set bot_ai_vore_decide_swallow 0.2 "How often bots decide if to swallow someone or not"\r
set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations"\r
set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill"\r
-set bot_ai_vore_stayinteamstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he was teamhealed to the max and could willingly leave"\r
+set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave"\r
+set bot_ai_vore_keepinstomach 0 "When enabled, a bot will keep a team mate in his stomach even if he has no reason to and could regurgitate him"\r
set bot_god 0 "god mode for bots"\r
set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack"\r
set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance"\r
// now that we're decided if we can teamheal or not, lets go ahead and do so
// if we are holding a team mate that's been healed to the limit, we can release them
+ if not(cvar("bot_ai_vore_keepinstomach"))
FOR_EACH_PLAYER(head)
{
if(head.predator == self) // head is automatically a team mate, or we wouldn't be reaching this part of the code
else if not(g_rpg && cvar("g_rpg_botattack") < 2)
{
if not(teams_matter && self.team == self.predator.team && cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable")) // we are being team healed, don't leave
- if not(teams_matter && self.team == self.predator.team && cvar("bot_ai_vore_stayinteamstomach")) // bots are not supposed to leave a team mate's stomach automatically
+ if not(teams_matter && self.team == self.predator.team && cvar("bot_ai_vore_stayinstomach")) // bots are not supposed to leave a team mate's stomach automatically
self.BUTTON_JUMP = TRUE; // leave
}
}