]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
spawnfunc and SendEntity3 have a 'this' parameter, use it
authorMario <mario@smbclan.net>
Thu, 19 May 2016 20:08:48 +0000 (06:08 +1000)
committerMario <mario@smbclan.net>
Thu, 19 May 2016 20:08:48 +0000 (06:08 +1000)
76 files changed:
qcsrc/common/effects/qc/damageeffects.qc
qcsrc/common/effects/qc/modeleffects.qc
qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc
qcsrc/common/minigames/cl_minigames.qc
qcsrc/common/minigames/sv_minigames.qc
qcsrc/common/mutators/mutator/buffs/all.qh
qcsrc/common/mutators/mutator/instagib/instagib.qc
qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
qcsrc/common/triggers/func/bobbing.qc
qcsrc/common/triggers/func/breakable.qc
qcsrc/common/triggers/func/button.qc
qcsrc/common/triggers/func/conveyor.qc
qcsrc/common/triggers/func/door.qc
qcsrc/common/triggers/func/door_rotating.qc
qcsrc/common/triggers/func/door_secret.qc
qcsrc/common/triggers/func/fourier.qc
qcsrc/common/triggers/func/ladder.qc
qcsrc/common/triggers/func/pendulum.qc
qcsrc/common/triggers/func/plat.qc
qcsrc/common/triggers/func/rainsnow.qc
qcsrc/common/triggers/func/rotating.qc
qcsrc/common/triggers/func/stardust.qc
qcsrc/common/triggers/func/train.qc
qcsrc/common/triggers/func/vectormamamam.qc
qcsrc/common/triggers/misc/corner.qc
qcsrc/common/triggers/misc/follow.qc
qcsrc/common/triggers/misc/teleport_dest.qc
qcsrc/common/triggers/target/location.qc
qcsrc/common/triggers/target/music.qc
qcsrc/common/triggers/target/spawn.qc
qcsrc/common/triggers/target/speaker.qc
qcsrc/common/triggers/target/voicescript.qc
qcsrc/common/triggers/trigger/counter.qc
qcsrc/common/triggers/trigger/delay.qc
qcsrc/common/triggers/trigger/gravity.qc
qcsrc/common/triggers/trigger/heal.qc
qcsrc/common/triggers/trigger/hurt.qc
qcsrc/common/triggers/trigger/impulse.qc
qcsrc/common/triggers/trigger/keylock.qc
qcsrc/common/triggers/trigger/magicear.qc
qcsrc/common/triggers/trigger/multivibrator.qc
qcsrc/common/triggers/trigger/secret.qc
qcsrc/common/triggers/trigger/swamp.qc
qcsrc/common/triggers/trigger/teleport.qc
qcsrc/common/triggers/trigger/viewloc.qc
qcsrc/common/turrets/checkpoint.qc
qcsrc/common/turrets/targettrigger.qc
qcsrc/common/turrets/turret/ewheel.qc
qcsrc/common/turrets/turret/flac.qc
qcsrc/common/turrets/turret/fusionreactor.qc
qcsrc/common/turrets/turret/hellion.qc
qcsrc/common/turrets/turret/hk.qc
qcsrc/common/turrets/turret/machinegun.qc
qcsrc/common/turrets/turret/mlrs.qc
qcsrc/common/turrets/turret/phaser.qc
qcsrc/common/turrets/turret/plasma.qc
qcsrc/common/turrets/turret/plasma_dual.qc
qcsrc/common/turrets/turret/tesla.qc
qcsrc/common/turrets/turret/walker.qc
qcsrc/common/weapons/weapon/machinegun.qc
qcsrc/server/cheats.qc
qcsrc/server/cl_client.qc
qcsrc/server/g_lights.qc
qcsrc/server/g_models.qc
qcsrc/server/g_subs.qc
qcsrc/server/g_subs.qh
qcsrc/server/g_world.qc
qcsrc/server/item_key.qc
qcsrc/server/mutators/mutator/gamemode_ctf.qc
qcsrc/server/mutators/mutator/gamemode_domination.qc
qcsrc/server/mutators/mutator/gamemode_invasion.qc
qcsrc/server/mutators/mutator/gamemode_tdm.qc
qcsrc/server/scores.qc
qcsrc/server/steerlib.qc
qcsrc/server/weapons/csqcprojectile.qc

index c894ea15414f294ba8d5b6b1d62192b3558056c1..9291a35991fd973b17a92220d69f7d166f168210 100644 (file)
@@ -20,15 +20,15 @@ REGISTER_NET_LINKED(ENT_CLIENT_DAMAGEINFO)
 bool Damage_DamageInfo_SendEntity(entity this, entity to, int sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_DAMAGEINFO);
-       WriteShort(MSG_ENTITY, self.projectiledeathtype);
-       WriteCoord(MSG_ENTITY, floor(self.origin.x));
-       WriteCoord(MSG_ENTITY, floor(self.origin.y));
-       WriteCoord(MSG_ENTITY, floor(self.origin.z));
-       WriteByte(MSG_ENTITY, bound(1, self.dmg, 255));
-       WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
-       WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
-       WriteShort(MSG_ENTITY, self.oldorigin.x);
-       WriteByte(MSG_ENTITY, self.species);
+       WriteShort(MSG_ENTITY, this.projectiledeathtype);
+       WriteCoord(MSG_ENTITY, floor(this.origin.x));
+       WriteCoord(MSG_ENTITY, floor(this.origin.y));
+       WriteCoord(MSG_ENTITY, floor(this.origin.z));
+       WriteByte(MSG_ENTITY, bound(1, this.dmg, 255));
+       WriteByte(MSG_ENTITY, bound(0, this.dmg_radius, 255));
+       WriteByte(MSG_ENTITY, bound(1, this.dmg_edge, 255));
+       WriteShort(MSG_ENTITY, this.oldorigin.x);
+       WriteByte(MSG_ENTITY, this.species);
        return true;
 }
 
index 84b083b952f272a3c3894fb2e6bc81d5218bafd2..f577762906b6737427a9f0edd2289123f78729ac 100644 (file)
@@ -14,43 +14,43 @@ bool modeleffect_SendEntity(entity this, entity to, int sf)
        WriteHeader(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
 
        f = 0;
-       if(self.velocity != '0 0 0')
+       if(this.velocity != '0 0 0')
                f |= 1;
-       if(self.angles != '0 0 0')
+       if(this.angles != '0 0 0')
                f |= 2;
-       if(self.avelocity != '0 0 0')
+       if(this.avelocity != '0 0 0')
                f |= 4;
 
        WriteByte(MSG_ENTITY, f);
-       WriteShort(MSG_ENTITY, self.modelindex);
-       WriteByte(MSG_ENTITY, self.skin);
-       WriteByte(MSG_ENTITY, self.frame);
-       WriteCoord(MSG_ENTITY, self.origin.x);
-       WriteCoord(MSG_ENTITY, self.origin.y);
-       WriteCoord(MSG_ENTITY, self.origin.z);
+       WriteShort(MSG_ENTITY, this.modelindex);
+       WriteByte(MSG_ENTITY, this.skin);
+       WriteByte(MSG_ENTITY, this.frame);
+       WriteCoord(MSG_ENTITY, this.origin.x);
+       WriteCoord(MSG_ENTITY, this.origin.y);
+       WriteCoord(MSG_ENTITY, this.origin.z);
        if(f & 1)
        {
-               WriteCoord(MSG_ENTITY, self.velocity.x);
-               WriteCoord(MSG_ENTITY, self.velocity.y);
-               WriteCoord(MSG_ENTITY, self.velocity.z);
+               WriteCoord(MSG_ENTITY, this.velocity.x);
+               WriteCoord(MSG_ENTITY, this.velocity.y);
+               WriteCoord(MSG_ENTITY, this.velocity.z);
        }
        if(f & 2)
        {
-               WriteCoord(MSG_ENTITY, self.angles.x);
-               WriteCoord(MSG_ENTITY, self.angles.y);
-               WriteCoord(MSG_ENTITY, self.angles.z);
+               WriteCoord(MSG_ENTITY, this.angles.x);
+               WriteCoord(MSG_ENTITY, this.angles.y);
+               WriteCoord(MSG_ENTITY, this.angles.z);
        }
        if(f & 4)
        {
-               WriteCoord(MSG_ENTITY, self.avelocity.x);
-               WriteCoord(MSG_ENTITY, self.avelocity.y);
-               WriteCoord(MSG_ENTITY, self.avelocity.z);
+               WriteCoord(MSG_ENTITY, this.avelocity.x);
+               WriteCoord(MSG_ENTITY, this.avelocity.y);
+               WriteCoord(MSG_ENTITY, this.avelocity.z);
        }
-       WriteShort(MSG_ENTITY, self.scale * 256.0);
-       WriteShort(MSG_ENTITY, self.scale2 * 256.0);
-       WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
-       WriteByte(MSG_ENTITY, self.fade_time * 100.0);
-       WriteByte(MSG_ENTITY, self.alpha * 255.0);
+       WriteShort(MSG_ENTITY, this.scale * 256.0);
+       WriteShort(MSG_ENTITY, this.scale2 * 256.0);
+       WriteByte(MSG_ENTITY, this.teleport_time * 100.0);
+       WriteByte(MSG_ENTITY, this.fade_time * 100.0);
+       WriteByte(MSG_ENTITY, this.alpha * 255.0);
 
        return true;
 }
index d95df1f5eb4941922cb36f8a9316a28142c41e98..d4cc871d9112d4abaa70af68871c0669c8ac463b 100644 (file)
@@ -105,20 +105,20 @@ void nexball_setstatus()
        }
 }
 
-void relocate_nexball()
-{SELFPARAM();
-       tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, true, self);
+void relocate_nexball(entity this)
+{
+       tracebox(this.origin, BALL_MINS, BALL_MAXS, this.origin, true, this);
        if(trace_startsolid)
        {
                vector o;
-               o = self.origin;
-               if(!move_out_of_solid(self))
+               o = this.origin;
+               if(!move_out_of_solid(this))
                        objerror("could not get out of solid at all!");
-               LOG_INFO("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
-               LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(self.origin.x - o.x));
-               LOG_INFO(" ", ftos(self.origin.y - o.y));
-               LOG_INFO(" ", ftos(self.origin.z - o.z), "'\n");
-               self.origin = o;
+               LOG_INFO("^1NOTE: this map needs FIXING. ", this.classname, " at ", vtos(o - '0 0 1'));
+               LOG_INFO(" needs to be moved out of solid, e.g. by '", ftos(this.origin.x - o.x));
+               LOG_INFO(" ", ftos(this.origin.y - o.y));
+               LOG_INFO(" ", ftos(this.origin.z - o.z), "'\n");
+               this.origin = o;
        }
 }
 
@@ -444,10 +444,10 @@ spawnfunc(nexball_team)
 {
        if(!g_nexball)
        {
-               remove(self);
+               remove(this);
                return;
        }
-       self.team = self.cnt + 1;
+       this.team = this.cnt + 1;
 }
 
 void nb_spawnteam(string teamname, float teamcolor)
@@ -512,62 +512,62 @@ void nb_delayedinit(entity this)
 //       spawnfuncs       //
 //=======================//
 
-void SpawnBall()
-{SELFPARAM();
-       if(!g_nexball) { remove(self); return; }
+void SpawnBall(entity this)
+{
+       if(!g_nexball) { remove(this); return; }
 
 //     balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
 
-       if(self.model == "")
+       if(this.model == "")
        {
-               self.model = "models/nexball/ball.md3";
-               self.scale = 1.3;
+               this.model = "models/nexball/ball.md3";
+               this.scale = 1.3;
        }
 
-       precache_model(self.model);
-       _setmodel(self, self.model);
-       setsize(self, BALL_MINS, BALL_MAXS);
-       ball_scale = self.scale;
+       precache_model(this.model);
+       _setmodel(this, this.model);
+       setsize(this, BALL_MINS, BALL_MAXS);
+       ball_scale = this.scale;
 
-       relocate_nexball();
-       self.spawnorigin = self.origin;
+       relocate_nexball(this);
+       this.spawnorigin = this.origin;
 
-       self.effects = self.effects | EF_LOWPRECISION;
+       this.effects = this.effects | EF_LOWPRECISION;
 
-       if(cvar(strcat("g_", self.classname, "_trail")))  //nexball_basketball :p
+       if(cvar(strcat("g_", this.classname, "_trail")))  //nexball_basketball :p
        {
-               self.glow_color = autocvar_g_nexball_trail_color;
-               self.glow_trail = true;
+               this.glow_color = autocvar_g_nexball_trail_color;
+               this.glow_trail = true;
        }
 
-       self.movetype = MOVETYPE_FLY;
+       this.movetype = MOVETYPE_FLY;
 
        if(!autocvar_g_nexball_sound_bounce)
-               self.noise = "";
-       else if(self.noise == "")
-               self.noise = strzone(SND(NB_BOUNCE));
+               this.noise = "";
+       else if(this.noise == "")
+               this.noise = strzone(SND(NB_BOUNCE));
        //bounce sound placeholder (FIXME)
-       if(self.noise1 == "")
-               self.noise1 = strzone(SND(NB_DROP));
+       if(this.noise1 == "")
+               this.noise1 = strzone(SND(NB_DROP));
        //ball drop sound placeholder (FIXME)
-       if(self.noise2 == "")
-               self.noise2 = strzone(SND(NB_STEAL));
+       if(this.noise2 == "")
+               this.noise2 = strzone(SND(NB_STEAL));
        //stealing sound placeholder (FIXME)
-       if(self.noise) precache_sound(self.noise);
-       precache_sound(self.noise1);
-       precache_sound(self.noise2);
+       if(this.noise) precache_sound(this.noise);
+       precache_sound(this.noise1);
+       precache_sound(this.noise2);
 
-       WaypointSprite_AttachCarrier(WP_NbBall, self, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
+       WaypointSprite_AttachCarrier(WP_NbBall, this, RADARICON_FLAGCARRIER); // the ball's team is not set yet, no rule update needed
 
-       self.reset = ball_restart;
-       self.think = InitBall;
-       self.nextthink = game_starttime + autocvar_g_nexball_delay_start;
+       this.reset = ball_restart;
+       this.think = InitBall;
+       this.nextthink = game_starttime + autocvar_g_nexball_delay_start;
 }
 
 spawnfunc(nexball_basketball)
 {
        nexball_mode |= NBM_BASKETBALL;
-       self.classname = "nexball_basketball";
+       this.classname = "nexball_basketball";
        if (!(balls & BALL_BASKET))
        {
                /*
@@ -578,26 +578,26 @@ spawnfunc(nexball_basketball)
                */
                autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
        }
-       if(!self.effects)
-               self.effects = autocvar_g_nexball_basketball_effects_default;
-       self.solid = SOLID_TRIGGER;
-       self.pushable = autocvar_g_nexball_basketball_jumppad;
+       if(!this.effects)
+               this.effects = autocvar_g_nexball_basketball_effects_default;
+       this.solid = SOLID_TRIGGER;
+       this.pushable = autocvar_g_nexball_basketball_jumppad;
        balls |= BALL_BASKET;
-       self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
-       self.bouncestop = autocvar_g_nexball_basketball_bouncestop;
-       SpawnBall();
+       this.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
+       this.bouncestop = autocvar_g_nexball_basketball_bouncestop;
+       SpawnBall(this);
 }
 
 spawnfunc(nexball_football)
 {
        nexball_mode |= NBM_FOOTBALL;
-       self.classname = "nexball_football";
-       self.solid = SOLID_TRIGGER;
+       this.classname = "nexball_football";
+       this.solid = SOLID_TRIGGER;
        balls |= BALL_FOOT;
-       self.pushable = autocvar_g_nexball_football_jumppad;
-       self.bouncefactor = autocvar_g_nexball_football_bouncefactor;
-       self.bouncestop = autocvar_g_nexball_football_bouncestop;
-       SpawnBall();
+       this.pushable = autocvar_g_nexball_football_jumppad;
+       this.bouncefactor = autocvar_g_nexball_football_bouncefactor;
+       this.bouncestop = autocvar_g_nexball_football_bouncestop;
+       SpawnBall(this);
 }
 
 float nb_Goal_Customize()
@@ -610,61 +610,61 @@ float nb_Goal_Customize()
        return true;
 }
 
-void SpawnGoal()
-{SELFPARAM();
-       if(!g_nexball) { remove(self); return; }
+void SpawnGoal(entity this)
+{
+       if(!g_nexball) { remove(this); return; }
 
-       EXACTTRIGGER_INIT;
+       WITHSELF(this, WarpZoneLib_ExactTrigger_Init());
 
-       if(self.team != GOAL_OUT && Team_TeamToNumber(self.team) != -1)
+       if(this.team != GOAL_OUT && Team_TeamToNumber(this.team) != -1)
        {
-               entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (self.absmin + self.absmax) * 0.5, self, sprite, RADARICON_NONE);
-               wp.colormod = ((self.team) ? Team_ColorRGB(self.team) : '1 0.5 0');
-               self.sprite.customizeentityforclient = nb_Goal_Customize;
+               entity wp = WaypointSprite_SpawnFixed(WP_NbGoal, (this.absmin + this.absmax) * 0.5, this, sprite, RADARICON_NONE);
+               wp.colormod = ((this.team) ? Team_ColorRGB(this.team) : '1 0.5 0');
+               this.sprite.customizeentityforclient = nb_Goal_Customize;
        }
 
-       self.classname = "nexball_goal";
-       if(self.noise == "")
-               self.noise = "ctf/respawn.wav";
-       precache_sound(self.noise);
-       self.touch = GoalTouch;
+       this.classname = "nexball_goal";
+       if(this.noise == "")
+               this.noise = "ctf/respawn.wav";
+       precache_sound(this.noise);
+       this.touch = GoalTouch;
 }
 
 spawnfunc(nexball_redgoal)
 {
-       self.team = NUM_TEAM_1;
-       SpawnGoal();
+       this.team = NUM_TEAM_1;
+       SpawnGoal(this);
 }
 spawnfunc(nexball_bluegoal)
 {
-       self.team = NUM_TEAM_2;
-       SpawnGoal();
+       this.team = NUM_TEAM_2;
+       SpawnGoal(this);
 }
 spawnfunc(nexball_yellowgoal)
 {
-       self.team = NUM_TEAM_3;
-       SpawnGoal();
+       this.team = NUM_TEAM_3;
+       SpawnGoal(this);
 }
 spawnfunc(nexball_pinkgoal)
 {
-       self.team = NUM_TEAM_4;
-       SpawnGoal();
+       this.team = NUM_TEAM_4;
+       SpawnGoal(this);
 }
 
 spawnfunc(nexball_fault)
 {
-       self.team = GOAL_FAULT;
-       if(self.noise == "")
-               self.noise = strzone(SND(TYPEHIT));
-       SpawnGoal();
+       this.team = GOAL_FAULT;
+       if(this.noise == "")
+               this.noise = strzone(SND(TYPEHIT));
+       SpawnGoal(this);
 }
 
 spawnfunc(nexball_out)
 {
-       self.team = GOAL_OUT;
-       if(self.noise == "")
-               self.noise = strzone(SND(TYPEHIT));
-       SpawnGoal();
+       this.team = GOAL_OUT;
+       if(this.noise == "")
+               this.noise = strzone(SND(TYPEHIT));
+       SpawnGoal(this);
 }
 
 //
index bb302998f2e9c6c8daeb19e08562987126a11153..6653f28ad340fc0922da15db814d075c8e0af1d1 100644 (file)
@@ -2183,16 +2183,16 @@ keys:
  */
 spawnfunc(onslaught_link)
 {
-       if(!g_onslaught) { remove(self); return; }
+       if(!g_onslaught) { remove(this); return; }
 
-       if (self.target == "" || self.target2 == "")
+       if (this.target == "" || this.target2 == "")
                objerror("target and target2 must be set\n");
 
-       self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
-       ons_worldlinklist = self;
+       this.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
+       ons_worldlinklist = this;
 
