CLASS(mayhem, Gametype)
INIT(mayhem)
{
- this.gametype_init(this, _("Mayhem"),"mayhem","g_mayhem",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PREFERRED,"","timelimit=15 pointlimit=30 leadlimit=0",_("The player with the most damage and frags in total mayhem wins!"));
+ this.gametype_init(this, _("Mayhem"),"mayhem","g_mayhem",GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PREFERRED,"","timelimit=15 pointlimit=30 leadlimit=0",_("Compete for the most damage dealt and frags in this chaotic mayhem!"));
}
METHOD(mayhem, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{
CLASS(tmayhem, Gametype)
INIT(tmayhem)
{
- this.gametype_init(this, _("Team Mayhem"),"tmayhem","g_tmayhem",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PRIORITY,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("The team with the most damage and frags in total mayhem wins!"));
+ this.gametype_init(this, _("Team Mayhem"),"tmayhem","g_tmayhem",GAMETYPE_FLAG_TEAMPLAY | GAMETYPE_FLAG_USEPOINTS | GAMETYPE_FLAG_PRIORITY,"","timelimit=15 pointlimit=50 teams=2 leadlimit=0",_("Compete with your team for the most damage dealt and frags in this chaotic mayhem!"));
}
METHOD(tmayhem, m_parse_mapinfo, bool(string k, string v))
{