#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
{
- print("Calling TeleportPlayer\n");
entity oldself;
entity telefragger;
vector from;
void Simple_TeleportPlayer(entity teleporter, entity player)
{
- print("Calling Simple_TeleportPlayer\n");
vector locout;
entity e;
float p;
void Teleport_Touch (void)
{
- print("Calling Teleport_Touch\n");
entity oldself;
string s;