-       InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
-       Net_LinkEntity(self, false, 0, ons_Link_Send);
+       InitializeEntity(this, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
+       Net_LinkEntity(this, false, 0, ons_Link_Send);
 }
 
 /*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
@@ -2208,9 +2208,9 @@ keys:
 
 spawnfunc(onslaught_controlpoint)
 {
-       if(!g_onslaught) { remove(self); return; }
+       if(!g_onslaught) { remove(this); return; }
 
-       ons_ControlPoint_Setup(self);
+       ons_ControlPoint_Setup(this);
 }
 
 /*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
@@ -2224,10 +2224,10 @@ keys:
  */
 spawnfunc(onslaught_generator)
 {
-       if(!g_onslaught) { remove(self); return; }
-       if(!self.team) { objerror("team must be set"); }
+       if(!g_onslaught) { remove(this); return; }
+       if(!this.team) { objerror("team must be set"); }
 
-       ons_GeneratorSetup(self);
+       ons_GeneratorSetup(this);
 }
 
 // scoreboard setup
index f080e90d068cd666bc9d471c8041061ec0084d9c..4e3bfc25d3609ca7e36c321b90a70011a1dead3b 100644 (file)
@@ -156,24 +156,24 @@ void minigame_player_entremove(entity this)
 string() ReadString_Raw = #366;
 string ReadString_Zoned() { return strzone(ReadString_Raw()); }
 #define ReadString ReadString_Zoned
-#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) self.Name = Read##Type();
+#define FIELD(Flags, Type,Name) if ( sf & (Flags) ) this.Name = Read##Type();
 #define MSLE(Name,Fields) \
-       else if ( self.classname == #Name ) { \
+       else if ( this.classname == #Name ) { \
                if ( sf & MINIG_SF_CREATE ) { \
                        minigame_read_owner(); \
-                       self.entremove = msle_entremove_##Name; \
+                       this.entremove = msle_entremove_##Name; \
                } \
-               minigame_ent = self.owner; \
+               minigame_ent = this.owner; \
                Fields \
        }
 void minigame_read_owner()
 {SELFPARAM();
        string owner_name = ReadString_Raw();
-       self.owner = world;
+       this.owner = world;
        do
-               self.owner = find(self.owner,netname,owner_name);
-       while ( self.owner && self.owner.classname != "minigame" );
-       if ( !self.owner )
+               this.owner = find(this.owner,netname,owner_name);
+       while ( this.owner && this.owner.classname != "minigame" );
+       if ( !this.owner )
                LOG_TRACE("Got a minigame entity without a minigame!\n");
 }
 NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
@@ -181,63 +181,63 @@ NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
        float sf = ReadByte();
        if ( sf & MINIG_SF_CREATE )
        {
-               self.classname = msle_classname(ReadShort());
-               self.netname = ReadString_Zoned();
+               this.classname = msle_classname(ReadShort());
+               this.netname = ReadString_Zoned();
        }
 
        entity minigame_ent = world;
 
-       if ( self.classname == "minigame" )
+       if ( this.classname == "minigame" )
        {
-               minigame_ent = self;
+               minigame_ent = this;
 
                if ( sf & MINIG_SF_CREATE )
                {
-                       self.entremove = minigame_entremove;
-                       self.descriptor = minigame_get_descriptor(ReadString_Raw());
-                       if ( !self.descriptor )
+                       this.entremove = minigame_entremove;
+                       this.descriptor = minigame_get_descriptor(ReadString_Raw());
+                       if ( !this.descriptor )
                                LOG_TRACE("Got a minigame without a client-side descriptor!\n");
                        else
-                               self.minigame_event = self.descriptor.minigame_event;
+                               this.minigame_event = this.descriptor.minigame_event;
                }
                if ( sf & MINIG_SF_UPDATE )
-                       self.minigame_flags = ReadLong();
+                       this.minigame_flags = ReadLong();
        }
-       else if ( self.classname == "minigame_player" )
+       else if ( this.classname == "minigame_player" )
        {
                float activate = 0;
                if ( sf & MINIG_SF_CREATE )
                {
-                       self.entremove = minigame_player_entremove;
+                       this.entremove = minigame_player_entremove;
                        minigame_read_owner();
                        float ent = ReadLong();
-                       self.minigame_playerslot = ent;
+                       this.minigame_playerslot = ent;
                        LOG_DEBUG("Player: ",entcs_GetName(ent-1),"\n");
 
-                       activate = (ent == player_localnum+1 && self.owner && self.owner != active_minigame);
+                       activate = (ent == player_localnum+1 && this.owner && this.owner != active_minigame);
 
                }
-               minigame_ent = self.owner;
+               minigame_ent = this.owner;
 
                if ( sf & MINIG_SF_UPDATE )
-                       self.team = ReadByte();
+                       this.team = ReadByte();
 
                if ( activate )
                {
-                       minigame_self = self;
-                       activate_minigame(self.owner);
+                       minigame_self = this;
+                       activate_minigame(this.owner);
                }
        }
        MINIGAME_SIMPLELINKED_ENTITIES
 
        if ( minigame_ent )
-               minigame_ent.minigame_event(minigame_ent,"network_receive",self,sf);
+               minigame_ent.minigame_event(minigame_ent,"network_receive",this,sf);
 
        if ( sf & MINIG_SF_CREATE )
        {
-               LOG_DEBUG("CL Reading entity: ",ftos(etof(self)),
-                       " classname:",self.classname," enttype:",ftos(self.enttype) );
-               LOG_DEBUG(" sf:",ftos(sf)," netname:",self.netname,"\n\n");
+               LOG_DEBUG("CL Reading entity: ",ftos(etof(this)),
+                       " classname:",this.classname," enttype:",ftos(this.enttype) );
+               LOG_DEBUG(" sf:",ftos(sf)," netname:",this.netname,"\n\n");
        }
        return true;
 }
index 991544189291e227cf6e6876d6cb7c15bfb9fff3..fe10459ff2d4e920d5ffc06db9e78e451f265890 100644 (file)
@@ -65,35 +65,35 @@ bool minigame_SendEntity(entity this, entity to, int sf)
 
        if ( sf & MINIG_SF_CREATE )
        {
-               WriteShort(MSG_ENTITY,msle_id(self.classname));
-               WriteString(MSG_ENTITY,self.netname);
+               WriteShort(MSG_ENTITY,msle_id(this.classname));
+               WriteString(MSG_ENTITY,this.netname);
        }
 
-       entity minigame_ent = self.owner;
+       entity minigame_ent = this.owner;
 
-       if ( self.classname == "minigame" )
+       if ( this.classname == "minigame" )
        {
-               minigame_ent = self;
+               minigame_ent = this;
 
                if ( sf & MINIG_SF_CREATE )
-                       WriteString(MSG_ENTITY,self.descriptor.netname);
+                       WriteString(MSG_ENTITY,this.descriptor.netname);
 
                if ( sf & MINIG_SF_UPDATE )
-                       WriteLong(MSG_ENTITY,self.minigame_flags);
+                       WriteLong(MSG_ENTITY,this.minigame_flags);
        }
-       else if ( self.classname == "minigame_player" )
+       else if ( this.classname == "minigame_player" )
        {
                if ( sf & MINIG_SF_CREATE )
                {
-                       WriteString(MSG_ENTITY,self.owner.netname);
-                       WriteLong(MSG_ENTITY,etof(self.minigame_players));
+                       WriteString(MSG_ENTITY,this.owner.netname);
+                       WriteLong(MSG_ENTITY,etof(this.minigame_players));
                }
                if ( sf & MINIG_SF_UPDATE )
-                       WriteByte(MSG_ENTITY,self.team);
+                       WriteByte(MSG_ENTITY,this.team);
        }
        MINIGAME_SIMPLELINKED_ENTITIES
 
-       minigame_ent.minigame_event(minigame_ent,"network_send",self,sf);
+       minigame_ent.minigame_event(minigame_ent,"network_send",this,sf);
 
        return true;
 
index 8e1319b39bdcfeb16e6b7f164735b773f7a71fde..66f83d1c517c03705af2508787f4f0eeef4f46f9 100644 (file)
@@ -46,9 +46,9 @@ STATIC_INIT(REGISTER_BUFFS) {
        void buff_Init(entity ent);
        void buff_Init_Compat(entity ent, entity replacement);
        #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
-               self.buffs = b.m_itemid; \
-               self.team = t; \
-               buff_Init(self); \
+               this.buffs = b.m_itemid; \
+               this.team = t; \
+               buff_Init(this); \
        }
        #define BUFF_SPAWNFUNCS(e, b)                       \
                        BUFF_SPAWNFUNC(e,           b,  0)          \
@@ -56,7 +56,7 @@ STATIC_INIT(REGISTER_BUFFS) {
                        BUFF_SPAWNFUNC(e##_team2,   b,  NUM_TEAM_2) \
                        BUFF_SPAWNFUNC(e##_team3,   b,  NUM_TEAM_3) \
                        BUFF_SPAWNFUNC(e##_team4,   b,  NUM_TEAM_4)
-       #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(self, r); }
+       #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(this, r); }
 #else
        #define BUFF_SPAWNFUNC(e, b, t)
        #define BUFF_SPAWNFUNCS(e, b)
index ec11970fed3519536b2076f8d9cee51e3a286df7..575e95210fac7cb317f50471337563d9f23dc869 100644 (file)
@@ -24,8 +24,8 @@ REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
 
 spawnfunc(item_minst_cells)
 {
-       if (!g_instagib) { remove(self); return; }
-       if (!self.ammo_cells) self.ammo_cells = autocvar_g_instagib_ammo_drop;
+       if (!g_instagib) { remove(this); return; }
+       if (!this.ammo_cells) this.ammo_cells = autocvar_g_instagib_ammo_drop;
        StartItem(this, ITEM_VaporizerCells);
 }
 
index 0865909858a520cfce0d8106ec46f15bfc797890..5bbf8c6449977b96a4f289dc503902b097f9d94c 100644 (file)
@@ -14,29 +14,29 @@ bool WaypointSprite_SendEntity(entity this, entity to, float sendflags)
 
     sendflags = sendflags & 0x7F;
 
-    if (self.max_health || (self.pain_finished && (time < self.pain_finished + 0.25)))
+    if (this.max_health || (this.pain_finished && (time < this.pain_finished + 0.25)))
         sendflags |= 0x80;
 
     int f = 0;
-    if(self.currentammo)
+    if(this.currentammo)
         f |= 1; // hideable
-    if(self.exteriormodeltoclient == to)
+    if(this.exteriormodeltoclient == to)
         f |= 2; // my own
 
     MUTATOR_CALLHOOK(SendWaypoint, this, to, sendflags, f);
 
     WriteByte(MSG_ENTITY, sendflags);
-    WriteByte(MSG_ENTITY, self.wp_extra);
+    WriteByte(MSG_ENTITY, this.wp_extra);
 
     if (sendflags & 0x80)
     {
-        if (self.max_health)
+        if (this.max_health)
         {
-            WriteByte(MSG_ENTITY, (self.health / self.max_health) * 191.0);
+            WriteByte(MSG_ENTITY, (this.health / this.max_health) * 191.0);
         }
         else
         {
-            float dt = self.pain_finished - time;
+            float dt = this.pain_finished - time;
             dt = bound(0, dt * 32, 16383);
             WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
             WriteByte(MSG_ENTITY, (dt & 0x00FF));
@@ -45,44 +45,44 @@ bool WaypointSprite_SendEntity(entity this, entity to, float sendflags)
 
     if (sendflags & 64)
     {
-        WriteCoord(MSG_ENTITY, self.origin.x);
-        WriteCoord(MSG_ENTITY, self.origin.y);
-        WriteCoord(MSG_ENTITY, self.origin.z);
+        WriteCoord(MSG_ENTITY, this.origin.x);
+        WriteCoord(MSG_ENTITY, this.origin.y);
+        WriteCoord(MSG_ENTITY, this.origin.z);
     }
 
     if (sendflags & 1)
     {
-        WriteByte(MSG_ENTITY, self.team);
-        WriteByte(MSG_ENTITY, self.rule);
+        WriteByte(MSG_ENTITY, this.team);
+        WriteByte(MSG_ENTITY, this.rule);
     }
 
     if (sendflags & 2)
-        WriteString(MSG_ENTITY, self.model1);
+        WriteString(MSG_ENTITY, this.model1);
 
     if (sendflags & 4)
-        WriteString(MSG_ENTITY, self.model2);
+        WriteString(MSG_ENTITY, this.model2);
 
     if (sendflags & 8)
-        WriteString(MSG_ENTITY, self.model3);
+        WriteString(MSG_ENTITY, this.model3);
 
     if (sendflags & 16)
     {
-        WriteCoord(MSG_ENTITY, self.fade_time);
-        WriteCoord(MSG_ENTITY, self.teleport_time);
-        WriteShort(MSG_ENTITY, self.fade_rate); // maxdist
+        WriteCoord(MSG_ENTITY, this.fade_time);
+        WriteCoord(MSG_ENTITY, this.teleport_time);
+        WriteShort(MSG_ENTITY, this.fade_rate); // maxdist
         WriteByte(MSG_ENTITY, f);
     }
 
     if (sendflags & 32)
     {
-        WriteByte(MSG_ENTITY, self.cnt); // icon on radar
-        WriteByte(MSG_ENTITY, self.colormod.x * 255.0);
-        WriteByte(MSG_ENTITY, self.colormod.y * 255.0);
-        WriteByte(MSG_ENTITY, self.colormod.z * 255.0);
+        WriteByte(MSG_ENTITY, this.cnt); // icon on radar
+        WriteByte(MSG_ENTITY, this.colormod.x * 255.0);
+        WriteByte(MSG_ENTITY, this.colormod.y * 255.0);
+        WriteByte(MSG_ENTITY, this.colormod.z * 255.0);
 
-        if (WaypointSprite_isteammate(self.owner, WaypointSprite_getviewentity(to)))
+        if (WaypointSprite_isteammate(this.owner, WaypointSprite_getviewentity(to)))
         {
-            float dt = (self.waypointsprite_helpmetime - time) / 0.1;
+            float dt = (this.waypointsprite_helpmetime - time) / 0.1;
             if (dt < 0)
                 dt = 0;
             if (dt > 255)
index 909f5cd975c59381fc5ded443c4ae578466f35f4..0dcba018e7cbc20cce96703967ea03cde6b66dfb 100644 (file)
@@ -31,53 +31,53 @@ dmgtime : See above.
 spawnfunc(func_bobbing)
 {
        entity controller;
-       if (self.noise != "")
+       if (this.noise != "")
        {
-               precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+               precache_sound(this.noise);
+               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
        }
-       if (!self.speed)
-               self.speed = 4;
-       if (!self.height)
-               self.height = 32;
+       if (!this.speed)
+               this.speed = 4;
+       if (!this.height)
+               this.height = 32;
        // center of bobbing motion
-       self.destvec = self.origin;
+       this.destvec = this.origin;
        // time scale to get degrees
-       self.cnt = 360 / self.speed;
+       this.cnt = 360 / this.speed;
 
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
        // damage when blocked
-       self.blocked = generic_plat_blocked;
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
+       this.blocked = generic_plat_blocked;
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
 
        // how far to bob
-       if (self.spawnflags & 1) // X
-               self.movedir = '1 0 0' * self.height;
-       else if (self.spawnflags & 2) // Y
-               self.movedir = '0 1 0' * self.height;
+       if (this.spawnflags & 1) // X
+               this.movedir = '1 0 0' * this.height;
+       else if (this.spawnflags & 2) // Y
+               this.movedir = '0 1 0' * this.height;
        else // Z
-               self.movedir = '0 0 1' * self.height;
+               this.movedir = '0 0 1' * this.height;
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
 
        // wait for targets to spawn
        controller = new(func_bobbing_controller);
-       controller.owner = self;
+       controller.owner = this;
        controller.nextthink = time + 1;
        controller.think = func_bobbing_controller_think;
-       self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
-       self.SUB_THINK = SUB_NullThink;
+       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
+       this.SUB_THINK = SUB_NullThink;
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
        // TODO make a reset function for this one
 }
index 25857be3a1f48d659bc35a0f1a1c2a6467a845bc..82e5291606847ab64e531a171726296d05c9facb 100644 (file)
@@ -319,7 +319,7 @@ spawnfunc(func_breakable)
                this.dmg_force = 200;
 
        this.mdl = this.model;
-       SetBrushEntityModel();
+       WITHSELF(this, SetBrushEntityModel());
 
        if(this.spawnflags & 4)
                this.use = func_breakable_destroy;
index a1cabdc6c0326d2fa82bb766bfc1f5cd8c87abef..ecc1fdf8e631bab2b5d25a074cba602b2cc1f92b 100644 (file)
@@ -49,14 +49,14 @@ void button_fire()
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, button_wait);
 }
 
-void button_reset()
-{SELFPARAM();
-       self.health = self.max_health;
-       setorigin(self, self.pos1);
-       self.frame = 0;                 // use normal textures
-       self.state = STATE_BOTTOM;
-       if (self.health)
-               self.takedamage = DAMAGE_YES;   // can be shot again
+void button_reset(entity this)
+{
+       this.health = this.max_health;
+       setorigin(this, this.pos1);
+       this.frame = 0;                 // use normal textures
+       this.state = STATE_BOTTOM;
+       if (this.health)
+               this.takedamage = DAMAGE_YES;   // can be shot again
 }
 
 void button_use(entity this, entity actor, entity trigger)
@@ -113,42 +113,42 @@ When a button is touched, it moves some distance in the direction of it's angle,
 */
 spawnfunc(func_button)
 {
-       SetMovedir(self);
+       SetMovedir(this);
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
-       self.blocked = button_blocked;
-       self.use = button_use;
+       this.blocked = button_blocked;
+       this.use = button_use;
 
-//     if (self.health == 0) // all buttons are now shootable
-//             self.health = 10;
-       if (self.health)
+//     if (this.health == 0) // all buttons are now shootable
+//             this.health = 10;
+       if (this.health)
        {
-               self.max_health = self.health;
-               self.event_damage = button_damage;
-               self.takedamage = DAMAGE_YES;
+               this.max_health = this.health;
+               this.event_damage = button_damage;
+               this.takedamage = DAMAGE_YES;
        }
        else
-               self.touch = button_touch;
+               this.touch = button_touch;
 
-       if (!self.speed)
-               self.speed = 40;
-       if (!self.wait)
-               self.wait = 1;
-       if (!self.lip)
-               self.lip = 4;
+       if (!this.speed)
+               this.speed = 40;
+       if (!this.wait)
+               this.wait = 1;
+       if (!this.lip)
+               this.lip = 4;
 
-    if(self.noise != "")
-        precache_sound(self.noise);
+    if(this.noise != "")
+        precache_sound(this.noise);
 
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
-       self.pos1 = self.origin;
-       self.pos2 = self.pos1 + self.movedir*(fabs(self.movedir*self.size) - self.lip);
-    self.flags |= FL_NOTARGET;
+       this.pos1 = this.origin;
+       this.pos2 = this.pos1 + this.movedir*(fabs(this.movedir*this.size) - this.lip);
+    this.flags |= FL_NOTARGET;
 
-       button_reset();
+       button_reset(this);
 }
 #endif
index 5cd17e7bfc3e1544cdeca427a884d09b5b542828..d3c1abf735a90613b2412d2cfbad03e51c594546 100644 (file)
@@ -108,8 +108,8 @@ bool conveyor_send(entity this, entity to, int sf)
        return true;
 }
 
-void conveyor_init()
-{SELFPARAM();
+void conveyor_init(entity this)
+{
        if (!this.speed) this.speed = 200;
        this.movedir *= this.speed;
        this.think = conveyor_think;
@@ -132,17 +132,17 @@ void conveyor_init()
 
 spawnfunc(trigger_conveyor)
 {
-       SetMovedir(self);
+       SetMovedir(this);
        EXACTTRIGGER_INIT;
-       conveyor_init();
+       conveyor_init(this);
 }
 
 spawnfunc(func_conveyor)
 {
-       SetMovedir(self);
-       InitMovingBrushTrigger();
-       self.movetype = MOVETYPE_NONE;
-       conveyor_init();
+       SetMovedir(this);
+       InitMovingBrushTrigger(this);
+       this.movetype = MOVETYPE_NONE;
+       conveyor_init(this);
 }
 
