}
}
- // Buffs (#18)
- //
- void HUD_Buffs(void)
- {
- if(intermission == 2) return;
- int buffs = getstati(STAT_BUFFS, 0, 24);
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_buffs) return;
- if(spectatee_status == -1) return;
- if(getstati(STAT_HEALTH) <= 0) return;
- if(!buffs) return;
- }
- else
- {
- buffs = Buff_Type_first.items; // force first buff
- }
-
- int b = 0; // counter to tell other functions that we have buffs
- entity e;
- string s = "";
- for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
- {
- ++b;
- string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
- if(s == "")
- s = o;
- else
- s = strcat(s, " ", o);
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(bound(0, b, 1));
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- //float panel_ar = mySize_x/mySize_y;
- //bool is_vertical = (panel_ar < 1);
- //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
- vector buff_offset = '0 0 0';
-
- for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
- {
- //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
- drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
- }
-
- draw_endBoldFont();
- }
-
+// ItemsTime (#XX)
+//
+const float ITEMSTIME_MAXITEMS = 10;
+float ItemsTime_time[ITEMSTIME_MAXITEMS];
+float ItemsTime_availableTime[ITEMSTIME_MAXITEMS];
+string GetItemsTimePicture(float i)
+{
+ switch(i)
+ {
+ case 0: return "item_large_armor";
+ case 1: return "item_mega_health";
+ case 2: return "item_strength";
+ case 3: return "item_shield";
+ case 4: return "item_mega_health";
+ case 5: return "item_strength";
+ case 6: return "item_shield";
+ case 7: return "fuelregen";
+ case 8: return "jetpack";
+ case 9: return "superweapons";
+ default: return "";
+ }
+}
+
+void DrawItemsTimeItem(vector myPos, vector mySize, float ar, float itemcode, float item_time, bool item_available, float item_availableTime)
+{
+ float t = 0;
+ vector color = '0 0 0';
+ float picalpha;
+
+ if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ picalpha = 1;
+ else if(item_available)
+ {
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+ }
+ else
+ picalpha = 0.3;
+ t = floor(item_time - time + 0.999);
+ if(t < 5)
+ color = '0.7 0 0';
+ else if(t < 10)
+ color = '0.7 0.7 0';
+ else
+ color = '1 1 1';
+
+ vector picpos, numpos;
+ if(autocvar_hud_panel_itemstime_iconalign)
+ {
+ numpos = myPos;
+ picpos = myPos + eX * (ar - 1) * mySize_y;
+ }
+ else
+ {
+ numpos = myPos + eX * mySize_y;
+ picpos = myPos;
+ }
+
+ if(t > 0 && autocvar_hud_panel_itemstime_progressbar)
+ {
+ vector p_pos, p_size;
+ if(autocvar_hud_panel_itemstime_progressbar_reduced)
+ {
+ p_pos = numpos;
+ p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
+ }
+ else
+ {
+ p_pos = myPos;
+ p_size = mySize;
+ }
+ HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(t > 0 && autocvar_hud_panel_itemstime_text)
+ drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
+ if(item_availableTime)
+ drawpic_aspect_skin_expanding(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
+ drawpic_aspect_skin(picpos, GetItemsTimePicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_ItemsTime(void)
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!(
+ (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
+ || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
+ )) { return; }
+
+ ItemsTime_time[0] = getstatf(STAT_ARMOR_LARGE_TIME);
+ ItemsTime_time[1] = getstatf(STAT_HEALTH_MEGA_TIME);
+ ItemsTime_time[2] = getstatf(STAT_INVISIBLE_TIME);
+ ItemsTime_time[3] = getstatf(STAT_SPEED_TIME);
+ ItemsTime_time[4] = getstatf(STAT_EXTRALIFE_TIME);
+ ItemsTime_time[5] = getstatf(STAT_STRENGTH_TIME);
+ ItemsTime_time[6] = getstatf(STAT_SHIELD_TIME);
+ ItemsTime_time[7] = getstatf(STAT_FUELREGEN_TIME);
+ ItemsTime_time[8] = getstatf(STAT_JETPACK_TIME);
+ ItemsTime_time[9] = getstatf(STAT_SUPERWEAPONS_TIME);
+ }
+ else
+ {
+ // do not show here mutator-dependent items
+ ItemsTime_time[0] = time + 0;
+ ItemsTime_time[1] = time + 8;
+ ItemsTime_time[2] = -1; // mutator-dependent
+ ItemsTime_time[3] = -1; // mutator-dependent
+ ItemsTime_time[4] = -1; // mutator-dependent
+ ItemsTime_time[5] = time + 0;
+ ItemsTime_time[6] = time + 4;
+ ItemsTime_time[7] = time + 49;
+ ItemsTime_time[8] = -1;
+ ItemsTime_time[9] = time + 28;
+ }
+
+ float i;
+ float count = 0;
+ if(autocvar_hud_panel_itemstime_hidespawned == 1)
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
+ else if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ count += (ItemsTime_time[i] > time);
+ else
