index(d, "TR_ROCKET");
+ print_Effect_Index(d, "TR_GRENADE");
+ print_Effect_Index(d, "TR_BLOOD");
+ print_Effect_Index(d, "TR_WIZSPIKE");
+ print_Effect_Index(d, "TR_SLIGHTBLOOD");
+ print_Effect_Index(d, "TR_KNIGHTSPIKE");
+ print_Effect_Index(d, "TR_VORESPIKE");
+ print_Effect_Index(d, "TR_NEHAHRASMOKE");
+ print_Effect_Index(d, "TR_NEXUIZPLASMA");
+ print_Effect_Index(d, "TR_GLOWTRAIL");
+ print_Effect_Index(d, "TR_SEEKER");
+ print_Effect_Index(d, "SVC_PARTICLE");
fh = fopen("effectinfo.txt", FILE_READ);
while ((s = fgets(fh)))