 #elif defined(CSQC)
index 30de40fa9c51874e28ef6f4b2290b9b6b146c1b8..7fe9ba55cafea346ef8ae5c7bc08193490d217ee 100644 (file)
@@ -717,78 +717,78 @@ void door_reset(entity this)
 spawnfunc(func_door)
 {
        // Quake 1 keys compatibility
-       if (self.spawnflags & SPAWNFLAGS_GOLD_KEY)
-               self.itemkeys |= ITEM_KEY_BIT(0);
-       if (self.spawnflags & SPAWNFLAGS_SILVER_KEY)
-               self.itemkeys |= ITEM_KEY_BIT(1);
+       if (this.spawnflags & SPAWNFLAGS_GOLD_KEY)
+               this.itemkeys |= ITEM_KEY_BIT(0);
+       if (this.spawnflags & SPAWNFLAGS_SILVER_KEY)
+               this.itemkeys |= ITEM_KEY_BIT(1);
 
-       SetMovedir(self);
+       SetMovedir(this);
 
-       self.max_health = self.health;
-       if (!InitMovingBrushTrigger())
+       this.max_health = this.health;
+       if (!InitMovingBrushTrigger(this))
                return;
-       self.effects |= EF_LOWPRECISION;
-       self.classname = "door";
+       this.effects |= EF_LOWPRECISION;
+       this.classname = "door";
 
-       if(self.noise == "")
-               self.noise = "misc/talk.wav";
-       if(self.noise3 == "")
-               self.noise3 = "misc/talk.wav";
-       precache_sound(self.noise);
-       precache_sound(self.noise3);
+       if(this.noise == "")
+               this.noise = "misc/talk.wav";
+       if(this.noise3 == "")
+               this.noise3 = "misc/talk.wav";
+       precache_sound(this.noise);
+       precache_sound(this.noise3);
 
-       self.blocked = door_blocked;
-       self.use = door_use;
+       this.blocked = door_blocked;
+       this.use = door_use;
 
-       if(self.dmg && (self.message == ""))
-               self.message = "was squished";
-       if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
+       if(this.dmg && (this.message == ""))
+               this.message = "was squished";
+       if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
 
-       if (self.sounds > 0)
+       if (this.sounds > 0)
        {
                precache_sound ("plats/medplat1.wav");
                precache_sound ("plats/medplat2.wav");
-               self.noise2 = "plats/medplat1.wav";
-               self.noise1 = "plats/medplat2.wav";
+               this.noise2 = "plats/medplat1.wav";
+               this.noise1 = "plats/medplat2.wav";
        }
 
-       if (!self.speed)
-               self.speed = 100;
-       if (!self.wait)
-               self.wait = 3;
-       if (!self.lip)
-               self.lip = 8;
+       if (!this.speed)
+               this.speed = 100;
+       if (!this.wait)
+               this.wait = 3;
+       if (!this.lip)
+               this.lip = 8;
 
-       self.pos1 = self.SUB_ORIGIN;
-       self.pos2 = self.pos1 + self.movedir*(fabs(self.movedir*self.size) - self.lip);
+       this.pos1 = this.SUB_ORIGIN;
+       this.pos2 = this.pos1 + this.movedir*(fabs(this.movedir*this.size) - this.lip);
 
-       if(self.spawnflags & DOOR_NONSOLID)
-               self.solid = SOLID_NOT;
+       if(this.spawnflags & DOOR_NONSOLID)
+               this.solid = SOLID_NOT;
 
 // DOOR_START_OPEN is to allow an entity to be lighted in the closed position
 // but spawn in the open position
-       if (self.spawnflags & DOOR_START_OPEN)
-               InitializeEntity(self, door_init_startopen, INITPRIO_SETLOCATION);
+       if (this.spawnflags & DOOR_START_OPEN)
+               InitializeEntity(this, door_init_startopen, INITPRIO_SETLOCATION);
 
-       self.state = STATE_BOTTOM;
+       this.state = STATE_BOTTOM;
 
-       if (self.health)
+       if (this.health)
        {
-               self.takedamage = DAMAGE_YES;
-               self.event_damage = door_damage;
+               this.takedamage = DAMAGE_YES;
+               this.event_damage = door_damage;
        }
 
-       if (self.items)
-               self.wait = -1;
+       if (this.items)
+               this.wait = -1;
 
-       self.touch = door_touch;
+       this.touch = door_touch;
 
 // LinkDoors can't be done until all of the doors have been spawned, so
 // the sizes can be detected properly.
-       InitializeEntity(self, LinkDoors, INITPRIO_LINKDOORS);
+       InitializeEntity(this, LinkDoors, INITPRIO_LINKDOORS);
 
-       self.reset = door_reset;
+       this.reset = door_reset;
 }
 
 #elif defined(CSQC)
index 4c97fe6a8aa7c1d7584c4fb63d7c024a247c968e..ae7918c8287cd4b2acd211ce123a975ad45fb799 100644 (file)
@@ -47,80 +47,80 @@ void door_rotating_init_startopen(entity this)
 spawnfunc(func_door_rotating)
 {
 
-       //if (!self.deathtype) // map makers can override this
-       //      self.deathtype = " got in the way";
+       //if (!this.deathtype) // map makers can override this
+       //      this.deathtype = " got in the way";
 
        // I abuse "movedir" for denoting the axis for now
-       if (self.spawnflags & 64) // X (untested)
-               self.movedir = '0 0 1';
-       else if (self.spawnflags & 128) // Y (untested)
-               self.movedir = '1 0 0';
+       if (this.spawnflags & 64) // X (untested)
+               this.movedir = '0 0 1';
+       else if (this.spawnflags & 128) // Y (untested)
+               this.movedir = '1 0 0';
        else // Z
-               self.movedir = '0 1 0';
+               this.movedir = '0 1 0';
 
-       if (self.angles_y==0) self.angles_y = 90;
+       if (this.angles_y==0) this.angles_y = 90;
 
-       self.movedir = self.movedir * self.angles_y;
-       self.angles = '0 0 0';
+       this.movedir = this.movedir * this.angles_y;
+       this.angles = '0 0 0';
 
-       self.max_health = self.health;
-       self.avelocity = self.movedir;
-       if (!InitMovingBrushTrigger())
+       this.max_health = this.health;
+       this.avelocity = this.movedir;
+       if (!InitMovingBrushTrigger(this))
                return;
-       self.velocity = '0 0 0';
-       //self.effects |= EF_LOWPRECISION;
-       self.classname = "door_rotating";
+       this.velocity = '0 0 0';
+       //this.effects |= EF_LOWPRECISION;
+       this.classname = "door_rotating";
 
-       self.blocked = door_blocked;
-       self.use = door_use;
+       this.blocked = door_blocked;
+       this.use = door_use;
 
-    if(self.spawnflags & 8)
-        self.dmg = 10000;
+    if(this.spawnflags & 8)
+        this.dmg = 10000;
 
-    if(self.dmg && (self.message == ""))
-               self.message = "was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
+    if(this.dmg && (this.message == ""))
+               this.message = "was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
 
-    if (self.sounds > 0)
+    if (this.sounds > 0)
        {
                precache_sound ("plats/medplat1.wav");
                precache_sound ("plats/medplat2.wav");
-               self.noise2 = "plats/medplat1.wav";
-               self.noise1 = "plats/medplat2.wav";
+               this.noise2 = "plats/medplat1.wav";
+               this.noise1 = "plats/medplat2.wav";
        }
 
-       if (!self.speed)
-               self.speed = 50;
-       if (!self.wait)
-               self.wait = 1;
-       self.lip = 0; // self.lip is used to remember reverse opening direction for door_rotating
+       if (!this.speed)
+               this.speed = 50;
+       if (!this.wait)
+               this.wait = 1;
+       this.lip = 0; // this.lip is used to remember reverse opening direction for door_rotating
 
-       self.pos1 = '0 0 0';
-       self.pos2 = self.movedir;
+       this.pos1 = '0 0 0';
+       this.pos2 = this.movedir;
 
 // DOOR_START_OPEN is to allow an entity to be lighted in the closed position
 // but spawn in the open position
-       if (self.spawnflags & DOOR_START_OPEN)
-               InitializeEntity(self, door_rotating_init_startopen, INITPRIO_SETLOCATION);
+       if (this.spawnflags & DOOR_START_OPEN)
+               InitializeEntity(this, door_rotating_init_startopen, INITPRIO_SETLOCATION);
 
-       self.state = STATE_BOTTOM;
+       this.state = STATE_BOTTOM;
 
-       if (self.health)
+       if (this.health)
        {
-               self.takedamage = DAMAGE_YES;
-               self.event_damage = door_damage;
+               this.takedamage = DAMAGE_YES;
+               this.event_damage = door_damage;
        }
 
-       if (self.items)
-               self.wait = -1;
+       if (this.items)
+               this.wait = -1;
 
-       self.touch = door_touch;
+       this.touch = door_touch;
 
 // LinkDoors can't be done until all of the doors have been spawned, so
 // the sizes can be detected properly.
-       InitializeEntity(self, LinkDoors, INITPRIO_LINKDOORS);
+       InitializeEntity(this, LinkDoors, INITPRIO_LINKDOORS);
 
-       self.reset = door_rotating_reset;
+       this.reset = door_rotating_reset;
 }
 #endif
index 3e45302040ca1f805e0e4681f1ae2fc3b4b580fa..aa00cd45da6cf7d0001812f403fbe367eb408aa2 100644 (file)
@@ -207,7 +207,7 @@ spawnfunc(func_door_secret)
        this.mangle = this.angles;
        this.angles = '0 0 0';
        this.classname = "door";
-       if (!InitMovingBrushTrigger()) return;
+       if (!InitMovingBrushTrigger(this)) return;
        this.effects |= EF_LOWPRECISION;
 
        if (this.noise == "") this.noise = "misc/talk.wav";
index 31e3835914ecb59d5722942ed35f1b824dbf83aa..a793b3e7b7bed44e2a1284d6ca5d7dcaa1999616 100644 (file)
@@ -42,46 +42,46 @@ void func_fourier_controller_think()
 spawnfunc(func_fourier)
 {
        entity controller;
-       if (self.noise != "")
+       if (this.noise != "")
        {
-               precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+               precache_sound(this.noise);
+               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
        }
 
-       if (!self.speed)
-               self.speed = 4;
-       if (!self.height)
-               self.height = 32;
-       self.destvec = self.origin;
-       self.cnt = 360 / self.speed;
-
-       self.blocked = generic_plat_blocked;
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
-
-       if(self.netname == "")
-               self.netname = "1 0 0 0 1";
-
-       if (!InitMovingBrushTrigger())
+       if (!this.speed)
+               this.speed = 4;
+       if (!this.height)
+               this.height = 32;
+       this.destvec = this.origin;
+       this.cnt = 360 / this.speed;
+
+       this.blocked = generic_plat_blocked;
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
+
+       if(this.netname == "")
+               this.netname = "1 0 0 0 1";
+
+       if (!InitMovingBrushTrigger(this))
                return;
 
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
        // wait for targets to spawn
        controller = new(func_fourier_controller);
-       controller.owner = self;
+       controller.owner = this;
        controller.nextthink = time + 1;
        controller.think = func_fourier_controller_think;
-       self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
-       self.SUB_THINK = SUB_NullThink; // for PushMove
+       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
+       this.SUB_THINK = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
        // TODO make a reset function for this one
 }
index 04c5c2563d785a665685bd9d8888393f9a2ad9cb..ea8af7198bf2fadb4cee00cea74dd8babffabeb2 100644 (file)
@@ -32,31 +32,29 @@ bool func_ladder_send(entity to, int sf)
        return true;
 }
 
-void func_ladder_link()
+void func_ladder_link(entity this)
 {
-    SELFPARAM();
-       self.SendEntity = func_ladder_send;
-       self.SendFlags = 0xFFFFFF;
-       //self.model = "null";
+       this.SendEntity = func_ladder_send;
+       this.SendFlags = 0xFFFFFF;
+       //this.model = "null";
 }
 
-void func_ladder_init()
+void func_ladder_init(entity this)
 {
-    SELFPARAM();
-       self.touch = func_ladder_touch;
+       this.touch = func_ladder_touch;
 
-       trigger_init(self);
-       func_ladder_link();
+       trigger_init(this);
+       func_ladder_link(this);
 }
 
 spawnfunc(func_ladder)
 {
-       func_ladder_init();
+       func_ladder_init(this);
 }
 
 spawnfunc(func_water)
 {
-       func_ladder_init();
+       func_ladder_init(this);
 }
 
 #elif defined(CSQC)
@@ -70,17 +68,17 @@ void func_ladder_remove(entity this)
 
 NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
 {
-       self.classname = strzone(ReadString());
-       self.skin = ReadByte();
-       self.speed = ReadCoord();
+       this.classname = strzone(ReadString());
+       this.skin = ReadByte();
+       this.speed = ReadCoord();
 
        trigger_common_read(false);
 
-       self.solid = SOLID_TRIGGER;
-       self.move_touch = func_ladder_touch;
-       self.drawmask = MASK_NORMAL;
-       self.move_time = time;
-       self.entremove = func_ladder_remove;
+       this.solid = SOLID_TRIGGER;
+       this.move_touch = func_ladder_touch;
+       this.drawmask = MASK_NORMAL;
+       this.move_time = time;
+       this.entremove = func_ladder_remove;
 
        return true;
 }
index 2d8aea35cfa1a756c3f7981984f772dc9b87e16e..e59881ddc3ebf2a7b773274f348964f8f52c82bf 100644 (file)
@@ -24,52 +24,52 @@ void func_pendulum_controller_think()
 spawnfunc(func_pendulum)
 {
        entity controller;
-       if (self.noise != "")
+       if (this.noise != "")
        {
-               precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+               precache_sound(this.noise);
+               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
        }
 
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
        // keys: angle, speed, phase, noise, freq
 
-       if(!self.speed)
-               self.speed = 30;
-       // not initializing self.dmg to 2, to allow damageless pendulum
+       if(!this.speed)
+               this.speed = 30;
+       // not initializing this.dmg to 2, to allow damageless pendulum
 
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-       if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+       if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
 
-       self.blocked = generic_plat_blocked;
+       this.blocked = generic_plat_blocked;
 
-       self.avelocity_z = 0.0000001;
-       if (!InitMovingBrushTrigger())
+       this.avelocity_z = 0.0000001;
+       if (!InitMovingBrushTrigger(this))
                return;
 
-       if(!self.freq)
+       if(!this.freq)
        {
                // find pendulum length (same formula as Q3A)
-               self.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(self.mins_z))));
+               this.freq = 1 / (M_PI * 2) * sqrt(autocvar_sv_gravity / (3 * max(8, fabs(this.mins_z))));
        }
 
        // copy initial angle
-       self.cnt = self.angles_z;
+       this.cnt = this.angles_z;
 
        // wait for targets to spawn
        controller = new(func_pendulum_controller);
-       controller.owner = self;
+       controller.owner = this;
        controller.nextthink = time + 1;
        controller.think = func_pendulum_controller_think;
-       self.nextthink = self.SUB_LTIME + 999999999;
-       self.SUB_THINK = SUB_NullThink; // for PushMove
+       this.nextthink = this.SUB_LTIME + 999999999;
+       this.SUB_THINK = SUB_NullThink; // for PushMove
 
-       //self.effects |= EF_LOWPRECISION;
+       //this.effects |= EF_LOWPRECISION;
 
        // TODO make a reset function for this one
 }
index 14cfa564134b74e0c6633ac53d5862a05c4db6d7..02822e7d2b67d8b715c944e2cf88787e08a72981 100644 (file)
@@ -101,7 +101,7 @@ spawnfunc(func_plat)
        this.angles = '0 0 0';
 
        this.classname = "plat";
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
        this.effects |= EF_LOWPRECISION;
        setsize (this, this.mins , this.maxs);
index fc4630318270dfdd44721dd009ccb7184e1a9e6e..1bb1bd47b416fb978f3b8af75ced491357b2ee56 100644 (file)
@@ -4,16 +4,16 @@ REGISTER_NET_LINKED(ENT_CLIENT_RAINSNOW)
 bool rainsnow_SendEntity(entity this, entity to, float sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_RAINSNOW);
-       WriteByte(MSG_ENTITY, self.state);
-       WriteCoord(MSG_ENTITY, self.origin_x + self.mins_x);
-       WriteCoord(MSG_ENTITY, self.origin_y + self.mins_y);
-       WriteCoord(MSG_ENTITY, self.origin_z + self.mins_z);
-       WriteCoord(MSG_ENTITY, self.maxs_x - self.mins_x);
-       WriteCoord(MSG_ENTITY, self.maxs_y - self.mins_y);
-       WriteCoord(MSG_ENTITY, self.maxs_z - self.mins_z);
-       WriteShort(MSG_ENTITY, compressShortVector(self.dest));
-       WriteShort(MSG_ENTITY, self.count);
-       WriteByte(MSG_ENTITY, self.cnt);
+       WriteByte(MSG_ENTITY, this.state);
+       WriteCoord(MSG_ENTITY, this.origin_x + this.mins_x);
+       WriteCoord(MSG_ENTITY, this.origin_y + this.mins_y);
+       WriteCoord(MSG_ENTITY, this.origin_z + this.mins_z);
+       WriteCoord(MSG_ENTITY, this.maxs_x - this.mins_x);
+       WriteCoord(MSG_ENTITY, this.maxs_y - this.mins_y);
+       WriteCoord(MSG_ENTITY, this.maxs_z - this.mins_z);
+       WriteShort(MSG_ENTITY, compressShortVector(this.dest));
+       WriteShort(MSG_ENTITY, this.count);
+       WriteByte(MSG_ENTITY, this.cnt);
        return true;
 }
 
@@ -30,28 +30,28 @@ Keys:
 */
 spawnfunc(func_rain)
 {
-       self.dest = self.velocity;
-       self.velocity = '0 0 0';
-       if (!self.dest)
-               self.dest = '0 0 -700';
-       self.angles = '0 0 0';
-       self.movetype = MOVETYPE_NONE;
-       self.solid = SOLID_NOT;
+       this.dest = this.velocity;
+       this.velocity = '0 0 0';
+       if (!this.dest)
+               this.dest = '0 0 -700';
+       this.angles = '0 0 0';
+       this.movetype = MOVETYPE_NONE;
+       this.solid = SOLID_NOT;
        SetBrushEntityModel();
-       if (!self.cnt)
-               self.cnt = 12;
-       if (!self.count)
-               self.count = 2000;
-       self.count = 0.01 * self.count * (self.size_x / 1024) * (self.size_y / 1024);
-       if (self.count < 1)
-               self.count = 1;
-       if(self.count > 65535)
-               self.count = 65535;
+       if (!this.cnt)
+               this.cnt = 12;
+       if (!this.count)
+               this.count = 2000;
+       this.count = 0.01 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
+       if (this.count < 1)
+               this.count = 1;
+       if(this.count > 65535)
+               this.count = 65535;
 
-       self.state = 1; // 1 is rain, 0 is snow
-       self.Version = 1;
+       this.state = 1; // 1 is rain, 0 is snow
+       this.Version = 1;
 
-       Net_LinkEntity(self, false, 0, rainsnow_SendEntity);
+       Net_LinkEntity(this, false, 0, rainsnow_SendEntity);
 }
 
