break;
case WEP_FIREBALL:
if(secondary)
+ {
+ // firemine goes out silently
+ }
+ else
{
org2 = org + backoff * 16;
pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
if(!issilent)
sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
}
- else
- {
- // firemine goes out silently
- }
break;
default:
dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
if(f & 0x10)
self.gravity = ReadCoord();
else
- self.gravity = 0; // default
+ self.gravity = 0; // none
self.move_origin = self.origin;
self.move_velocity = self.velocity;
}