{
switch(self.team)
{
- case COLOR_TEAM1: // Red
+ case NUM_TEAM_1: // Red
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), self.tur_shotorg, v);
break;
- case COLOR_TEAM2: // Blue
+ case NUM_TEAM_2: // Blue
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), self.tur_shotorg, v);
break;
- case COLOR_TEAM3: // Yellow
+ case NUM_TEAM_3: // Yellow
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), self.tur_shotorg, v);
break;
- case COLOR_TEAM4: // Pink
+ case NUM_TEAM_4: // Pink
WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK"), self.tur_shotorg, v);
break;
}