 
@@ -68,28 +68,28 @@ Keys:
 */
 spawnfunc(func_snow)
 {
-       self.dest = self.velocity;
-       self.velocity = '0 0 0';
-       if (!self.dest)
-               self.dest = '0 0 -300';
-       self.angles = '0 0 0';
-       self.movetype = MOVETYPE_NONE;
-       self.solid = SOLID_NOT;
+       this.dest = this.velocity;
+       this.velocity = '0 0 0';
+       if (!this.dest)
+               this.dest = '0 0 -300';
+       this.angles = '0 0 0';
+       this.movetype = MOVETYPE_NONE;
+       this.solid = SOLID_NOT;
        SetBrushEntityModel();
-       if (!self.cnt)
-               self.cnt = 12;
-       if (!self.count)
-               self.count = 2000;
-       self.count = 0.01 * self.count * (self.size_x / 1024) * (self.size_y / 1024);
-       if (self.count < 1)
-               self.count = 1;
-       if(self.count > 65535)
-               self.count = 65535;
+       if (!this.cnt)
+               this.cnt = 12;
+       if (!this.count)
+               this.count = 2000;
+       this.count = 0.01 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
+       if (this.count < 1)
+               this.count = 1;
+       if(this.count > 65535)
+               this.count = 65535;
 
-       self.state = 0; // 1 is rain, 0 is snow
-       self.Version = 1;
+       this.state = 0; // 1 is rain, 0 is snow
+       this.Version = 1;
 
-       Net_LinkEntity(self, false, 0, rainsnow_SendEntity);
+       Net_LinkEntity(this, false, 0, rainsnow_SendEntity);
 }
 #elif defined(CSQC)
 void Draw_Rain(entity this)
@@ -104,29 +104,29 @@ void Draw_Snow(entity this)
 
 NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
 {
-       self.impulse = ReadByte(); // Rain, Snow, or Whatever
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
-       self.maxs_x = ReadCoord();
-       self.maxs_y = ReadCoord();
-       self.maxs_z = ReadCoord();
-       self.velocity = decompressShortVector(ReadShort());
-       self.count = ReadShort() * 10;
-       self.glow_color = ReadByte(); // color
+       this.impulse = ReadByte(); // Rain, Snow, or Whatever
+       this.origin_x = ReadCoord();
+       this.origin_y = ReadCoord();
+       this.origin_z = ReadCoord();
+       this.maxs_x = ReadCoord();
+       this.maxs_y = ReadCoord();
+       this.maxs_z = ReadCoord();
+       this.velocity = decompressShortVector(ReadShort());
+       this.count = ReadShort() * 10;
+       this.glow_color = ReadByte(); // color
 
        return = true;
 
-       self.mins    = -0.5 * self.maxs;
-       self.maxs    =  0.5 * self.maxs;
-       self.origin  = self.origin - self.mins;
+       this.mins    = -0.5 * this.maxs;
+       this.maxs    =  0.5 * this.maxs;
+       this.origin  = this.origin - this.mins;
 
-       setorigin(self, self.origin);
-       setsize(self, self.mins, self.maxs);
-       self.solid = SOLID_NOT;
-       if(self.impulse)
-               self.draw = Draw_Rain;
+       setorigin(this, this.origin);
+       setsize(this, this.mins, this.maxs);
+       this.solid = SOLID_NOT;
+       if(this.impulse)
+               this.draw = Draw_Rain;
        else
-               self.draw = Draw_Snow;
+               this.draw = Draw_Snow;
 }
 #endif
index 3f481ae78f4d30ec5dff0c2394efca09bf8717c1..3f9a88f285e672e38ebdf167477c2522dd89ac82 100644 (file)
@@ -27,49 +27,49 @@ dmgtime : See above.
 
 spawnfunc(func_rotating)
 {
-       if (self.noise != "")
+       if (this.noise != "")
        {
-               precache_sound(self.noise);
-               ambientsound(self.origin, self.noise, VOL_BASE, ATTEN_IDLE);
+               precache_sound(this.noise);
+               ambientsound(this.origin, this.noise, VOL_BASE, ATTEN_IDLE);
        }
 
-       self.active = ACTIVE_ACTIVE;
-       self.setactive = func_rotating_setactive;
+       this.active = ACTIVE_ACTIVE;
+       this.setactive = func_rotating_setactive;
 
-       if (!self.speed)
-               self.speed = 100;
+       if (!this.speed)
+               this.speed = 100;
        // FIXME: test if this turns the right way, then remove this comment (negate as needed)
-       if (self.spawnflags & 4) // X (untested)
-               self.avelocity = '0 0 1' * self.speed;
+       if (this.spawnflags & 4) // X (untested)
+               this.avelocity = '0 0 1' * this.speed;
        // FIXME: test if this turns the right way, then remove this comment (negate as needed)
-       else if (self.spawnflags & 8) // Y (untested)
-               self.avelocity = '1 0 0' * self.speed;
+       else if (this.spawnflags & 8) // Y (untested)
+               this.avelocity = '1 0 0' * this.speed;
        // FIXME: test if this turns the right way, then remove this comment (negate as needed)
        else // Z
-               self.avelocity = '0 1 0' * self.speed;
+               this.avelocity = '0 1 0' * this.speed;
 
-       self.pos1 = self.avelocity;
+       this.pos1 = this.avelocity;
 
-    if(self.dmg && (self.message == ""))
-        self.message = " was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
+    if(this.dmg && (this.message == ""))
+        this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
 
 
-    if(self.dmg && (!self.dmgtime))
-        self.dmgtime = 0.25;
+    if(this.dmg && (!this.dmgtime))
+        this.dmgtime = 0.25;
 
-    self.dmgtime2 = time;
+    this.dmgtime2 = time;
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
        // no EF_LOWPRECISION here, as rounding angles is bad
 
-    self.blocked = generic_plat_blocked;
+    this.blocked = generic_plat_blocked;
 
        // wait for targets to spawn
-       self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
-       self.SUB_THINK = SUB_NullThink; // for PushMove
+       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
+       this.SUB_THINK = SUB_NullThink; // for PushMove
 
        // TODO make a reset function for this one
 }
index 859cdf53df00517d0f9c45cd56d5d6464dacc5d4..db5081b61b474659b09a7f98f0cd58742d98f86f 100644 (file)
@@ -1,8 +1,8 @@
 #ifdef SVQC
 spawnfunc(func_stardust)
 {
-       self.effects = EF_STARDUST;
+       this.effects = EF_STARDUST;
 
-       CSQCMODEL_AUTOINIT(self);
+       CSQCMODEL_AUTOINIT(this);
 }
 #endif
index 013d4597fb8bf73d36773c00494a1887f41b7b61..033748812a85f58a27af0da1af134575d0f48e6e 100644 (file)
@@ -211,45 +211,45 @@ target : targetname of first spawnfunc_path_corner (starts here)
 #ifdef SVQC
 spawnfunc(func_train)
 {
-       if (self.noise != "")
-               precache_sound(self.noise);
+       if (this.noise != "")
+               precache_sound(this.noise);
 
-       if (self.target == "")
+       if (this.target == "")
                objerror("func_train without a target");
-       if (!self.speed)
-               self.speed = 100;
+       if (!this.speed)
+               this.speed = 100;
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
-       if(self.spawnflags & 4)
-               self.use = train_use;
+       if(this.spawnflags & 4)
+               this.use = train_use;
 
-       if (self.spawnflags & 2)
+       if (this.spawnflags & 2)
        {
-               self.platmovetype_turn = true;
-               self.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
+               this.platmovetype_turn = true;
+               this.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
        }
        else
-               self.view_ofs = self.mins;
+               this.view_ofs = this.mins;
 
        // wait for targets to spawn
-       InitializeEntity(self, func_train_find, INITPRIO_FINDTARGET);
-
-       self.blocked = generic_plat_blocked;
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
-
-       if(!set_platmovetype(self, self.platmovetype))
+       InitializeEntity(this, func_train_find, INITPRIO_FINDTARGET);
+
+       this.blocked = generic_plat_blocked;
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
+
+       if(!set_platmovetype(this, this.platmovetype))
                return;
-       self.platmovetype_start_default = self.platmovetype_start;
-       self.platmovetype_end_default = self.platmovetype_end;
+       this.platmovetype_start_default = this.platmovetype_start;
+       this.platmovetype_end_default = this.platmovetype_end;
 
        // TODO make a reset function for this one
 }
index 2dfa1ac98f9817d4b4cc07b1d245416db3ca00ee..139145e5bbb06e735f265e7766eda43fc1d5bda1 100644 (file)
@@ -73,86 +73,86 @@ void func_vectormamamam_controller_think()
 
 void func_vectormamamam_findtarget(entity this)
 {
-       if(self.target != "")
-               self.wp00 = find(world, targetname, self.target);
+       if(this.target != "")
+               this.wp00 = find(world, targetname, this.target);
 
-       if(self.target2 != "")
-               self.wp01 = find(world, targetname, self.target2);
+       if(this.target2 != "")
+               this.wp01 = find(world, targetname, this.target2);
 
-       if(self.target3 != "")
-               self.wp02 = find(world, targetname, self.target3);
+       if(this.target3 != "")
+               this.wp02 = find(world, targetname, this.target3);
 
-       if(self.target4 != "")
-               self.wp03 = find(world, targetname, self.target4);
+       if(this.target4 != "")
+               this.wp03 = find(world, targetname, this.target4);
 
-       if(!self.wp00 && !self.wp01 && !self.wp02 && !self.wp03)
+       if(!this.wp00 && !this.wp01 && !this.wp02 && !this.wp03)
                objerror("No reference entity found, so there is nothing to move. Aborting.");
 
-       self.destvec = self.origin - func_vectormamamam_origin(self, 0);
+       this.destvec = this.origin - func_vectormamamam_origin(this, 0);
 
        entity controller;
        controller = new(func_vectormamamam_controller);
-       controller.owner = self;
+       controller.owner = this;
        controller.nextthink = time + 1;
        controller.think = func_vectormamamam_controller_think;
 }
 
 spawnfunc(func_vectormamamam)
 {
-       if (self.noise != "")
+       if (this.noise != "")
        {
-               precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+               precache_sound(this.noise);
+               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
        }
 
-       if(!self.targetfactor)
-               self.targetfactor = 1;
+       if(!this.targetfactor)
+               this.targetfactor = 1;
 
-       if(!self.target2factor)
-               self.target2factor = 1;
+       if(!this.target2factor)
+               this.target2factor = 1;
 
-       if(!self.target3factor)
-               self.target3factor = 1;
+       if(!this.target3factor)
+               this.target3factor = 1;
 
-       if(!self.target4factor)
-               self.target4factor = 1;
+       if(!this.target4factor)
+               this.target4factor = 1;
 
-       if(vlen(self.targetnormal))
-               self.targetnormal = normalize(self.targetnormal);
+       if(vlen(this.targetnormal))
+               this.targetnormal = normalize(this.targetnormal);
 
-       if(vlen(self.target2normal))
-               self.target2normal = normalize(self.target2normal);
+       if(vlen(this.target2normal))
+               this.target2normal = normalize(this.target2normal);
 
-       if(vlen(self.target3normal))
-               self.target3normal = normalize(self.target3normal);
+       if(vlen(this.target3normal))
+               this.target3normal = normalize(this.target3normal);
 
-       if(vlen(self.target4normal))
-               self.target4normal = normalize(self.target4normal);
+       if(vlen(this.target4normal))
+               this.target4normal = normalize(this.target4normal);
 
-       self.blocked = generic_plat_blocked;
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-    if(self.dmg && (self.message == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
+       this.blocked = generic_plat_blocked;
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
 
-       if(self.netname == "")
-               self.netname = "1 0 0 0 1";
+       if(this.netname == "")
+               this.netname = "1 0 0 0 1";
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
 
        // wait for targets to spawn
-       self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
-       self.SUB_THINK = SUB_NullThink; // for PushMove
+       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
+       this.SUB_THINK = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
-       InitializeEntity(self, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
+       InitializeEntity(this, func_vectormamamam_findtarget, INITPRIO_FINDTARGET);
 }
 #endif
index d081807bccb3072bcf466c74efb003d8f7346e45..77f430640abef6a57105b04a063b94080d222de7 100644 (file)
@@ -1,40 +1,40 @@
 REGISTER_NET_LINKED(ENT_CLIENT_CORNER)
 
 #ifdef SVQC
-bool corner_send(entity to, int sf)
-{SELFPARAM();
+bool corner_send(entity this, entity to, int sf)
+{
        WriteHeader(MSG_ENTITY, ENT_CLIENT_CORNER);
 
-       WriteString(MSG_ENTITY, self.platmovetype);
+       WriteString(MSG_ENTITY, this.platmovetype);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, this.origin_x);
+       WriteCoord(MSG_ENTITY, this.origin_y);
+       WriteCoord(MSG_ENTITY, this.origin_z);
 
-       WriteString(MSG_ENTITY, self.target);
-       WriteString(MSG_ENTITY, self.target2);
-       WriteString(MSG_ENTITY, self.target3);
-       WriteString(MSG_ENTITY, self.target4);
-       WriteString(MSG_ENTITY, self.targetname);
-       WriteByte(MSG_ENTITY, self.target_random);
+       WriteString(MSG_ENTITY, this.target);
+       WriteString(MSG_ENTITY, this.target2);
+       WriteString(MSG_ENTITY, this.target3);
+       WriteString(MSG_ENTITY, this.target4);
+       WriteString(MSG_ENTITY, this.targetname);
+       WriteByte(MSG_ENTITY, this.target_random);
 
-       WriteByte(MSG_ENTITY, self.wait);
+       WriteByte(MSG_ENTITY, this.wait);
 
        return true;
 }
 
-void corner_link()
+void corner_link(entity this)
 {
-       //Net_LinkEntity(self, false, 0, corner_send);
+       //Net_LinkEntity(this, false, 0, corner_send);
 }
 
 spawnfunc(path_corner)
 {
        // setup values for overriding train movement
        // if a second value does not exist, both start and end speeds are the single value specified
-       set_platmovetype(self, self.platmovetype);
+       set_platmovetype(this, this.platmovetype);
 
-       corner_link();
+       corner_link(this);
 }
 #elif defined(CSQC)
 
index 2ac304a212d08fbfaa28183353538040cee7716f..dbe1cb7d8c0013aee51a65788547def7624610b3 100644 (file)
@@ -6,10 +6,10 @@ void follow_init(entity this)
        entity src, dst;
        src = world;
        dst = world;
-       if(self.killtarget != "")
-               src = find(world, targetname, self.killtarget);
-       if(self.target != "")
-               dst = find(world, targetname, self.target);
+       if(this.killtarget != "")
+               src = find(world, targetname, this.killtarget);
+       if(this.target != "")
+               dst = find(world, targetname, this.target);
 
        if(!src && !dst)
        {
@@ -17,35 +17,35 @@ void follow_init(entity this)
                return;
        }
 
-       if(self.jointtype)
+       if(this.jointtype)
        {
                // already done :P entity must stay
-               self.aiment = src;
-               self.enemy = dst;
+               this.aiment = src;
+               this.enemy = dst;
        }
        else if(!src || !dst)
        {
                objerror("follow: could not find target/killtarget");
                return;
        }
-       else if(self.spawnflags & 1)
+       else if(this.spawnflags & 1)
        {
                // attach
-               if(self.spawnflags & 2)
+               if(this.spawnflags & 2)
                {
-                       setattachment(dst, src, self.message);
+                       setattachment(dst, src, this.message);
                }
                else
                {
-                       attach_sameorigin(dst, src, self.message);
+                       attach_sameorigin(dst, src, this.message);
                }
 
                dst.solid = SOLID_NOT; // solid doesn't work with attachment
-               remove(self);
+               remove(this);
        }
        else
        {
-               if(self.spawnflags & 2)
+               if(this.spawnflags & 2)
                {
                        dst.movetype = MOVETYPE_FOLLOW;
                        dst.aiment = src;
@@ -58,12 +58,12 @@ void follow_init(entity this)
                        follow_sameorigin(dst, src);
                }
 
-               remove(self);
+               remove(this);
        }
 }
 
 spawnfunc(misc_follow)
 {
-       InitializeEntity(self, follow_init, INITPRIO_FINDTARGET);
+       InitializeEntity(this, follow_init, INITPRIO_FINDTARGET);
 }
 #endif
index 33401930d8d929c836ee4f16273ae5aa6d90d669..b3a242076a28b49e6406237ef33ad911adce0563 100644 (file)
@@ -24,21 +24,21 @@ bool teleport_dest_send(entity this, entity to, int sf)
        return true;
 }
 
-void teleport_dest_link()
-{SELFPARAM();
-       Net_LinkEntity(self, false, 0, teleport_dest_send);
-       self.SendFlags |= 1; // update
+void teleport_dest_link(entity this)
+{
+       Net_LinkEntity(this, false, 0, teleport_dest_send);
+       this.SendFlags |= 1; // update
 }
 
 spawnfunc(info_teleport_destination)
 {
-       self.classname = "info_teleport_destination";
+       this.classname = "info_teleport_destination";
 
-       self.mangle = self.angles;
-       self.angles = '0 0 0';
+       this.mangle = this.angles;
+       this.angles = '0 0 0';
 
-       //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
-       setorigin (self, self.origin);
+       //setorigin (this, this.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
+       setorigin (this, this.origin);
 
        IFTARGETED
        {
@@ -46,7 +46,7 @@ spawnfunc(info_teleport_destination)
        else
                objerror ("^3Teleport destination without a targetname");
 
-       teleport_dest_link();
+       teleport_dest_link(this);
 }
 
 spawnfunc(misc_teleporter_dest)
@@ -63,9 +63,9 @@ spawnfunc(target_teleporter)
 
 void teleport_dest_remove(entity this)
 {
-       //if(self.classname)
-               //strunzone(self.classname);
-       //self.classname = string_null;
+       //if(this.classname)
+               //strunzone(this.classname);
+       //this.classname = string_null;
 
        if(this.targetname)
                strunzone(this.targetname);
@@ -78,22 +78,22 @@ NET_HANDLE(ENT_CLIENT_TELEPORT_DEST, bool isnew)
 
        if(sf & 1)
        {
-               self.classname = "info_teleport_destination";
-               self.cnt = ReadByte();
-               self.speed = ReadCoord();
-               self.targetname = strzone(ReadString());
-               self.origin_x = ReadCoord();
-               self.origin_y = ReadCoord();
-               self.origin_z = ReadCoord();
-
-               self.mangle_x = ReadAngle();
-               self.mangle_y = ReadAngle();
-               self.mangle_z = ReadAngle();
-
-               setorigin(self, self.origin);
-
-               self.drawmask = MASK_NORMAL;
-               self.entremove = teleport_dest_remove;
+               this.classname = "info_teleport_destination";
+               this.cnt = ReadByte();
+               this.speed = ReadCoord();
+               this.targetname = strzone(ReadString());
+               this.origin_x = ReadCoord();
+               this.origin_y = ReadCoord();
+               this.origin_z = ReadCoord();
+
+               this.mangle_x = ReadAngle();
+               this.mangle_y = ReadAngle();
+               this.mangle_z = ReadAngle();
+
+               setorigin(this, this.origin);
+
+               this.drawmask = MASK_NORMAL;
+               this.entremove = teleport_dest_remove;
        }
 
        return = true;
index 642c72cdbb13645fddb3da24e05e6aeffb47a139..5a24d2c5ed6e4e709ba4d2b5d445b1905e59ab23 100644 (file)
@@ -3,7 +3,7 @@ void target_push_init(entity this);
 
 spawnfunc(target_location)
 {
-    self.classname = "target_location";
+    this.classname = "target_location";
     // location name in netname
     // eventually support: count, teamgame selectors, line of sight?
 
