484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
-0 36 20.000000 0 // dieone
-36 27 20.000000 0 // dietwo
-63 15 15.000000 1 // draw
-78 20 15.000000 1 // duck
-98 11 15.000000 1 // duckwalk
-109 16 15.000000 0 // duckjump
-125 15 5.000000 1 // duckidle
-140 16 5.000000 1 // idle
-156 160 25.000000 0 // jump
-316 15 15.000000 0 // painone
-331 17 15.000000 0 // paintwo
-348 5 15.000000 0 // shoot
-353 21 15.000000 1 // taunt
-374 21 40.000000 1 // run
-395 21 40.000000 1 // runbackwards
-416 21 40.000000 1 // strafeleft
-437 21 40.000000 1 // straferight
-458 2 15.000000 0 // deadone
-460 2 15.000000 0 // deadtwo
-462 21 40.000000 1 // forwardright
-483 21 40.000000 1 // forwardleft
-504 21 40.000000 1 // backright
-525 21 40.000000 1 // backleft
-546 21 20.000000 0 // melee
\ No newline at end of file
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 160 25.000000 0 // jump
+344 15 15.000000 0 // painone
+359 17 15.000000 0 // paintwo
+376 3 15.000000 0 // shoot
+379 21 15.000000 1 // taunt
+400 21 35.000000 1 // run
+421 21 35.000000 1 // runbackwards
+442 21 35.000000 1 // strafeleft
+463 21 35.000000 1 // straferight
+484 2 15.000000 0 // deadone
+486 2 15.000000 0 // deadtwo
+488 21 35.000000 1 // forwardright
+509 21 35.000000 1 // forwardleft
+530 21 35.000000 1 // backright
+551 21 30.000000 1 // backleft
+572 21 20.000000 0 // melee
\ No newline at end of file
-0 36 20.000000 0 // dieone
-36 27 20.000000 0 // dietwo
-63 15 15.000000 1 // draw
-78 20 15.000000 1 // duck
-98 11 15.000000 1 // duckwalk
-109 16 15.000000 0 // duckjump
-125 15 5.000000 1 // duckidle
-140 16 5.000000 1 // idle
-156 160 25.000000 0 // jump
-316 15 15.000000 0 // painone
-331 17 15.000000 0 // paintwo
-348 5 15.000000 0 // shoot
-353 21 15.000000 1 // taunt
-374 21 40.000000 1 // run
-395 21 40.000000 1 // runbackwards
-416 21 40.000000 1 // strafeleft
-437 21 40.000000 1 // straferight
-458 2 15.000000 0 // deadone
-460 2 15.000000 0 // deadtwo
-462 21 40.000000 1 // forwardright
-483 21 40.000000 1 // forwardleft
-504 21 40.000000 1 // backright
-525 21 40.000000 1 // backleft
-546 21 20.000000 0 // melee
\ No newline at end of file
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 160 25.000000 0 // jump
+344 15 15.000000 0 // painone
+359 17 15.000000 0 // paintwo
+376 3 15.000000 0 // shoot
+379 21 15.000000 1 // taunt
+400 21 35.000000 1 // run
+421 21 35.000000 1 // runbackwards
+442 21 35.000000 1 // strafeleft
+463 21 35.000000 1 // straferight
+484 2 15.000000 0 // deadone
+486 2 15.000000 0 // deadtwo
+488 21 35.000000 1 // forwardright
+509 21 35.000000 1 // forwardleft
+530 21 35.000000 1 // backright
+551 21 30.000000 1 // backleft
+572 21 20.000000 0 // melee
\ No newline at end of file
-0 36 20.000000 0 // dieone
-36 27 20.000000 0 // dietwo
-63 15 15.000000 1 // draw
-78 20 15.000000 1 // duck
-98 11 15.000000 1 // duckwalk
-109 16 15.000000 0 // duckjump
-125 15 5.000000 1 // duckidle
-140 16 5.000000 1 // idle
-156 160 25.000000 0 // jump
-316 15 15.000000 0 // painone
-331 17 15.000000 0 // paintwo
-348 5 15.000000 0 // shoot
-353 21 15.000000 1 // taunt
-374 21 40.000000 1 // run
-395 21 40.000000 1 // runbackwards
-416 21 40.000000 1 // strafeleft
-437 21 40.000000 1 // straferight
-458 2 15.000000 0 // deadone
-460 2 15.000000 0 // deadtwo
-462 21 40.000000 1 // forwardright
-483 21 40.000000 1 // forwardleft
-504 21 40.000000 1 // backright
-525 21 40.000000 1 // backleft
-546 21 20.000000 0 // melee
\ No newline at end of file
+0 36 15.000000 0 // dieone
+36 20 15.000000 0 // dietwo
+56 15 15.000000 1 // draw
+71 20 15.000000 1 // duck
+91 21 30.000000 1 // duckwalk
+112 16 15.000000 0 // duckjump
+128 15 5.000000 1 // duckidle
+143 41 5.000000 1 // idle
+184 160 25.000000 0 // jump
+344 15 15.000000 0 // painone
+359 17 15.000000 0 // paintwo
+376 3 15.000000 0 // shoot
+379 21 15.000000 1 // taunt
+400 21 35.000000 1 // run
+421 21 35.000000 1 // runbackwards
+442 21 35.000000 1 // strafeleft
+463 21 35.000000 1 // straferight
+484 2 15.000000 0 // deadone
+486 2 15.000000 0 // deadtwo
+488 21 35.000000 1 // forwardright
+509 21 35.000000 1 // forwardleft
+530 21 35.000000 1 // backright
+551 21 30.000000 1 // backleft
+572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file
484 2 15.000000 0 // deadone
486 2 15.000000 0 // deadtwo
488 21 35.000000 1 // forwardright
-598 21 35.000000 1 // forwardleft
+509 21 35.000000 1 // forwardleft
530 21 35.000000 1 // backright
551 21 30.000000 1 // backleft
572 21 20.000000 0 // melee
\ No newline at end of file