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i)
+ count += (ItemsTime_time[i] != -1);
+ if (count == 0)
+ return;
+
+ HUD_Panel_UpdateCvars();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float rows, columns;
+ float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
+ rows = HUD_GetRowCount(count, mySize, ar);
+ columns = ceil(count/rows);
+
+ vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ vector offset = '0 0 0';
+ float newSize;
+ if(autocvar_hud_panel_itemstime_dynamicsize)
+ {
+ if(autocvar__hud_configure)
+ if(menu_enabled != 2)
+ HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+
+ // reduce panel to avoid spacing items
+ if(itemstime_size.x / itemstime_size.y < ar)
+ {
+ newSize = rows * itemstime_size.x / ar;
+ pos.y += (mySize.y - newSize) / 2;
+ mySize.y = newSize;
+ itemstime_size.y = mySize.y / rows;
+ }
+ else
+ {
+ newSize = columns * itemstime_size.y * ar;
+ pos.x += (mySize.x - newSize) / 2;
+ mySize.x = newSize;
+ itemstime_size.x = mySize.x / columns;
+ }
+ panel_pos = pos - '1 1 0' * panel_bg_padding;
+ panel_size = mySize + '2 2 0' * panel_bg_padding;
+ }
+ else
+ {
+ if(itemstime_size.x/itemstime_size.y > ar)
+ {
+ newSize = ar * itemstime_size.y;
+ offset.x = itemstime_size.x - newSize;
+ pos.x += offset.x/2;
+ itemstime_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/ar * itemstime_size.x;
+ offset.y = itemstime_size.y - newSize;
+ pos.y += offset.y/2;
+ itemstime_size.y = newSize;
+ }
+ }
+
+ HUD_Panel_DrawBg(1);
+
+ float row = 0, column = 0;
+ bool item_available;
+ for (i = 0; i < ITEMSTIME_MAXITEMS; ++i) {
+ if (ItemsTime_time[i] == -1)
+ continue;
+
+ float item_time = ItemsTime_time[i];
+ if(item_time < -1)
+ {
+ item_available = true;
+ item_time = -item_time;
+ }
+ else
+ item_available = (item_time <= time);
+
+ if(ItemsTime_time[i] >= 0)
+ {
+ if(time <= ItemsTime_time[i])
+ ItemsTime_availableTime[i] = 0;
+ else if(ItemsTime_availableTime[i] == 0)
+ ItemsTime_availableTime[i] = time;
+ }
+ else if(ItemsTime_availableTime[i] == 0)
+ ItemsTime_availableTime[i] = time;
+
+ float f = (time - ItemsTime_availableTime[i]) * 2;
+ f = (f > 1) ? 0 : bound(0, f, 1);
+
+ if(autocvar_hud_panel_itemstime_hidespawned == 1)
+ if(!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
+ continue;
+
+ if(autocvar_hud_panel_itemstime_hidespawned == 2)
+ if(!(ItemsTime_time[i] > time))
+ continue;
+
+ DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, i, item_time, item_available, f);
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
+ }
+}
+
++
/*
==================
Main HUD system
int prev_p_health, prev_p_armor;
- #define HUD_PANELS(HUD_PANEL) \
- HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
- HUD_PANEL(AMMO , HUD_Ammo , ammo) \
- HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
- HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
- HUD_PANEL(NOTIFY , HUD_Notify , notify) \
- HUD_PANEL(TIMER , HUD_Timer , timer) \
- HUD_PANEL(RADAR , HUD_Radar , radar) \
- HUD_PANEL(SCORE , HUD_Score , score) \
- HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
- HUD_PANEL(VOTE , HUD_Vote , vote) \
- HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
- HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
- HUD_PANEL(CHAT , HUD_Chat , chat) \
- HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
- HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
- HUD_PANEL(PHYSICS , HUD_Physics , physics) \
- HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
- HUD_PANEL(BUFFS , HUD_Buffs , buffs) \
+ #define HUD_PANELS(HUD_PANEL) \
+ HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
+ HUD_PANEL(AMMO , HUD_Ammo , ammo) \
+ HUD_PANEL(POWERUPS , HUD_Powerups , powerups) \
+ HUD_PANEL(HEALTHARMOR , HUD_HealthArmor , healtharmor) \
+ HUD_PANEL(NOTIFY , HUD_Notify , notify) \
+ HUD_PANEL(TIMER , HUD_Timer , timer) \
+ HUD_PANEL(RADAR , HUD_Radar , radar) \
+ HUD_PANEL(SCORE , HUD_Score , score) \
+ HUD_PANEL(RACETIMER , HUD_RaceTimer , racetimer) \
+ HUD_PANEL(VOTE , HUD_Vote , vote) \
+ HUD_PANEL(MODICONS , HUD_ModIcons , modicons) \
+ HUD_PANEL(PRESSEDKEYS , HUD_PressedKeys , pressedkeys) \
+ HUD_PANEL(CHAT , HUD_Chat , chat) \
+ HUD_PANEL(ENGINEINFO , HUD_EngineInfo , engineinfo) \
+ HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
+ HUD_PANEL(PHYSICS , HUD_Physics , physics) \
+ HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
HUD_PANEL(MAPVOTE , MapVote_Draw , mapvote) \
+ HUD_PANEL(ITEMSTIME , HUD_ItemsTime , itemstime) \
// always add new panels to the end of list
#define HUD_PANEL(NAME, draw_func, name) \