index c48a0ba26b351270856be3c499e156fbdbd8c2dc..b57d483f23e254486359b84cc6525f2365346c10 100644 (file)
@@ -20,28 +20,28 @@ REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
 //   fade_rate
 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
 // when targetname is not set, THIS ONE is default
-void target_music_sendto(float to, float is)
-{SELFPARAM();
+void target_music_sendto(entity this, int to, bool is)
+{
        WriteHeader(to, TE_CSQC_TARGET_MUSIC);
-       WriteShort(to, etof(self));
-       WriteByte(to, self.volume * 255.0 * is);
-       WriteByte(to, self.fade_time * 16.0);
-       WriteByte(to, self.fade_rate * 16.0);
-       WriteByte(to, self.lifetime);
-       WriteString(to, self.noise);
+       WriteShort(to, etof(this));
+       WriteByte(to, this.volume * 255.0 * is);
+       WriteByte(to, this.fade_time * 16.0);
+       WriteByte(to, this.fade_rate * 16.0);
+       WriteByte(to, this.lifetime);
+       WriteString(to, this.noise);
 }
 void target_music_reset(entity this)
 {
-       if (this.targetname == "") target_music_sendto(MSG_ALL, 1);
+       if (this.targetname == "") target_music_sendto(this, MSG_ALL, 1);
 }
 void target_music_kill()
 {
        FOREACH_ENTITY_CLASS("target_music", true, {
                it.volume = 0;
         if (it.targetname == "")
-            WITHSELF(it, target_music_sendto(MSG_ALL, 1));
+            WITHSELF(it, target_music_sendto(it, MSG_ALL, 1));
         else
-            WITHSELF(it, target_music_sendto(MSG_ALL, 0));
+            WITHSELF(it, target_music_sendto(it, MSG_ALL, 0));
        });
 }
 void target_music_use(entity this, entity actor, entity trigger)
@@ -51,33 +51,32 @@ void target_music_use(entity this, entity actor, entity trigger)
        if(IS_REAL_CLIENT(actor))
        {
                msg_entity = actor;
-               target_music_sendto(MSG_ONE, 1);
+               target_music_sendto(this, MSG_ONE, 1);
        }
        FOREACH_CLIENT(IS_SPEC(it) && it.enemy == actor, {
                msg_entity = it;
-               target_music_sendto(MSG_ONE, 1);
+               target_music_sendto(this, MSG_ONE, 1);
        });
 }
 spawnfunc(target_music)
 {
-       self.use = target_music_use;
-       self.reset = target_music_reset;
-       if(!self.volume)
-               self.volume = 1;
-       if(self.targetname == "")
-               target_music_sendto(MSG_INIT, 1);
+       this.use = target_music_use;
+       this.reset = target_music_reset;
+       if(!this.volume)
+               this.volume = 1;
+       if(this.targetname == "")
+               target_music_sendto(this, MSG_INIT, 1);
        else
-               target_music_sendto(MSG_INIT, 0);
+               target_music_sendto(this, MSG_INIT, 0);
 }
 void TargetMusic_RestoreGame()
 {SELFPARAM();
        for(entity e = world; (e = find(e, classname, "target_music")); )
        {
-               setself(e);
-               if(self.targetname == "")
-                       target_music_sendto(MSG_INIT, 1);
+               if(e.targetname == "")
+                       target_music_sendto(e, MSG_INIT, 1);
                else
-                       target_music_sendto(MSG_INIT, 0);
+                       target_music_sendto(e, MSG_INIT, 0);
        }
 }
 // values:
@@ -92,38 +91,38 @@ bool trigger_music_SendEntity(entity this, entity to, float sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
        sf &= ~0x80;
-       if(self.cnt)
+       if(this.cnt)
                sf |= 0x80;
        WriteByte(MSG_ENTITY, sf);
        if(sf & 4)
        {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
+               WriteCoord(MSG_ENTITY, this.origin.x);
+               WriteCoord(MSG_ENTITY, this.origin.y);
+               WriteCoord(MSG_ENTITY, this.origin.z);
        }
        if(sf & 1)
        {
-               if(self.model != "null")
+               if(this.model != "null")
                {
-                       WriteShort(MSG_ENTITY, self.modelindex);
-                       WriteCoord(MSG_ENTITY, self.mins.x);
-                       WriteCoord(MSG_ENTITY, self.mins.y);
-                       WriteCoord(MSG_ENTITY, self.mins.z);
-                       WriteCoord(MSG_ENTITY, self.maxs.x);
-                       WriteCoord(MSG_ENTITY, self.maxs.y);
-                       WriteCoord(MSG_ENTITY, self.maxs.z);
+                       WriteShort(MSG_ENTITY, this.modelindex);
+                       WriteCoord(MSG_ENTITY, this.mins.x);
+                       WriteCoord(MSG_ENTITY, this.mins.y);
+                       WriteCoord(MSG_ENTITY, this.mins.z);
+                       WriteCoord(MSG_ENTITY, this.maxs.x);
+                       WriteCoord(MSG_ENTITY, this.maxs.y);
+                       WriteCoord(MSG_ENTITY, this.maxs.z);
                }
                else
                {
                        WriteShort(MSG_ENTITY, 0);
-                       WriteCoord(MSG_ENTITY, self.maxs.x);
-                       WriteCoord(MSG_ENTITY, self.maxs.y);
-                       WriteCoord(MSG_ENTITY, self.maxs.z);
+                       WriteCoord(MSG_ENTITY, this.maxs.x);
+                       WriteCoord(MSG_ENTITY, this.maxs.y);
+                       WriteCoord(MSG_ENTITY, this.maxs.z);
                }
-               WriteByte(MSG_ENTITY, self.volume * 255.0);
-               WriteByte(MSG_ENTITY, self.fade_time * 16.0);
-               WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
-               WriteString(MSG_ENTITY, self.noise);
+               WriteByte(MSG_ENTITY, this.volume * 255.0);
+               WriteByte(MSG_ENTITY, this.fade_time * 16.0);
+               WriteByte(MSG_ENTITY, this.fade_rate * 16.0);
+               WriteString(MSG_ENTITY, this.noise);
        }
        return 1;
 }
index 74ac8fd99ad8899e6d556cbf9837929f0e2b2664..5b6824283cf4a1b28f6fd0ee43e68bf03a86c451 100644 (file)
@@ -330,9 +330,9 @@ void initialize_field_db()
 spawnfunc(target_spawn)
 {
        initialize_field_db();
-       self.use = target_spawn_use;
-       self.message = strzone(strreplace("'", "\"", self.message));
-       self.target_spawn_id = ++target_spawn_count;
-       InitializeEntity(self, target_spawn_spawnfirst, INITPRIO_LAST);
+       this.use = target_spawn_use;
+       this.message = strzone(strreplace("'", "\"", this.message));
+       this.target_spawn_id = ++target_spawn_count;
+       InitializeEntity(this, target_spawn_spawnfirst, INITPRIO_LAST);
 }
 #endif
index 046128f796d2cef4d353942496d952cb8d8c11c5..dc9b34b4a95796fc575d4785c8cdaf4e68a83999 100644 (file)
@@ -79,53 +79,53 @@ spawnfunc(target_speaker)
 {
        // TODO: "*" prefix to sound file name
        // TODO: wait and random (just, HOW? random is not a field)
-       if(self.noise)
-               precache_sound (self.noise);
+       if(this.noise)
+               precache_sound (this.noise);
 
-       if(!self.atten && !(self.spawnflags & 4))
+       if(!this.atten && !(this.spawnflags & 4))
        {
                IFTARGETED
-                       self.atten = ATTEN_NORM;
+                       this.atten = ATTEN_NORM;
                else
-                       self.atten = ATTEN_STATIC;
+                       this.atten = ATTEN_STATIC;
        }
-       else if(self.atten < 0)
-               self.atten = 0;
+       else if(this.atten < 0)
+               this.atten = 0;
 
-       if(!self.volume)
-               self.volume = 1;
+       if(!this.volume)
+               this.volume = 1;
 
        IFTARGETED
        {
-               if(self.spawnflags & 8) // ACTIVATOR
-                       self.use = target_speaker_use_activator;
-               else if(self.spawnflags & 1) // LOOPED_ON
+               if(this.spawnflags & 8) // ACTIVATOR
+                       this.use = target_speaker_use_activator;
+               else if(this.spawnflags & 1) // LOOPED_ON
                {
-                       target_speaker_use_on(self, NULL, NULL);
-                       self.reset = target_speaker_reset;
+                       target_speaker_use_on(this, NULL, NULL);
+                       this.reset = target_speaker_reset;
                }
-               else if(self.spawnflags & 2) // LOOPED_OFF
+               else if(this.spawnflags & 2) // LOOPED_OFF
                {
-                       self.use = target_speaker_use_on;
-                       self.reset = target_speaker_reset;
+                       this.use = target_speaker_use_on;
+                       this.reset = target_speaker_reset;
                }
                else
-                       self.use = target_speaker_use_on;
+                       this.use = target_speaker_use_on;
        }
-       else if(self.spawnflags & 1) // LOOPED_ON
+       else if(this.spawnflags & 1) // LOOPED_ON
        {
-               ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten);
-               remove(self);
+               ambientsound (this.origin, this.noise, VOL_BASE * this.volume, this.atten);
+               remove(this);
        }
-       else if(self.spawnflags & 2) // LOOPED_OFF
+       else if(this.spawnflags & 2) // LOOPED_OFF
        {
                objerror("This sound entity can never be activated");
        }
        else
        {
                // Quake/Nexuiz fallback
-               ambientsound (self.origin, self.noise, VOL_BASE * self.volume, self.atten);
-               remove(self);
+               ambientsound (this.origin, this.noise, VOL_BASE * this.volume, this.atten);
+               remove(this);
        }
 }
 #endif
index e8433177094dfec0337a9e101f878bface1873c4..bfce684c4a461bfabb1361f418c9bb35487d763c 100644 (file)
@@ -84,18 +84,18 @@ spawnfunc(target_voicescript)
        // delay: initial delay before the first message
 
        float i, n;
-       self.use = target_voicescript_use;
+       this.use = target_voicescript_use;
 
-       n = tokenize_console(self.message);
-       self.cnt = n / 2;
+       n = tokenize_console(this.message);
+       this.cnt = n / 2;
        for(i = 0; i+1 < n; i += 2)
        {
                if(argv(i) == "*")
                {
-                       self.cnt = i / 2;
+                       this.cnt = i / 2;
                        ++i;
                }
-               precache_sound(strcat(self.netname, "/", argv(i), ".wav"));
+               precache_sound(strcat(this.netname, "/", argv(i), ".wav"));
        }
 }
 #endif
index 5ada6805fc067ae7d4410ca29a5fb39f4ec8fd57..cffffc968b5007e86fc68e282bd0d8ff718d28a3 100644 (file)
@@ -38,12 +38,12 @@ After the counter has been triggered "count" times (default 2), it will fire all
 */
 spawnfunc(trigger_counter)
 {
-       self.wait = -1;
-       if (!self.count)
-               self.count = 2;
-       self.cnt = self.count;
+       this.wait = -1;
+       if (!this.count)
+               this.count = 2;
+       this.cnt = this.count;
 
-       self.use = counter_use;
-       self.reset = counter_reset;
+       this.use = counter_use;
+       this.reset = counter_reset;
 }
 #endif
index 02c1aa968b7e14d302072f7d665e369fafcd9da3..3dec82acedc65dbc29475bbebcb6788a255ea0ce 100644 (file)
@@ -13,10 +13,10 @@ void delay_reset(entity this)
 
 spawnfunc(trigger_delay)
 {
-    if(!self.wait)
-        self.wait = 1;
+    if(!this.wait)
+        this.wait = 1;
 
-    self.use = delay_use;
-    self.reset = delay_reset;
+    this.use = delay_use;
+    this.reset = delay_reset;
 }
 #endif
index c7dd586cb3b3f266435bed42dd0a458be6511d7e..86039d20b45c94c95e9c552609f08810d5812924 100644 (file)
@@ -87,20 +87,20 @@ void trigger_gravity_touch()
 
 spawnfunc(trigger_gravity)
 {
-       if(self.gravity == 1)
+       if(this.gravity == 1)
                return;
 
        EXACTTRIGGER_INIT;
-       self.touch = trigger_gravity_touch;
-       if(self.noise != "")
-               precache_sound(self.noise);
+       this.touch = trigger_gravity_touch;
+       if(this.noise != "")
+               precache_sound(this.noise);
 
-       self.state = true;
+       this.state = true;
        IFTARGETED
        {
-               self.use = trigger_gravity_use;
-               if(self.spawnflags & 2)
-                       self.state = false;
+               this.use = trigger_gravity_use;
+               if(this.spawnflags & 2)
+                       this.state = false;
        }
 }
 #endif
index cbabe8dfd609096cea7a6bb7d6f79227c1cb112e..b58574452209138bea88439532c3e00e68cd3b62 100644 (file)
@@ -27,16 +27,16 @@ void trigger_heal_touch()
 
 spawnfunc(trigger_heal)
 {
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
        EXACTTRIGGER_INIT;
-       self.touch = trigger_heal_touch;
-       if (!self.health)
-               self.health = 10;
-       if (!self.max_health)
-               self.max_health = 200; //Max health topoff for field
-       if(self.noise == "")
-               self.noise = "misc/mediumhealth.wav";
-       precache_sound(self.noise);
+       this.touch = trigger_heal_touch;
+       if (!this.health)
+               this.health = 10;
+       if (!this.max_health)
+               this.max_health = 200; //Max health topoff for field
+       if(this.noise == "")
+               this.noise = "misc/mediumhealth.wav";
+       precache_sound(this.noise);
 }
 #endif
index a7ee567ebc08ec3c8a0615720e4cbe1fd35af98f..efd23a5def458b7770baadfb5f065659bfaa0b7a 100644 (file)
@@ -60,23 +60,23 @@ entity trigger_hurt_first;
 spawnfunc(trigger_hurt)
 {
        EXACTTRIGGER_INIT;
-       self.active = ACTIVE_ACTIVE;
-       self.touch = trigger_hurt_touch;
-       self.use = trigger_hurt_use;
-       self.enemy = world; // I hate you all
-       if (!self.dmg)
-               self.dmg = 1000;
-       if (self.message == "")
-               self.message = "was in the wrong place";
-       if (self.message2 == "")
-               self.message2 = "was thrown into a world of hurt by";
-       // self.message = "someone like %s always gets wrongplaced";
+       this.active = ACTIVE_ACTIVE;
+       this.touch = trigger_hurt_touch;
+       this.use = trigger_hurt_use;
+       this.enemy = world; // I hate you all
+       if (!this.dmg)
+               this.dmg = 1000;
+       if (this.message == "")
+               this.message = "was in the wrong place";
+       if (this.message2 == "")
+               this.message2 = "was thrown into a world of hurt by";
+       // this.message = "someone like %s always gets wrongplaced";
 
        if(!trigger_hurt_first)
-               trigger_hurt_first = self;
+               trigger_hurt_first = this;
        if(trigger_hurt_last)
-               trigger_hurt_last.trigger_hurt_next = self;
-       trigger_hurt_last = self;
+               trigger_hurt_last.trigger_hurt_next = this;
+       trigger_hurt_last = this;
 }
 
 float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end)
index b7cd57272dce363c57e103f755e6a126c165019a..a1ac1255f9ab7db28e090435d77e6255a9609468 100644 (file)
@@ -179,41 +179,40 @@ bool trigger_impulse_send(entity this, entity to, int sf)
        return true;
 }
 
-void trigger_impulse_link()
+void trigger_impulse_link(entity this)
 {
-    SELFPARAM();
-       trigger_link(self, trigger_impulse_send);
+       trigger_link(this, trigger_impulse_send);
 }
 
 spawnfunc(trigger_impulse)
 {
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
-       trigger_init(self);
+       trigger_init(this);
 
-       if(self.radius)
+       if(this.radius)
        {
-               if(!self.strength) self.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier;
-               setorigin(self, self.origin);
-               setsize(self, '-1 -1 -1' * self.radius,'1 1 1' * self.radius);
-               self.touch = trigger_impulse_touch3;
+               if(!this.strength) this.strength = 2000 * autocvar_g_triggerimpulse_radial_multiplier;
+               setorigin(this, this.origin);
+               setsize(this, '-1 -1 -1' * this.radius,'1 1 1' * this.radius);
+               this.touch = trigger_impulse_touch3;
        }
        else
        {
-               if(self.target)
+               if(this.target)
                {
-                       if(!self.strength) self.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier;
-                       self.touch = trigger_impulse_touch1;
+                       if(!this.strength) this.strength = 950 * autocvar_g_triggerimpulse_directional_multiplier;
+                       this.touch = trigger_impulse_touch1;
                }
                else
                {
-                       if(!self.strength) self.strength = 0.9;
-                       self.strength = pow(self.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier;
-                       self.touch = trigger_impulse_touch2;
+                       if(!this.strength) this.strength = 0.9;
+                       this.strength = pow(this.strength, autocvar_g_triggerimpulse_accel_power) * autocvar_g_triggerimpulse_accel_multiplier;
+                       this.touch = trigger_impulse_touch2;
                }
        }
 
-       trigger_impulse_link();
+       trigger_impulse_link(this);
 }
 #elif defined(CSQC)
 NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
index 311075aa0a0a0ed5c23cedc57d7194c4b6a0d937..3a38a9ef81e81e5c7f59736be0ce352499bb2ca8 100644 (file)
@@ -82,22 +82,22 @@ void trigger_keylock_touch()
 REGISTER_NET_LINKED(ENT_CLIENT_KEYLOCK)
 
 #ifdef SVQC
-bool trigger_keylock_send(entity to, int sf)
-{SELFPARAM();
+bool trigger_keylock_send(entity this, entity to, int sf)
+{
        WriteHeader(MSG_ENTITY, ENT_CLIENT_KEYLOCK);
 
-       WriteInt24_t(MSG_ENTITY, self.itemkeys);
-       WriteByte(MSG_ENTITY, self.height);
+       WriteInt24_t(MSG_ENTITY, this.itemkeys);
+       WriteByte(MSG_ENTITY, this.height);
 
-       trigger_common_write(self, true);
+       trigger_common_write(this, true);
 
        return true;
 }
 
-void trigger_keylock_link()
+void trigger_keylock_link(entity this)
 {
        // uncomment to network keylocks
-       //Net_LinkEntity(self, false, 0, trigger_keylock_send);
+       //Net_LinkEntity(this, false, 0, trigger_keylock_send);
 }
 
 /*QUAKED trigger_keylock (.0 .5 .8) ?
@@ -121,44 +121,44 @@ message2 and noise2 will be resent to the player every 2 seconds while he is in
 */
 spawnfunc(trigger_keylock)
 {
-       if(!self.itemkeys) { remove(self); return; }
+       if(!this.itemkeys) { remove(this); return; }
 
        // set unlocked message
-       if(self.message == "")
-               self.message = "Unlocked!";
+       if(this.message == "")
+               this.message = "Unlocked!";
 
        // set default unlock noise
-       if(self.noise == "")
+       if(this.noise == "")
        {
-               if(self.sounds == 1)
-                       self.noise = "misc/secret.wav";
-               else if(self.sounds == 2)
-                       self.noise = strzone(SND(TALK));
-               else //if (self.sounds == 3) {
-                       self.noise = "misc/trigger1.wav";
+               if(this.sounds == 1)
+                       this.noise = "misc/secret.wav";
+               else if(this.sounds == 2)
+                       this.noise = strzone(SND(TALK));
+               else //if (this.sounds == 3) {
+                       this.noise = "misc/trigger1.wav";
        }
 
        // set default use key sound
-       if(self.noise1 == "")
-               self.noise1 = "misc/decreasevalue.wav";
+       if(this.noise1 == "")
+               this.noise1 = "misc/decreasevalue.wav";
 
        // set closed sourd
-       if(self.noise2 == "")
-               self.noise2 = SND(TALK);
+       if(this.noise2 == "")
+               this.noise2 = SND(TALK);
 
        // delay between triggering message2 and trigger2
-       if(!self.wait) { self.wait = 5; }
+       if(!this.wait) { this.wait = 5; }
 
        // precache sounds
-       precache_sound(self.noise);
-       precache_sound(self.noise1);
-       precache_sound(self.noise2);
+       precache_sound(this.noise);
+       precache_sound(this.noise1);
+       precache_sound(this.noise2);
 
        EXACTTRIGGER_INIT;
 
-       self.touch = trigger_keylock_touch;
+       this.touch = trigger_keylock_touch;
 
