float n;\r
\r
me.TR(me);\r
- me.TD(me, 1, 0.5, me.playerNameLabel = makeVoretTextLabel(0, "Single:"));\r
- me.playerNameLabelAlpha = me.playerNameLabel.alpha;\r
+ me.TD(me, 1, 0.5, e = makeVoretTextLabel(0, "Single:"));\r
n = 5.5;\r
me.TD(me, 1, me.columns / n, e = makeVoretGametypeButton(1, "g_dm", "DM"));\r
e0 = e;\r
me.TD(me, 1, me.columns / n, e = makeVoretGametypeButton(1, "g_cts", "Race CTS"));\r
if(e.checked) e0 = NULL;\r
me.TR(me);\r
- me.TD(me, 1, 0.5, me.playerNameLabel = makeVoretTextLabel(0, "Team:"));\r
- me.playerNameLabelAlpha = me.playerNameLabel.alpha;\r
+ me.TD(me, 1, 0.5, e = makeVoretTextLabel(0, "Team:"));\r
n = 7.7;\r
me.TD(me, 1, me.columns / n, e = makeVoretGametypeButton(1, "g_tdm", "TDM"));\r
if(e.checked) e0 = NULL;\r
me.TD(me, 1, me.columns / n, e = makeVoretGametypeButton(1, "g_onslaught", "Onslaught"));\r
if(e.checked) e0 = NULL;\r
me.TR(me);\r
- me.TD(me, 1, 0.5, me.playerNameLabel = makeVoretTextLabel(0, "Other:"));\r
- me.playerNameLabelAlpha = me.playerNameLabel.alpha;\r
+ me.TD(me, 1, 0.5, e = makeVoretTextLabel(0, "Other:"));\r
n = 1.1;\r
me.TD(me, 1, me.columns / n, e = makeVoretGametypeButton(1, "g_rpg", "Role Play"));\r
if(e.checked) e0 = NULL;\r