void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
-void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {Con_Printf("glColorMask(red, green, blue, alpha)\n");}
+void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
-void wrapglPolygonOffset(GLfloat factor, GLfloat units) {Con_Printf("glPolygonOffset(factor, units)\n");}
+void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
-void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
-void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
+//void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
+//void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
-void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
-void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
+//void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
+//void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
-void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
-void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
+//void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
+//void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
-void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
-void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
-void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
+//void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
+//void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
+//void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
-void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
-void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
+//void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
+//void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
-void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
-void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
+//void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
+//void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
-void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
-void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
+//void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
+//void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
-void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
-void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
-void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
-void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
-void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
-void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
-void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
-void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
-void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
-void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
-void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
-void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
-void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
-void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
+//void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
+//void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
+//void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
+//void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
+//void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
+//void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
+//void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
+//void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
+//void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
+//void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
+//void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
+//void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
+//void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
+//void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
qglDisableClientState = wrapglDisableClientState;
qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
qglDrawArrays = wrapglDrawArrays;
- qglDrawBuffer = wrapglDrawBuffer;
- qglDrawBuffersARB = wrapglDrawBuffers;
+// qglDrawBuffer = wrapglDrawBuffer;
+// qglDrawBuffersARB = wrapglDrawBuffers;
qglDrawElements = wrapglDrawElements;
// qglDrawRangeElements = wrapglDrawRangeElements;
qglEnable = wrapglEnable;
qglVertexPointer = wrapglVertexPointer;
qglViewport = wrapglViewport;
qglVertexAttrib1f = wrapglVertexAttrib1f;
- qglVertexAttrib1s = wrapglVertexAttrib1s;
- qglVertexAttrib1d = wrapglVertexAttrib1d;
+// qglVertexAttrib1s = wrapglVertexAttrib1s;
+// qglVertexAttrib1d = wrapglVertexAttrib1d;
qglVertexAttrib2f = wrapglVertexAttrib2f;
- qglVertexAttrib2s = wrapglVertexAttrib2s;
- qglVertexAttrib2d = wrapglVertexAttrib2d;
+// qglVertexAttrib2s = wrapglVertexAttrib2s;
+// qglVertexAttrib2d = wrapglVertexAttrib2d;
qglVertexAttrib3f = wrapglVertexAttrib3f;
- qglVertexAttrib3s = wrapglVertexAttrib3s;
- qglVertexAttrib3d = wrapglVertexAttrib3d;
+// qglVertexAttrib3s = wrapglVertexAttrib3s;
+// qglVertexAttrib3d = wrapglVertexAttrib3d;
qglVertexAttrib4f = wrapglVertexAttrib4f;
- qglVertexAttrib4s = wrapglVertexAttrib4s;
- qglVertexAttrib4d = wrapglVertexAttrib4d;
- qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
+// qglVertexAttrib4s = wrapglVertexAttrib4s;
+// qglVertexAttrib4d = wrapglVertexAttrib4d;
+// qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
qglVertexAttrib1fv = wrapglVertexAttrib1fv;
- qglVertexAttrib1sv = wrapglVertexAttrib1sv;
- qglVertexAttrib1dv = wrapglVertexAttrib1dv;
+// qglVertexAttrib1sv = wrapglVertexAttrib1sv;
+// qglVertexAttrib1dv = wrapglVertexAttrib1dv;
qglVertexAttrib2fv = wrapglVertexAttrib2fv;
- qglVertexAttrib2sv = wrapglVertexAttrib2sv;
- qglVertexAttrib2dv = wrapglVertexAttrib2dv;
+// qglVertexAttrib2sv = wrapglVertexAttrib2sv;
+// qglVertexAttrib2dv = wrapglVertexAttrib2dv;
qglVertexAttrib3fv = wrapglVertexAttrib3fv;
- qglVertexAttrib3sv = wrapglVertexAttrib3sv;
- qglVertexAttrib3dv = wrapglVertexAttrib3dv;
+// qglVertexAttrib3sv = wrapglVertexAttrib3sv;
+// qglVertexAttrib3dv = wrapglVertexAttrib3dv;
qglVertexAttrib4fv = wrapglVertexAttrib4fv;
- qglVertexAttrib4sv = wrapglVertexAttrib4sv;
- qglVertexAttrib4dv = wrapglVertexAttrib4dv;
- qglVertexAttrib4iv = wrapglVertexAttrib4iv;
- qglVertexAttrib4bv = wrapglVertexAttrib4bv;
- qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
- qglVertexAttrib4usv = wrapglVertexAttrib4usv;
- qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
- qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
- qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
- qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
- qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
- qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
- qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
- qglGetVertexAttribdv = wrapglGetVertexAttribdv;
+// qglVertexAttrib4sv = wrapglVertexAttrib4sv;
+// qglVertexAttrib4dv = wrapglVertexAttrib4dv;
+// qglVertexAttrib4iv = wrapglVertexAttrib4iv;
+// qglVertexAttrib4bv = wrapglVertexAttrib4bv;
+// qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
+// qglVertexAttrib4usv = wrapglVertexAttrib4usv;
+// qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
+// qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
+// qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
+// qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
+// qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
+// qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
+// qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
+// qglGetVertexAttribdv = wrapglGetVertexAttribdv;
qglGetVertexAttribfv = wrapglGetVertexAttribfv;
qglGetVertexAttribiv = wrapglGetVertexAttribiv;
qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;