-       trigger_keylock_link();
+       trigger_keylock_link(this);
 }
 #elif defined(CSQC)
 void keylock_remove(entity this)
index 2c94fa395db722bd944e73047d1ee259788587ae..3287210409c8cd65b73cbd378e02920f5c7a70e4 100644 (file)
@@ -158,8 +158,8 @@ string trigger_magicear_processmessage_forallears(entity source, float teamsay,
 
 spawnfunc(trigger_magicear)
 {
-       self.enemy = magicears;
-       magicears = self;
+       this.enemy = magicears;
+       magicears = this;
 
        // actually handled in "say" processing
        // spawnflags:
@@ -190,6 +190,6 @@ spawnfunc(trigger_magicear)
        // movedir:
        //   for spawnflags 256, defines 'instrument+1 mintempo maxtempo' (zero component doesn't matter)
 
-       self.movedir_x -= 1; // map to tuba instrument numbers
+       this.movedir_x -= 1; // map to tuba instrument numbers
 }
 #endif
index a50f62b7abd699f207746792a1693f7a07dd9c26..8d3b6b5d5f150fd0060218056baef979281ae57f 100644 (file)
@@ -1,28 +1,33 @@
 #ifdef SVQC
-void multivibrator_send()
-{SELFPARAM();
+void multivibrator_send(entity this)
+{
        float newstate;
        float cyclestart;
 
-       cyclestart = floor((time + self.phase) / (self.wait + self.respawntime)) * (self.wait + self.respawntime) - self.phase;
+       cyclestart = floor((time + this.phase) / (this.wait + this.respawntime)) * (this.wait + this.respawntime) - this.phase;
 
-       newstate = (time < cyclestart + self.wait);
+       newstate = (time < cyclestart + this.wait);
 
-       if(self.state != newstate)
-               SUB_UseTargets(self, self, NULL);
-       self.state = newstate;
+       if(this.state != newstate)
+               SUB_UseTargets(this, this, NULL);
+       this.state = newstate;
 
-       if(self.state)
-               self.nextthink = cyclestart + self.wait + 0.01;
+       if(this.state)
+               this.nextthink = cyclestart + this.wait + 0.01;
        else
-               self.nextthink = cyclestart + self.wait + self.respawntime + 0.01;
+               this.nextthink = cyclestart + this.wait + this.respawntime + 0.01;
+}
+
+void multivibrator_send_think()
+{SELFPARAM();
+       multivibrator_send(this);
 }
 
 void multivibrator_toggle(entity this, entity actor, entity trigger)
 {
        if(this.nextthink == 0)
        {
-               WITHSELF(this, multivibrator_send());
+               multivibrator_send(this);
        }
        else
        {
@@ -35,12 +40,12 @@ void multivibrator_toggle(entity this, entity actor, entity trigger)
        }
 }
 
-void multivibrator_reset()
-{SELFPARAM();
-       if(!(self.spawnflags & 1))
-               self.nextthink = 0; // wait for a trigger event
+void multivibrator_reset(entity this)
+{
+       if(!(this.spawnflags & 1))
+               this.nextthink = 0; // wait for a trigger event
        else
-               self.nextthink = max(1, time);
+               this.nextthink = max(1, time);
 }
 
 /*QUAKED trigger_multivibrator (.5 .5 .5) (-8 -8 -8) (8 8 8) START_ON
@@ -56,17 +61,17 @@ START_ON: assume it is already turned on (when targeted)
 */
 spawnfunc(trigger_multivibrator)
 {
-       if(!self.wait)
-               self.wait = 1;
-       if(!self.respawntime)
-               self.respawntime = self.wait;
+       if(!this.wait)
+               this.wait = 1;
+       if(!this.respawntime)
+               this.respawntime = this.wait;
 
-       self.state = 0;
-       self.use = multivibrator_toggle;
-       self.think = multivibrator_send;
-       self.nextthink = max(1, time);
+       this.state = 0;
+       this.use = multivibrator_toggle;
+       this.think = multivibrator_send_think;
+       this.nextthink = max(1, time);
 
        IFTARGETED
-               multivibrator_reset();
+               multivibrator_reset(this);
 }
 #endif
index f94cd00ad9680e5b61b203c2c2b4e9eeaa10c3eb..5cae4ed4e6460d2e6d0ebd7535a9e48a5eea17aa 100644 (file)
@@ -58,30 +58,30 @@ spawnfunc(trigger_secret)
        secrets_total += 1;
 
        // add default message
-       if (self.message == "")
-               self.message = "You found a secret!";
+       if (this.message == "")
+               this.message = "You found a secret!";
 
        // set default sound
-       if (self.noise == "")
-       if (!self.sounds)
-               self.sounds = 1; // misc/secret.wav
+       if (this.noise == "")
+       if (!this.sounds)
+               this.sounds = 1; // misc/secret.wav
 
        // this entity can't be a target itself!!!!
-       self.targetname = "";
+       this.targetname = "";
 
        // you can't just shoot a room to find it, can you?
-       self.health = 0;
+       this.health = 0;
 
        // a secret can not be delayed
-       self.delay = 0;
+       this.delay = 0;
 
        // convert this trigger to trigger_once
-       self.classname = "trigger_once";
+       this.classname = "trigger_once";
        spawnfunc_trigger_once(this);
 
        // take over the touch() function, so we can mark secret as found
-       self.touch = trigger_secret_touch;
+       this.touch = trigger_secret_touch;
        // ignore triggering;
-       self.use = func_null;
+       this.use = func_null;
 }
 #endif
index ad9c872dae6a4e17f3d233390186045539d16850..a65cdb0e2d73bd510f50cd8972951510cb128503 100644 (file)
@@ -108,9 +108,9 @@ float swamp_send(entity this, entity to, float sf)
        return true;
 }
 
-void swamp_link()
-{SELFPARAM();
-       trigger_link(self, swamp_send);
+void swamp_link(entity this)
+{
+       trigger_link(this, swamp_send);
 }
 
 /*QUAKED spawnfunc_trigger_swamp (.5 .5 .5) ?
@@ -120,37 +120,37 @@ get slowd down and damaged
 spawnfunc(trigger_swamp)
 {
        // Init stuff
-       trigger_init(self);
-       self.touch = swamp_touch;
+       trigger_init(this);
+       this.touch = swamp_touch;
 
        // Setup default keys, if missing
-       if(self.dmg <= 0)
-               self.dmg = 5;
-       if(self.swamp_interval <= 0)
-               self.swamp_interval = 1;
-       if(self.swamp_slowdown <= 0)
-               self.swamp_slowdown = 0.5;
-
-       swamp_link();
+       if(this.dmg <= 0)
+               this.dmg = 5;
+       if(this.swamp_interval <= 0)
+               this.swamp_interval = 1;
+       if(this.swamp_slowdown <= 0)
+               this.swamp_slowdown = 0.5;
+
+       swamp_link(this);
 }
 
 #elif defined(CSQC)
 
 NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
 {
-       self.dmg = ReadByte();
-       self.swamp_slowdown = ReadByte();
-       self.swamp_interval = ReadByte();
+       this.dmg = ReadByte();
+       this.swamp_slowdown = ReadByte();
+       this.swamp_interval = ReadByte();
 
        trigger_common_read(false);
 
        return = true;
 
-       self.classname = "trigger_swamp";
-       self.solid = SOLID_TRIGGER;
-       self.move_touch = swamp_touch;
-       self.drawmask = MASK_NORMAL;
-       self.move_time = time;
-       self.entremove = trigger_remove_generic;
+       this.classname = "trigger_swamp";
+       this.solid = SOLID_TRIGGER;
+       this.move_touch = swamp_touch;
+       this.drawmask = MASK_NORMAL;
+       this.move_time = time;
+       this.entremove = trigger_remove_generic;
 }
 #endif
index c9b8147139aa8eb27b99a5b28694a41092e046ac..dcae83f0fd63d3ce3181be5ebde06d74dfb21414 100644 (file)
@@ -79,27 +79,27 @@ void trigger_teleport_link(entity this)
 
 spawnfunc(trigger_teleport)
 {
-       self.angles = '0 0 0';
+       this.angles = '0 0 0';
 
-       self.active = ACTIVE_ACTIVE;
-       //trigger_init(self); // only for predicted triggers?
+       this.active = ACTIVE_ACTIVE;
+       //trigger_init(this); // only for predicted triggers?
        EXACTTRIGGER_INIT;
-       self.use = trigger_teleport_use;
+       this.use = trigger_teleport_use;
 
-       if(self.noise != "")
-               FOREACH_WORD(self.noise, true, precache_sound(it));
+       if(this.noise != "")
+               FOREACH_WORD(this.noise, true, precache_sound(it));
 
        // this must be called to spawn the teleport waypoints for bots
-       InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
+       InitializeEntity(this, teleport_findtarget, INITPRIO_FINDTARGET);
 
-       if (self.target == "")
+       if (this.target == "")
        {
                objerror ("Teleporter with no target");
                return;
        }
 
-       self.teleport_next = teleport_first;
-       teleport_first = self;
+       this.teleport_next = teleport_first;
+       teleport_first = this;
 }
 #elif defined(CSQC)
 NET_HANDLE(ENT_CLIENT_TRIGGER_TELEPORT, bool isnew)
index db75434bfb6f98bd226f81bc72c07bbec718683b..7003f38891f1d1a0adafe16927a895f9124e189f 100644 (file)
@@ -45,12 +45,12 @@ bool trigger_viewloc_send(entity this, entity to, int sf)
        // CSQC doesn't need to know our origin (yet), as we're only available for referencing
        WriteHeader(MSG_ENTITY, ENT_CLIENT_VIEWLOC_TRIGGER);
 
-       WriteEntity(MSG_ENTITY, self.enemy);
-       WriteEntity(MSG_ENTITY, self.goalentity);
+       WriteEntity(MSG_ENTITY, this.enemy);
+       WriteEntity(MSG_ENTITY, this.goalentity);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, this.origin_x);
+       WriteCoord(MSG_ENTITY, this.origin_y);
+       WriteCoord(MSG_ENTITY, this.origin_z);
 
        return true;
 }
@@ -58,75 +58,75 @@ bool trigger_viewloc_send(entity this, entity to, int sf)
 void viewloc_init(entity this)
 {
        entity e;
-       for(e = world; (e = find(e, targetname, self.target)); )
+       for(e = world; (e = find(e, targetname, this.target)); )
                if(e.classname == "target_viewlocation_start")
                {
-                       self.enemy = e;
+                       this.enemy = e;
                        break;
                }
-       for(e = world; (e = find(e, targetname, self.target2)); )
+       for(e = world; (e = find(e, targetname, this.target2)); )
                if(e.classname == "target_viewlocation_end")
                {
-                       self.goalentity = e;
+                       this.goalentity = e;
                        break;
                }
 
-       if(!self.enemy) { LOG_INFO("^1FAIL!\n"); remove(self); return; }
+       if(!this.enemy) { LOG_INFO("^1FAIL!\n"); remove(this); return; }
 
-       if(!self.goalentity)
-               self.goalentity = self.enemy; // make them match so CSQC knows what to do
+       if(!this.goalentity)
+               this.goalentity = this.enemy; // make them match so CSQC knows what to do
 
-       Net_LinkEntity(self, false, 0, trigger_viewloc_send);
+       Net_LinkEntity(this, false, 0, trigger_viewloc_send);
 
-       self.think = viewloc_think;
-       self.nextthink = time;
+       this.think = viewloc_think;
+       this.nextthink = time;
 }
 
 spawnfunc(trigger_viewlocation)
 {
        // we won't check target2 here yet, as it may not even need to exist
-       if(self.target == "") { LOG_INFO("^1FAIL!\n"); remove(self); return; }
+       if(this.target == "") { LOG_INFO("^1FAIL!\n"); remove(this); return; }
 
        EXACTTRIGGER_INIT;
-       InitializeEntity(self, viewloc_init, INITPRIO_FINDTARGET);
+       InitializeEntity(this, viewloc_init, INITPRIO_FINDTARGET);
 }
 
 bool viewloc_send(entity this, entity to, int sf)
 {
        WriteHeader(MSG_ENTITY, ENT_CLIENT_VIEWLOC);
 
-       WriteByte(MSG_ENTITY, self.cnt);
+       WriteByte(MSG_ENTITY, this.cnt);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, this.origin_x);
+       WriteCoord(MSG_ENTITY, this.origin_y);
+       WriteCoord(MSG_ENTITY, this.origin_z);
 
-       WriteCoord(MSG_ENTITY, self.angles_x);
-       WriteCoord(MSG_ENTITY, self.angles_y);
-       WriteCoord(MSG_ENTITY, self.angles_z);
+       WriteCoord(MSG_ENTITY, this.angles_x);
+       WriteCoord(MSG_ENTITY, this.angles_y);
+       WriteCoord(MSG_ENTITY, this.angles_z);
 
        return true;
 }
 
 .float angle;
-void viewloc_link()
-{SELFPARAM();
-       if(self.angle)
-               self.angles_y = self.angle;
-       Net_LinkEntity(self, false, 0, viewloc_send);
+void viewloc_link(entity this)
+{
+       if(this.angle)
+               this.angles_y = this.angle;
+       Net_LinkEntity(this, false, 0, viewloc_send);
 }
 
 spawnfunc(target_viewlocation_start)
 {
-       self.classname = "target_viewlocation_start";
-       self.cnt = 1;
-       viewloc_link();
+       this.classname = "target_viewlocation_start";
+       this.cnt = 1;
+       viewloc_link(this);
 }
 spawnfunc(target_viewlocation_end)
 {
-       self.classname = "target_viewlocation_end";
-       self.cnt = 2;
-       viewloc_link();
+       this.classname = "target_viewlocation_end";
+       this.cnt = 2;
+       viewloc_link(this);
 }
 
 // compatibility
@@ -145,44 +145,44 @@ NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
        float point1 = ReadShort();
        float point2 = ReadShort();
 
-       self.enemy = findfloat(world, entnum, point1);
-       self.goalentity = findfloat(world, entnum, point2);
+       this.enemy = findfloat(world, entnum, point1);
+       this.goalentity = findfloat(world, entnum, point2);
 
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
+       this.origin_x = ReadCoord();
+       this.origin_y = ReadCoord();
+       this.origin_z = ReadCoord();
 
        return = true;
 
-       setorigin(self, self.origin);
+       setorigin(this, this.origin);
 
-       self.cnt = point1;
-       self.count = point2;
+       this.cnt = point1;
+       this.count = point2;
 
-       self.think = trigger_viewloc_updatelink;
-       self.nextthink = time + 1; // we need to delay this or else
+       this.think = trigger_viewloc_updatelink;
+       this.nextthink = time + 1; // we need to delay this or else
 
-       self.classname = "trigger_viewlocation";
-       self.drawmask = MASK_NORMAL; // not so concerned, but better keep it alive
+       this.classname = "trigger_viewlocation";
+       this.drawmask = MASK_NORMAL; // not so concerned, but better keep it alive
 }
 
 NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
 {
-       self.cnt = ReadByte();
+       this.cnt = ReadByte();
 
-       self.origin_x = ReadCoord();
-       self.origin_y = ReadCoord();
-       self.origin_z = ReadCoord();
-       setorigin(self, self.origin);
+       this.origin_x = ReadCoord();
+       this.origin_y = ReadCoord();
+       this.origin_z = ReadCoord();
+       setorigin(this, this.origin);
 
-       self.movedir_x = ReadCoord();
-       self.movedir_y = ReadCoord();
-       self.movedir_z = ReadCoord();
+       this.movedir_x = ReadCoord();
+       this.movedir_y = ReadCoord();
+       this.movedir_z = ReadCoord();
 
        return = true;
 
-       self.classname = ((self.cnt == 2) ? "target_viewlocation_end" : "target_viewlocation_start");
-       self.drawmask = MASK_NORMAL; // don't cull it
+       this.classname = ((this.cnt == 2) ? "target_viewlocation_end" : "target_viewlocation_start");
+       this.drawmask = MASK_NORMAL; // don't cull it
 }
 
 #endif
index bb2bff22c8bf3179befb6610f7240773693126fe..669414c570a6215b0945ec4cf59003bf909b262f 100644 (file)
@@ -69,14 +69,14 @@ void turret_checkpoint_init()
 
 spawnfunc(turret_checkpoint)
 {
-    setorigin(self,self.origin);
-    self.think = turret_checkpoint_init;
-    self.nextthink = time + 0.2;
+    setorigin(this,this.origin);
+    this.think = turret_checkpoint_init;
+    this.nextthink = time + 0.2;
 }
 
 // Compat.
 spawnfunc(walker_checkpoint)
 {
-    self.classname = "turret_checkpoint";
+    this.classname = "turret_checkpoint";
     spawnfunc_turret_checkpoint(this);
 }
index 625746341750754f0f6336550a1eff867aaf1430..d3deda07019320256a88295d3b0d3f38b388f9a7 100644 (file)
@@ -29,9 +29,9 @@ void turret_targettrigger_touch()
 */
 spawnfunc(turret_targettrigger)
 {
-    if(!autocvar_g_turrets) { remove(self); return; }
+    if(!autocvar_g_turrets) { remove(this); return; }
 
-    InitTrigger ();
+    WITHSELF(this, InitTrigger());
 
-    self.touch = turret_targettrigger_touch;
+    this.touch = turret_targettrigger_touch;
 }
index 0bdfca46ed2cec92acc84a9f96d81f34114e4385..d11c0867b044696b651990ce5450360f2a62dc90 100644 (file)
@@ -133,7 +133,7 @@ void ewheel_move_idle()
         movelib_brake_simple(self, (autocvar_g_turrets_unit_ewheel_speed_stop));
 }
 
-spawnfunc(turret_ewheel) { if(!turret_initialize(TUR_EWHEEL)) remove(self); }
+spawnfunc(turret_ewheel) { if(!turret_initialize(TUR_EWHEEL)) remove(this); }
 
 METHOD(EWheel, tr_think, void(EWheel thistur, entity it))
 {
index 6bd6a3ff1462389ec9eb65649826614722e7470a..0969018d629b19d85a927217d43e0c12886a36bc 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(FLAC, NEW(Flac));
 
 #ifdef SVQC
 
-spawnfunc(turret_flac) { if (!turret_initialize(TUR_FLAC)) remove(self); }
+spawnfunc(turret_flac) { if (!turret_initialize(TUR_FLAC)) remove(this); }
 
 METHOD(Flac, tr_setup, void(Flac this, entity it))
 {
index 5c253d4c571ab9df1a7025f3f1b5a4136fd9618a..9b67e1db2fd714cbd0b4e972ce2380bd921d37c6 100644 (file)
@@ -46,7 +46,7 @@ bool turret_fusionreactor_firecheck()
     return true;
 }
 
-spawnfunc(turret_fusionreactor) { if (!turret_initialize(TUR_FUSIONREACTOR)) remove(self); }
+spawnfunc(turret_fusionreactor) { if (!turret_initialize(TUR_FUSIONREACTOR)) remove(this); }
 
 METHOD(FusionReactor, tr_attack, void(FusionReactor this, entity it))
 {
index ef279f7611fd767cbdcc2e289489b91edf68579b..b3100bcb5e8aeb7e1a474b87ca2bf38b16644ee5 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(HELLION, NEW(Hellion));
 
 #ifdef SVQC
 
-spawnfunc(turret_hellion) { if (!turret_initialize(TUR_HELLION)) remove(self); }
+spawnfunc(turret_hellion) { if (!turret_initialize(TUR_HELLION)) remove(this); }
 
 METHOD(Hellion, tr_think, void(Hellion thistur, entity it))
 {
index 4e7b4513818e1b0e264e080fdf23a44361541bf6..2c9f68cf7cd526bc23f2b2d8d77413dd62b0c923 100644 (file)
@@ -28,7 +28,7 @@ REGISTER_TURRET(HK, NEW(HunterKiller));
 .float atime;
 #endif
 
-spawnfunc(turret_hk) { if(!turret_initialize(TUR_HK)) remove(self); }
+spawnfunc(turret_hk) { if(!turret_initialize(TUR_HK)) remove(this); }
 
