message: kill message when someone gets killed by this (default: "was in the wrong place")
message2: kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)
team: team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)
+targetname: if triggered using this target name, the activator will be the one who gets the frag awarded for hurting someone using this trigger (hint: The Frag Pipe)
-------- SPAWNFLAGS --------
INVERT_TEAM: the team that owns this will NOT jump when touching this
*/
<string key="message" name="message">kill message when someone gets killed by this (default: "was in the wrong place")</string>
<string key="message2" name="message2">kill message when someone gets pushed into this (default: "was thrown into a world of hurt by"). The # character is replaced by the attacker name if present (and it instead does not get appended to the end)</string>
<integer key="team" name="team">team that gets hurt (5 = red, 14 = blue, etc) (when set, only this team can get hurt)</integer>
+<targetname key="targetname" name="targetname">if triggered using this target name, the activator will be the one who gets the frag awarded for hurting someone using this trigger (hint: The Frag Pipe)</targetname>
-------- SPAWNFLAGS --------
<flag key="INVERT_TEAM" name="INVERT_TEAM" bit="2">the team that owns this will NOT jump when touching this</flag>
</group>