float GeomLerp(float a, float _lerp, float b); // declare GeomLerp here since there's no header file for it
-// provide basic panel cvars to old clients
-// TODO remove them after a future release (0.8.2+)
-noref string autocvar_hud_panel_strafehud_pos = "0.320000 0.570000";
-noref string autocvar_hud_panel_strafehud_size = "0.360000 0.020000";
-noref string autocvar_hud_panel_strafehud_bg = "0";
-noref string autocvar_hud_panel_strafehud_bg_color = "";
-noref string autocvar_hud_panel_strafehud_bg_color_team = "";
-noref string autocvar_hud_panel_strafehud_bg_alpha = "0.7";
-noref string autocvar_hud_panel_strafehud_bg_border = "";
-noref string autocvar_hud_panel_strafehud_bg_padding = "";
-
void HUD_StrafeHUD()
{
entity strafeplayer;