 METHOD(HunterKiller, tr_think, void(HunterKiller thistur, entity it))
 {
index e919026570af16da0598a4dbb9dbaff79b2473ac..5202ea371e6ccc4503000993944ca72e4165d023 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(MACHINEGUN, NEW(MachineGunTurret));
 
 #ifdef SVQC
 
-spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(self); }
+spawnfunc(turret_machinegun) { if (!turret_initialize(TUR_MACHINEGUN)) remove(this); }
 
 METHOD(MachineGunTurret, tr_setup, void(MachineGunTurret this, entity it))
 {
index 43710b6c02f91e6b82ee5eb220b8a41874484d6a..bff2586053edc8e9513c13d124029ee7c6af180f 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(MLRS, NEW(MLRSTurret));
 
 #ifdef SVQC
 
-spawnfunc(turret_mlrs) { if (!turret_initialize(TUR_MLRS)) remove(self); }
+spawnfunc(turret_mlrs) { if (!turret_initialize(TUR_MLRS)) remove(this); }
 
 METHOD(MLRSTurret, tr_think, void(MLRSTurret thistur, entity it))
 {
index e4c0c119a434af41591fd94a3527a06a35af226a..7675bc41e9adc6c33954ec0d178a0880728788f1 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(PHASER, NEW(PhaserTurret));
 
 #ifdef SVQC
 
-spawnfunc(turret_phaser) { if (!turret_initialize(TUR_PHASER)) remove(self); }
+spawnfunc(turret_phaser) { if (!turret_initialize(TUR_PHASER)) remove(this); }
 
 .int fireflag;
 
index a70e13756ce1d708ae024cf4d4a32dfa18565e45..97f5c5659721767a2c08a9e54d2ef5eade95949a 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(PLASMA, NEW(PlasmaTurret));
 
 #ifdef SVQC
 
-spawnfunc(turret_plasma) { if (!turret_initialize(TUR_PLASMA)) remove(self); }
+spawnfunc(turret_plasma) { if (!turret_initialize(TUR_PLASMA)) remove(this); }
 
 METHOD(PlasmaTurret, tr_attack, void(PlasmaTurret this, entity it))
 {
index 6f712b370db2c101cf568ad35683ff76e83b6e94..9874fb3cbd26bc1273a74efaead905e08300a72c 100644 (file)
@@ -28,7 +28,7 @@ REGISTER_TURRET(PLASMA_DUAL, NEW(DualPlasmaTurret));
 
 #ifdef SVQC
 
-spawnfunc(turret_plasma_dual) { if (!turret_initialize(TUR_PLASMA_DUAL)) remove(self); }
+spawnfunc(turret_plasma_dual) { if (!turret_initialize(TUR_PLASMA_DUAL)) remove(this); }
 
 METHOD(DualPlasmaTurret, tr_attack, void(DualPlasmaTurret thistur, entity it))
 {
index 510331c637400fe19586cee4767fff7cffaabd81..35929ccc5dde1f680da289744a3671c996bc33d6 100644 (file)
@@ -22,7 +22,7 @@ REGISTER_TURRET(TESLA, NEW(TeslaCoil));
 
 #ifdef SVQC
 
-spawnfunc(turret_tesla) { if (!turret_initialize(TUR_TESLA)) remove(self); }
+spawnfunc(turret_tesla) { if (!turret_initialize(TUR_TESLA)) remove(this); }
 
 METHOD(TeslaCoil, tr_think, void(TeslaCoil thistur, entity it))
 {
index 51ace9a7d0ddab65889b3c062d587743cdc022e1..ebca240d0b6f9865a3de673cba0309f2d31042cb 100644 (file)
@@ -344,7 +344,7 @@ void walker_move_path()
 #endif
 }
 
-spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
+spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(this); }
 
 METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur, entity it))
 {
index 355eada3c7b9f6c31cddd8675dc745b9c4d669a6..4a49933b16b6cd0cf48ad24f2284cdfc82f8f96e 100644 (file)
@@ -62,7 +62,7 @@ REGISTER_WEAPON(MACHINEGUN, machinegun, NEW(MachineGun));
 spawnfunc(weapon_machinegun)
 {
        if(autocvar_sv_q3acompat_machineshotgunswap)
-       if(self.classname != "droppedweapon")
+       if(this.classname != "droppedweapon")
        {
                weapon_defaultspawnfunc(this, WEP_SHOCKWAVE);
                return;
index add6d535564b5e9bd4a855cfede7582678436c24..9788e5e28a5f71cdd3b555fdf98256e85c68d24d 100644 (file)
@@ -126,8 +126,8 @@ spawnfunc(info_autoscreenshot)
                objerror("Too many info_autoscreenshot entitites. FAIL!");
                return;
        }
-       if(self.target != "")
-               InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
+       if(this.target != "")
+               InitializeEntity(this, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
        // this one just has to exist
 }
 
index 3ffc73820f186749499eaae5d3dfc73cbe992f5e..f6918c606490422fb35afd4d6979e9b686b0c2fc 100644 (file)
@@ -656,7 +656,7 @@ void PutClientInServer()
        }
 }
 
-void ClientInit_misc();
+void ClientInit_misc(entity this);
 
 .float ebouncefactor, ebouncestop; // electro's values
 // TODO do we need all these fields, or should we stop autodetecting runtime
@@ -670,12 +670,11 @@ bool ClientInit_SendEntity(entity this, entity to, int sf)
        // TODO: make easier to use
        Registry_send_all();
        W_PROP_reload(MSG_ONE, to);
-       ClientInit_misc();
+       ClientInit_misc(this);
        MUTATOR_CALLHOOK(Ent_Init);
 }
-void ClientInit_misc()
+void ClientInit_misc(entity this)
 {
-    SELFPARAM();
        int channel = MSG_ONE;
        WriteHeader(channel, ENT_CLIENT_INIT);
        WriteByte(channel, g_nexball_meter_period * 32);
index 352f0be430469aa3c10fa698918ee0f91b9f92dc..2b1d12b9494df4d86591989f1c6c8112df2052b0 100644 (file)
@@ -91,43 +91,43 @@ void dynlight_use(entity this, entity actor, entity trigger)
 }
 spawnfunc(dynlight)
 {
-       if (!self.light_lev)
-               self.light_lev = 200;
-       if (!self.color)
-               self.color = '1 1 1';
-       self.lefty = self.light_lev;
-       self.use = dynlight_use;
-       setsize (self, '0 0 0', '0 0 0');
-       setorigin (self, self.origin);
-       //self.pflags = PFLAGS_FULLDYNAMIC;
-       self.solid = SOLID_NOT;
-       //self.blocked = func_null;
-       //if (self.spawnflags & DNOSHADOW)
-       //      self.pflags = self.pflags + PFLAGS_NOSHADOW;
-       //if (self.spawnflags & START_OFF)
-       //      self.light_lev = 0;
+       if (!this.light_lev)
+               this.light_lev = 200;
+       if (!this.color)
+               this.color = '1 1 1';
+       this.lefty = this.light_lev;
+       this.use = dynlight_use;
+       setsize (this, '0 0 0', '0 0 0');
+       setorigin (this, this.origin);
+       //this.pflags = PFLAGS_FULLDYNAMIC;
+       this.solid = SOLID_NOT;
+       //this.blocked = func_null;
+       //if (this.spawnflags & DNOSHADOW)
+       //      this.pflags = this.pflags + PFLAGS_NOSHADOW;
+       //if (this.spawnflags & START_OFF)
+       //      this.light_lev = 0;
 
 //tag attaching
-       if (self.dtagname)
+       if (this.dtagname)
        {
-               InitializeEntity(self, dynlight_find_target, INITPRIO_FINDTARGET);
+               InitializeEntity(this, dynlight_find_target, INITPRIO_FINDTARGET);
                return;
        }
 
 // entity following
-       if (self.spawnflags & DFOLLOW)
+       if (this.spawnflags & DFOLLOW)
        {
-               InitializeEntity(self, dynlight_find_aiment, INITPRIO_FINDTARGET);
+               InitializeEntity(this, dynlight_find_aiment, INITPRIO_FINDTARGET);
                return;
        }
 // path following
-       if (self.target)
-//     if (!(self.spawnflags & DFOLLOW))
+       if (this.target)
+//     if (!(this.spawnflags & DFOLLOW))
        {
-               self.movetype = MOVETYPE_NOCLIP;
-               if (!self.speed)
-                       self.speed = 100;
-               InitializeEntity(self, dynlight_find_path, INITPRIO_FINDTARGET);
+               this.movetype = MOVETYPE_NOCLIP;
+               if (!this.speed)
+                       this.speed = 100;
+               InitializeEntity(this, dynlight_find_path, INITPRIO_FINDTARGET);
                return;
        }
 }
index 6623a0778e7c41be3db9d3677dd696b19c8c2e96..363650ce8c097d9e710d68d0fea885bd4d8f870b 100644 (file)
@@ -53,42 +53,42 @@ void g_clientmodel_use(entity this, entity actor, entity trigger)
 
 void g_model_dropbyspawnflags(entity this)
 {
-       if((self.spawnflags & 3) == 1) // ALIGN_ORIGIN
+       if((this.spawnflags & 3) == 1) // ALIGN_ORIGIN
        {
-               traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos);
+               traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+               setorigin(this, trace_endpos);
        }
-       else if((self.spawnflags & 3) == 2) // ALIGN_BOTTOM
+       else if((this.spawnflags & 3) == 2) // ALIGN_BOTTOM
        {
-               tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos);
+               tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+               setorigin(this, trace_endpos);
        }
-       else if((self.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
+       else if((this.spawnflags & 3) == 3) // ALIGN_ORIGIN | ALIGN_BOTTOM
        {
-               traceline(self.origin, self.origin - '0 0 4096', MOVE_NOMONSTERS, self);
-               setorigin(self, trace_endpos - '0 0 1' * self.mins.z);
+               traceline(this.origin, this.origin - '0 0 4096', MOVE_NOMONSTERS, this);
+               setorigin(this, trace_endpos - '0 0 1' * this.mins.z);
        }
 }
 
 void g_clientmodel_dropbyspawnflags(entity this)
 {
        vector o0;
-       o0 = self.origin;
-       g_model_dropbyspawnflags(self);
-       if(self.origin != o0)
-               self.SendFlags |= 2;
+       o0 = this.origin;
+       g_model_dropbyspawnflags(this);
+       if(this.origin != o0)
+               this.SendFlags |= 2;
 }
 
 bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
 {
        sf = sf & 0x0F;
-       if(self.angles != '0 0 0')
+       if(this.angles != '0 0 0')
                sf |= 0x10;
-       if(self.mins != '0 0 0' || self.maxs != '0 0 0')
+       if(this.mins != '0 0 0' || this.maxs != '0 0 0')
                sf |= 0x20;
-       if(self.colormap != 0)
+       if(this.colormap != 0)
                sf |= 0x40;
-       if(self.lodmodelindex1)
+       if(this.lodmodelindex1)
                sf |= 0x80;
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_WALL);
@@ -97,23 +97,23 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
        if(sf & BIT(0))
        {
                if(sf & 0x40)
-                       WriteShort(MSG_ENTITY, self.colormap);
+                       WriteShort(MSG_ENTITY, this.colormap);
        }
 
        if(sf & BIT(1))
        {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
+               WriteCoord(MSG_ENTITY, this.origin.x);
+               WriteCoord(MSG_ENTITY, this.origin.y);
+               WriteCoord(MSG_ENTITY, this.origin.z);
        }
 
        if(sf & BIT(2))
        {
                if(sf & 0x10)
                {
-                       WriteAngle(MSG_ENTITY, self.angles.x);
-                       WriteAngle(MSG_ENTITY, self.angles.y);
-                       WriteAngle(MSG_ENTITY, self.angles.z);
+                       WriteAngle(MSG_ENTITY, this.angles.x);
+                       WriteAngle(MSG_ENTITY, this.angles.y);
+                       WriteAngle(MSG_ENTITY, this.angles.z);
                }
        }
 
@@ -121,78 +121,78 @@ bool g_clientmodel_genericsendentity(entity this, entity to, int sf)
        {
                if(sf & 0x80)
                {
-                       WriteShort(MSG_ENTITY, self.lodmodelindex0);
-                       WriteShort(MSG_ENTITY, bound(0, self.loddistance1, 65535));
-                       WriteShort(MSG_ENTITY, self.lodmodelindex1);
-                       WriteShort(MSG_ENTITY, bound(0, self.loddistance2, 65535));
-                       WriteShort(MSG_ENTITY, self.lodmodelindex2);
+                       WriteShort(MSG_ENTITY, this.lodmodelindex0);
+                       WriteShort(MSG_ENTITY, bound(0, this.loddistance1, 65535));
+                       WriteShort(MSG_ENTITY, this.lodmodelindex1);
+                       WriteShort(MSG_ENTITY, bound(0, this.loddistance2, 65535));
+                       WriteShort(MSG_ENTITY, this.lodmodelindex2);
                }
                else
-                       WriteShort(MSG_ENTITY, self.modelindex);
-               WriteByte(MSG_ENTITY, self.solid);
-               WriteShort(MSG_ENTITY, floor(self.scale * 256));
+                       WriteShort(MSG_ENTITY, this.modelindex);
+               WriteByte(MSG_ENTITY, this.solid);
+               WriteShort(MSG_ENTITY, floor(this.scale * 256));
                if(sf & 0x20)
                {
-                       WriteCoord(MSG_ENTITY, self.mins.x);
-                       WriteCoord(MSG_ENTITY, self.mins.y);
-                       WriteCoord(MSG_ENTITY, self.mins.z);
-                       WriteCoord(MSG_ENTITY, self.maxs.x);
-                       WriteCoord(MSG_ENTITY, self.maxs.y);
-                       WriteCoord(MSG_ENTITY, self.maxs.z);
+                       WriteCoord(MSG_ENTITY, this.mins.x);
+                       WriteCoord(MSG_ENTITY, this.mins.y);
+                       WriteCoord(MSG_ENTITY, this.mins.z);
+                       WriteCoord(MSG_ENTITY, this.maxs.x);
+                       WriteCoord(MSG_ENTITY, this.maxs.y);
+                       WriteCoord(MSG_ENTITY, this.maxs.z);
                }
-               WriteString(MSG_ENTITY, self.bgmscript);
-               if(self.bgmscript != "")
+               WriteString(MSG_ENTITY, this.bgmscript);
+               if(this.bgmscript != "")
                {
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptattack * 64));
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptdecay * 64));
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptsustain * 255));
-                       WriteByte(MSG_ENTITY, floor(self.bgmscriptrelease * 64));
-                       WriteCoord(MSG_ENTITY, self.movedir.x);
-                       WriteCoord(MSG_ENTITY, self.movedir.y);
-                       WriteCoord(MSG_ENTITY, self.movedir.z);
-                       WriteByte(MSG_ENTITY, floor(self.lip * 255));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptattack * 64));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptdecay * 64));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptsustain * 255));
+                       WriteByte(MSG_ENTITY, floor(this.bgmscriptrelease * 64));
+                       WriteCoord(MSG_ENTITY, this.movedir.x);
+                       WriteCoord(MSG_ENTITY, this.movedir.y);
+                       WriteCoord(MSG_ENTITY, this.movedir.z);
+                       WriteByte(MSG_ENTITY, floor(this.lip * 255));
                }
-               WriteShort(MSG_ENTITY, self.fade_start);
-               WriteShort(MSG_ENTITY, self.fade_end);
-               WriteShort(MSG_ENTITY, self.alpha_max);
-               WriteShort(MSG_ENTITY, self.alpha_min);
-               WriteShort(MSG_ENTITY, self.inactive);
-               WriteShort(MSG_ENTITY, self.fade_vertical_offset);
+               WriteShort(MSG_ENTITY, this.fade_start);
+               WriteShort(MSG_ENTITY, this.fade_end);
+               WriteShort(MSG_ENTITY, this.alpha_max);
+               WriteShort(MSG_ENTITY, this.alpha_min);
+               WriteShort(MSG_ENTITY, this.inactive);
+               WriteShort(MSG_ENTITY, this.fade_vertical_offset);
        }
 
        return true;
 }
 
 
-#define G_MODEL_INIT(sol) \
-       if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
-       if(!self.scale) self.scale = self.modelscale; \
+#define G_MODEL_INIT(ent,sol) \
+       if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) ent.movetype = MOVETYPE_PHYSICS; \
+       if(!ent.scale) ent.scale = ent.modelscale; \
        SetBrushEntityModel(); \
-       self.use = g_model_setcolormaptoactivator; \
-       InitializeEntity(self, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
-       if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT;
+       ent.use = g_model_setcolormaptoactivator; \
+       InitializeEntity(ent, g_model_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
+       if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT;
 
-#define G_CLIENTMODEL_INIT(sol) \
-       if(self.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) self.movetype = MOVETYPE_PHYSICS; \
-       if(!self.scale) self.scale = self.modelscale; \
+#define G_CLIENTMODEL_INIT(ent,sol) \
+       if(ent.geomtype) if(autocvar_physics_ode && checkextension("DP_PHYSICS_ODE")) ent.movetype = MOVETYPE_PHYSICS; \
+       if(!ent.scale) ent.scale = ent.modelscale; \
        SetBrushEntityModel(); \
-       self.use = g_clientmodel_use; \
-       InitializeEntity(self, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
-       if(!self.solid) self.solid = (sol); else if(self.solid < 0) self.solid = SOLID_NOT; \
-       if(!self.bgmscriptsustain) self.bgmscriptsustain = 1; else if(self.bgmscriptsustain < 0) self.bgmscriptsustain = 0; \
-       Net_LinkEntity(self, true, 0, g_clientmodel_genericsendentity); \
-       self.default_solid = sol;
+       ent.use = g_clientmodel_use; \
+       InitializeEntity(ent, g_clientmodel_dropbyspawnflags, INITPRIO_DROPTOFLOOR); \
+       if(!ent.solid) ent.solid = (sol); else if(ent.solid < 0) ent.solid = SOLID_NOT; \
+       if(!ent.bgmscriptsustain) ent.bgmscriptsustain = 1; else if(ent.bgmscriptsustain < 0) ent.bgmscriptsustain = 0; \
+       Net_LinkEntity(ent, true, 0, g_clientmodel_genericsendentity); \
+       ent.default_solid = sol;
 
 // non-solid model entities:
-spawnfunc(misc_gamemodel)         { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // model entity
-spawnfunc(misc_clientmodel)       { self.angles_x = -self.angles.x; G_CLIENTMODEL_INIT(SOLID_NOT) } // model entity
-spawnfunc(misc_models)            { self.angles_x = -self.angles.x; G_MODEL_INIT      (SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
+spawnfunc(misc_gamemodel)         { this.angles_x = -this.angles.x; G_MODEL_INIT      (this, SOLID_NOT) } // model entity
+spawnfunc(misc_clientmodel)       { this.angles_x = -this.angles.x; G_CLIENTMODEL_INIT(this, SOLID_NOT) } // model entity
+spawnfunc(misc_models)            { this.angles_x = -this.angles.x; G_MODEL_INIT      (this, SOLID_NOT) } // DEPRECATED old compat entity with confusing name, do not use
 
 // non-solid brush entities:
-spawnfunc(func_illusionary)       { G_MODEL_INIT      (SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
-spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(SOLID_NOT) } // brush entity
-spawnfunc(func_static)            { G_MODEL_INIT      (SOLID_NOT) } // DEPRECATED old alias name from some other game
+spawnfunc(func_illusionary)       { G_MODEL_INIT      (this, SOLID_NOT) } // Q1 name (WARNING: MISPREDICTED)
+spawnfunc(func_clientillusionary) { G_CLIENTMODEL_INIT(this, SOLID_NOT) } // brush entity
+spawnfunc(func_static)            { G_MODEL_INIT      (this, SOLID_NOT) } // DEPRECATED old alias name from some other game
 
