#include "../common/stats.qh"
#include "../common/teams.qh"
- #include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+
+ #include "../common/weapons/all.qh"
#include "../csqcmodellib/cl_model.qh"
#include "../csqcmodellib/interpolate.qh"
../common/urllib.qc
../common/util.qc
- ../common/monsters/monsters.qc
+../common/items/all.qc
+
+ ../common/monsters/all.qc
- ../common/weapons/weapons.qc // TODO
+ ../common/weapons/all.qc // TODO
../csqcmodellib/cl_model.qc
../csqcmodellib/cl_player.qc
#include "oo/classes.qc"
#include "xonotic/util.qh"
- #include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+ #include "../common/weapons/all.qh"
#include "../common/mapinfo.qh"
///////////////////////////////////////////////
../common/urllib.qc
../common/util.qc
- ../common/monsters/monsters.qc
+../common/items/all.qc
+
+ ../common/monsters/all.qc
- ../common/weapons/weapons.qc // TODO
+ ../common/weapons/all.qc // TODO
../warpzonelib/mathlib.qc
#include "../common/stats.qh"
#include "../common/teams.qh"
#include "../common/util.qh"
- #include "../common/weapons/weapons.qh"
+#include "../common/items/all.qh"
+ #include "../common/weapons/all.qh"
const float LATENCY_THINKRATE = 10;
.float latency_sum;
../common/test.qc
../common/urllib.qc
../common/util.qc
+
+../common/items/all.qc
+
../common/weapons/config.qc
- ../common/weapons/weapons.qc // TODO
+ ../common/weapons/all.qc // TODO
../csqcmodellib/sv_model.qc