sv_gentle = cvar("sv_gentle");
sv_foginterval = cvar("sv_foginterval");
g_cloaked = cvar("g_cloaked");
+ if(g_cts)
+ g_cloaked = 1; // always enable cloak in CTS
g_jump_grunt = cvar("g_jump_grunt");
g_footsteps = cvar("g_footsteps");
g_grappling_hook = cvar("g_grappling_hook");
modifications = strcat(modifications, ", No start weapons");
if(autocvar_sv_gravity < 800)
modifications = strcat(modifications, ", Low gravity");
- if(g_cloaked)
+ if(cvar("g_cloaked"))
modifications = strcat(modifications, ", Cloaked");
if(g_grappling_hook)
modifications = strcat(modifications, ", Hook");