 // solid brush entities
-spawnfunc(func_wall)              { G_MODEL_INIT      (SOLID_BSP) } // Q1 name
-spawnfunc(func_clientwall)        { G_CLIENTMODEL_INIT(SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
+spawnfunc(func_wall)              { G_MODEL_INIT      (this, SOLID_BSP) } // Q1 name
+spawnfunc(func_clientwall)        { G_CLIENTMODEL_INIT(this, SOLID_BSP) } // brush entity (WARNING: MISPREDICTED)
index a2cbc5a431e4d2fd9ad6bb3ed462ac9d4c5dffc5..cc4d2c60d69da5900d4b87113aa9f75fbdb459d3 100644 (file)
@@ -8,7 +8,7 @@
 
 spawnfunc(info_null)
 {
-       remove(self);
+       remove(this);
        // if anything breaks, tell the mapper to fix his map! info_null is meant to remove itself immediately.
 }
 
@@ -434,17 +434,17 @@ void InitSolidBSPTrigger()
        self.model = "";
 }
 
-float InitMovingBrushTrigger()
-{SELFPARAM();
+bool InitMovingBrushTrigger(entity this)
+{
 // trigger angles are used for one-way touches.  An angle of 0 is assumed
 // to mean no restrictions, so use a yaw of 360 instead.
-       self.solid = SOLID_BSP;
-       SetBrushEntityModel();
-       self.movetype = MOVETYPE_PUSH;
-       if(self.modelindex == 0)
+       this.solid = SOLID_BSP;
+       WITHSELF(this, SetBrushEntityModel());
+       this.movetype = MOVETYPE_PUSH;
+       if(this.modelindex == 0)
        {
                objerror("InitMovingBrushTrigger: no brushes found!");
-               return 0;
+               return false;
        }
-       return 1;
+       return true;
 }
index dc8ffe8c0dc875a4004cd99b7a568f2334fdf437..b46907433df87332ec95bc6b31180d6c119b5f06 100644 (file)
@@ -162,4 +162,4 @@ void InitTrigger();
 
 void InitSolidBSPTrigger();
 
-float InitMovingBrushTrigger();
+bool InitMovingBrushTrigger(entity this);
index 054e19d7466589c9ae0b3146843b9329d21157b9..b9d8035d5f37d0036df7e67450b67ec6dff01fb5 100644 (file)
@@ -923,7 +923,7 @@ spawnfunc(worldspawn)
 spawnfunc(light)
 {
        //makestatic (self); // Who the f___ did that?
-       remove(self);
+       remove(this);
 }
 
 string GetGametype()
index 9688d51db107977f3e2fd42c6f8df036a33a6a81..c129127c3ce05e262c1dd01fb21d1b252fb5a637 100644 (file)
@@ -91,38 +91,38 @@ void item_key_touch()
 /**
  * Spawn a key with given model, key code and color.
  */
-void spawn_item_key()
-{SELFPARAM();
-       precache_model(self.model);
+void spawn_item_key(entity this)
+{
+       precache_model(this.model);
 
-       if (self.spawnflags & 1) // FLOATING
-               self.noalign = 1;
+       if (this.spawnflags & 1) // FLOATING
+               this.noalign = 1;
 
-       if (self.noalign)
-               self.movetype = MOVETYPE_NONE;
+       if (this.noalign)
+               this.movetype = MOVETYPE_NONE;
        else
-               self.movetype = MOVETYPE_TOSS;
+               this.movetype = MOVETYPE_TOSS;
 
-       precache_sound(self.noise);
+       precache_sound(this.noise);
 
-       self.mdl = self.model;
-       self.effects = EF_LOWPRECISION;
-       _setmodel(self, self.model);
-       //setsize(self, '-16 -16 -24', '16 16 32');
-       setorigin(self, self.origin + '0 0 32');
-       setsize(self, '-16 -16 -56', '16 16 0');
-       self.modelflags |= MF_ROTATE;
-       self.solid = SOLID_TRIGGER;
+       this.mdl = this.model;
+       this.effects = EF_LOWPRECISION;
+       _setmodel(this, this.model);
+       //setsize(this, '-16 -16 -24', '16 16 32');
+       setorigin(this, this.origin + '0 0 32');
+       setsize(this, '-16 -16 -56', '16 16 0');
+       this.modelflags |= MF_ROTATE;
+       this.solid = SOLID_TRIGGER;
 
-       if (!self.noalign)
+       if (!this.noalign)
        {
                // first nudge it off the floor a little bit to avoid math errors
-               setorigin(self, self.origin + '0 0 1');
+               setorigin(this, this.origin + '0 0 1');
                // note droptofloor returns false if stuck/or would fall too far
-               droptofloor();
+               WITHSELF(this, droptofloor());
        }
 
-       self.touch = item_key_touch;
+       this.touch = item_key_touch;
 };
 
 
@@ -158,14 +158,14 @@ spawnfunc(item_key)
        vector _colormod;
 
        // reject this entity if more than one key was set!
-       if (self.itemkeys>0 && (self.itemkeys & (self.itemkeys-1)) != 0) {
+       if (this.itemkeys>0 && (this.itemkeys & (this.itemkeys-1)) != 0) {
                objerror("item_key.itemkeys must contain only 1 bit set specifying the key it represents!");
-               remove(self);
+               remove(this);
                return;
        }
 
        // find default netname and colormod
-       switch(self.itemkeys) {
+       switch(this.itemkeys) {
        case BIT(0):
                _netname = "GOLD key";
                _colormod = '1 .9 0';
@@ -200,9 +200,9 @@ spawnfunc(item_key)
                _netname = "FLUFFY PINK keycard";
                _colormod = '1 1 1';
 
-               if (self.netname == "") {
+               if (this.netname == "") {
                        objerror("item_key doesn't have a default name for this key and a custom one was not specified!");
-                       remove(self);
+                       remove(this);
                        return;
                }
                break;
@@ -211,40 +211,40 @@ spawnfunc(item_key)
 
        // find default model
        string _model = string_null;
-       if (self.itemkeys <= ITEM_KEY_BIT(2)) {
+       if (this.itemkeys <= ITEM_KEY_BIT(2)) {
                _model = "models/keys/key.md3";
-       } else if (self.itemkeys >= ITEM_KEY_BIT(3) && self.itemkeys <= ITEM_KEY_BIT(5)) {
+       } else if (this.itemkeys >= ITEM_KEY_BIT(3) && this.itemkeys <= ITEM_KEY_BIT(5)) {
                _model = "models/keys/key.md3"; // FIXME: replace it by a keycard model!
-       } else if (self.model == "") {
+       } else if (this.model == "") {
                objerror("item_key doesn't have a default model for this key and a custom one was not specified!");
-               remove(self);
+               remove(this);
                return;
        }
 
        // set defailt netname
-       if (self.netname == "")
-               self.netname = _netname;
+       if (this.netname == "")
+               this.netname = _netname;
 
        // set default colormod
-       if (!self.colormod)
-               self.colormod = _colormod;
+       if (!this.colormod)
+               this.colormod = _colormod;
 
        // set default model
-       if (self.model == "")
-               self.model = _model;
+       if (this.model == "")
+               this.model = _model;
 
        // set default pickup message
-       if (self.message == "")
-               self.message = strzone(strcat("You've picked up the ", self.netname, "!"));
+       if (this.message == "")
+               this.message = strzone(strcat("You've picked up the ", this.netname, "!"));
 
-       if (self.noise == "")
-               self.noise = strzone(SND(ITEMPICKUP));
+       if (this.noise == "")
+               this.noise = strzone(SND(ITEMPICKUP));
 
        // save the name for later
-       item_keys_names[lowestbit(self.itemkeys)] = self.netname;
+       item_keys_names[lowestbit(this.itemkeys)] = this.netname;
 
        // put the key on the map
-       spawn_item_key();
+       spawn_item_key(this);
 }
 
 /*QUAKED item_key1 (0 .5 .8) (-16 -16 -24) (16 16 32) FLOATING
index 702ff45743214da4efcfc61623802c22a9a1f611..33fb745a58d082925573427c3a3fa876b15c2997 100644 (file)
@@ -2421,9 +2421,9 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team1)
 {
-       if(!g_ctf) { remove(self); return; }
+       if(!g_ctf) { remove(this); return; }
 
-       ctf_FlagSetup(NUM_TEAM_1, self);
+       ctf_FlagSetup(NUM_TEAM_1, this);
 }
 
 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -2439,9 +2439,9 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team2)
 {
-       if(!g_ctf) { remove(self); return; }
+       if(!g_ctf) { remove(this); return; }
 
-       ctf_FlagSetup(NUM_TEAM_2, self);
+       ctf_FlagSetup(NUM_TEAM_2, this);
 }
 
 /*QUAKED spawnfunc_item_flag_team3 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -2457,9 +2457,9 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team3)
 {
-       if(!g_ctf) { remove(self); return; }
+       if(!g_ctf) { remove(this); return; }
 
-       ctf_FlagSetup(NUM_TEAM_3, self);
+       ctf_FlagSetup(NUM_TEAM_3, this);
 }
 
 /*QUAKED spawnfunc_item_flag_team4 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -2475,9 +2475,9 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_team4)
 {
-       if(!g_ctf) { remove(self); return; }
+       if(!g_ctf) { remove(this); return; }
 
-       ctf_FlagSetup(NUM_TEAM_4, self);
+       ctf_FlagSetup(NUM_TEAM_4, this);
 }
 
 /*QUAKED spawnfunc_item_flag_neutral (0 0.5 0.8) (-48 -48 -37) (48 48 37)
@@ -2493,10 +2493,10 @@ Keys:
 "noise5" sound played when flag touches the ground... */
 spawnfunc(item_flag_neutral)
 {
-       if(!g_ctf) { remove(self); return; }
-       if(!cvar("g_ctf_oneflag")) { remove(self); return; }
+       if(!g_ctf) { remove(this); return; }
+       if(!cvar("g_ctf_oneflag")) { remove(this); return; }
 
-       ctf_FlagSetup(0, self);
+       ctf_FlagSetup(0, this);
 }
 
 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
@@ -2507,10 +2507,10 @@ Keys:
 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
 spawnfunc(ctf_team)
 {
-       if(!g_ctf) { remove(self); return; }
+       if(!g_ctf) { remove(this); return; }
 
-       self.classname = "ctf_team";
-       self.team = self.cnt + 1;
+       this.classname = "ctf_team";
+       this.team = this.cnt + 1;
 }
 
 // compatibility for quake maps
index 141837c260071c9e71f3ce928fb1a10d82a98b10..08b00716b3d33d42d3897f2f1f3b3fc1fbfb830f 100644 (file)
@@ -538,19 +538,19 @@ spawnfunc(dom_controlpoint)
 {
        if(!g_domination)
        {
-               remove(self);
+               remove(this);
                return;
        }
-       self.think = dom_controlpoint_setup_self;
-       self.nextthink = time + 0.1;
-       self.reset = dom_controlpoint_setup;
+       this.think = dom_controlpoint_setup_self;
+       this.nextthink = time + 0.1;
+       this.reset = dom_controlpoint_setup;
 
-       if(!self.scale)
-               self.scale = 0.6;
+       if(!this.scale)
+               this.scale = 0.6;
 
-       self.effects = self.effects | EF_LOWPRECISION;
+       this.effects = this.effects | EF_LOWPRECISION;
        if (autocvar_g_domination_point_fullbright)
-               self.effects |= EF_FULLBRIGHT;
+               this.effects |= EF_FULLBRIGHT;
 }
 
 /*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
@@ -583,23 +583,23 @@ spawnfunc(dom_team)
 {
        if(!g_domination || autocvar_g_domination_teams_override >= 2)
        {
-               remove(self);
+               remove(this);
                return;
        }
-       precache_model(self.model);
-       if (self.noise != "")
-               precache_sound(self.noise);
-       if (self.noise1 != "")
-               precache_sound(self.noise1);
-       self.classname = "dom_team";
-       _setmodel(self, self.model); // precision not needed
-       self.mdl = self.model;
-       self.dmg = self.modelindex;
-       self.model = "";
-       self.modelindex = 0;
+       precache_model(this.model);
+       if (this.noise != "")
+               precache_sound(this.noise);
+       if (this.noise1 != "")
+               precache_sound(this.noise1);
+       this.classname = "dom_team";
+       _setmodel(this, this.model); // precision not needed
+       this.mdl = this.model;
+       this.dmg = this.modelindex;
+       this.model = "";
+       this.modelindex = 0;
        // this would have to be changed if used in quakeworld
-       if(self.cnt)
-               self.team = self.cnt + 1; // WHY are these different anyway?
+       if(this.cnt)
+               this.team = this.cnt + 1; // WHY are these different anyway?
 }
 
 // scoreboard setup
index e49bf3d546e2d726c3b3cff23075b19e2d268bf5..42592dda7a3e4f060e6b6058bda631de0adfd2af 100644 (file)
@@ -77,13 +77,13 @@ float autocvar_g_invasion_spawn_delay;
 
 spawnfunc(invasion_spawnpoint)
 {
-       if(!g_invasion) { remove(self); return; }
+       if(!g_invasion) { remove(this); return; }
 
-       self.classname = "invasion_spawnpoint";
+       this.classname = "invasion_spawnpoint";
 
        if(autocvar_g_invasion_zombies_only) // precache only if it hasn't been already
-       if(self.monsterid) {
-               Monster mon = get_monsterinfo(self.monsterid);
+       if(this.monsterid) {
+               Monster mon = get_monsterinfo(this.monsterid);
                mon.mr_precache(mon);
        }
 }
index 6c22a8e198fceaace9cf96812449f5d216a19497..d391f11b23c6232d72ac6640e5d144167bd31cc8 100644 (file)
@@ -51,10 +51,10 @@ Keys:
 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
 spawnfunc(tdm_team)
 {
-       if(!g_tdm || !self.cnt) { remove(self); return; }
+       if(!g_tdm || !this.cnt) { remove(this); return; }
 
-       self.classname = "tdm_team";
-       self.team = self.cnt + 1;
+       this.classname = "tdm_team";
+       this.team = this.cnt + 1;
 }
 
 // code from here on is just to support maps that don't have team entities
index b09657e6a5832d8b93bae23b537daaa26fe6946e..df6a611d8af900c808b3019b40cb7bcb55b4402a 100644 (file)
@@ -233,11 +233,11 @@ bool PlayerScore_SendEntity(entity this, entity to, float sendflags)
        float i, p, longflags;
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_SCORES);
-       WriteByte(MSG_ENTITY, etof(self.owner));
+       WriteByte(MSG_ENTITY, etof(this.owner));
 
        longflags = 0;
        for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)
-               if(self.(scores[i]) > 127 || self.(scores[i]) <= -128)
+               if(this.(scores[i]) > 127 || this.(scores[i]) <= -128)
                        longflags |= p;
 
 #if MAX_SCORE <= 8
@@ -251,9 +251,9 @@ bool PlayerScore_SendEntity(entity this, entity to, float sendflags)
                if(sendflags & p)
                {
                        if(longflags & p)
-                               WriteInt24_t(MSG_ENTITY, self.(scores[i]));
+                               WriteInt24_t(MSG_ENTITY, this.(scores[i]));
                        else
-                               WriteChar(MSG_ENTITY, self.(scores[i]));
+                               WriteChar(MSG_ENTITY, this.(scores[i]));
                }
 
        return true;
index 24800165661c95361ab2662b4037df977c2e1a15..8491000918fb497be97e8849c71a29eabaf2bc16 100644 (file)
@@ -640,26 +640,26 @@ spawnfunc(flockerspawn)
 {SELFPARAM();
     ++globflockcnt;
 
-    if(!self.cnt)      self.cnt = 20;
-    if(!self.delay)    self.delay = 0.25;
-    if(!self.flock_id) self.flock_id = globflockcnt;
-
-    self.think     = flockerspawn_think;
-    self.nextthink = time + 0.25;
-
-    self.enemy = new(FLock Hunter);
-
-    setmodel(self.enemy, MDL_FLOCKER);
-    setorigin(self.enemy,self.origin + '0 0 768' + (randomvec() * 128));
-
-    self.enemy.scale     = 3;
-    self.enemy.effects   = EF_LOWPRECISION;
-    self.enemy.movetype  = MOVETYPE_BOUNCEMISSILE;
-    PROJECTILE_MAKETRIGGER(self.enemy);
-    self.enemy.think     = flocker_hunter_think;
-    self.enemy.nextthink = time + 10;
-    self.enemy.flock_id  = self.flock_id;
-    self.enemy.owner     = self;
+    if(!this.cnt)      this.cnt = 20;
+    if(!this.delay)    this.delay = 0.25;
+    if(!this.flock_id) this.flock_id = globflockcnt;
+
+    this.think     = flockerspawn_think;
+    this.nextthink = time + 0.25;
+
+    this.enemy = new(FLock Hunter);
+
+    setmodel(this.enemy, MDL_FLOCKER);
+    setorigin(this.enemy,this.origin + '0 0 768' + (randomvec() * 128));
+
+    this.enemy.scale     = 3;
+    this.enemy.effects   = EF_LOWPRECISION;
+    this.enemy.movetype  = MOVETYPE_BOUNCEMISSILE;
+    PROJECTILE_MAKETRIGGER(this.enemy);
+    this.enemy.think     = flocker_hunter_think;
+    this.enemy.nextthink = time + 10;
+    this.enemy.flock_id  = this.flock_id;
+    this.enemy.owner     = this;
 }
 #endif
 
index f3e9f22ef6859a2b8e538a39e6b14be0b602c92f..0edf22664ae8eba7e89fff4851c5c98001019b17 100644 (file)
@@ -16,22 +16,22 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
        // note: flag 0x08 = no trail please (teleport bit)
        sf = sf & 0x0F;
 
-       if(self.csqcprojectile_clientanimate)
+       if(this.csqcprojectile_clientanimate)
                sf |= 0x80; // client animated, not interpolated
 
-       if(IS_ONGROUND(self))
+       if(IS_ONGROUND(this))
                sf |= 0x40;
 
        ft = fr = 0;
-       if(self.fade_time != 0 || self.fade_rate != 0)
+       if(this.fade_time != 0 || this.fade_rate != 0)
        {
-               ft = (self.fade_time - time) / sys_frametime;
-               fr = (1 / self.fade_rate) / sys_frametime;
+               ft = (this.fade_time - time) / sys_frametime;
+               fr = (1 / this.fade_rate) / sys_frametime;
                if(ft <= 255 && fr <= 255 && fr >= 1)
                        sf |= 0x20;
        }
 
-       if(self.gravity != 0)
+       if(this.gravity != 0)
                sf |= 0x10;
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_PROJECTILE);
@@ -39,17 +39,17 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
 
        if(sf & 1)
        {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
+               WriteCoord(MSG_ENTITY, this.origin.x);
+               WriteCoord(MSG_ENTITY, this.origin.y);
+               WriteCoord(MSG_ENTITY, this.origin.z);
 
                if(sf & 0x80)
                {
-                       WriteCoord(MSG_ENTITY, self.velocity.x);
-                       WriteCoord(MSG_ENTITY, self.velocity.y);
-                       WriteCoord(MSG_ENTITY, self.velocity.z);
+                       WriteCoord(MSG_ENTITY, this.velocity.x);
+                       WriteCoord(MSG_ENTITY, this.velocity.y);
+                       WriteCoord(MSG_ENTITY, this.velocity.z);
                        if(sf & 0x10)
-                               WriteCoord(MSG_ENTITY, self.gravity);
+                               WriteCoord(MSG_ENTITY, this.gravity);
                }
 
                if(sf & 0x20)
@@ -58,11 +58,11 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
                        WriteByte(MSG_ENTITY, fr);
                }
 
-               WriteByte(MSG_ENTITY, self.realowner.team);
+               WriteByte(MSG_ENTITY, this.realowner.team);
        }
 
        if(sf & 2)
-               WriteByte(MSG_ENTITY, self.csqcprojectile_type); // TODO maybe put this into sf?
+               WriteByte(MSG_ENTITY, this.csqcprojectile_type); // TODO maybe put this into sf?
 
        return true;
 }