+2008-10-27 Rudolf Polzer divVerent(at)alientrap.org
+ * q3map2: -convert -format ase -shadersasbitmap convert mode that writes
+ the shader names in the *BITMAP field in the .ase. That way, the .ase
+ files work without changing as mapobjects.
+
+2008-10-12 Rudolf Polzer divVerent(at)alientrap.org
+ * q3map2: fix the deluxemap contribution from ambient lighting. minLight
+ is still broken with deluxemapping. If you must use minLight, combine it
+ with 1/2 or 1/4 of its amount in ambient.
+
+2008-09-30 Rudolf Polzer divVerent(at)alientrap.org
+ * q3map2: fix deluxemap when lit from the wrong side as good as possible
+ (by ignoring the deluxemap contribution). now the invariant "deluxemap
+ vector points away from the surface" should hold. Avoids sudden black
+ spots when deluxemapping.
+
+2008-09-26 Rudolf Polzer divVerent(at)alientrap.org
+ * q3map2: turn the Urban Terror vis nudge and triangle check into options
+ -extravisnudge and -trianglecheck, as they break some Nexuiz maps.
+ Evaluate the usefulness of these options later.
+ * q3map2: make sure the intermediate .bsp when bouncing always is loadable
+ into the game (by unparsing the entities, so if gridsize got modified,
+ that change gets written too)
+
+2008-09-23 Rudolf Polzer divVerent(at)alientrap.org
+ * q3map2: print a warning if the specified samplesize cannot be used with
+ the current lightmap size
+
+2008-09-22 Rudolf Polzer divVerent(at)alientrap.org
+ * q3map2: add dotProduct2scale alphamod
+ * q3map2: add -minsamplesize command line option to override lightmapscale
+ specified in map files
+
2008-09-19 Rudolf Polzer divVerent(at)alientrap.org
* radiant: add a "Strafe Mode" option
* radiant: ctrl-tab now focuses all XYZ views in the three-part view (as