self.hagar_load += 1;
sound(self, CHAN_WEAPON2, "weapons/hagar_load.wav", VOL_BASE, ATTN_NORM);
+ // if this is the last rocket we can load, play a beep sound to notify the player of that
+ if(self.hagar_load >= autocvar_g_balance_hagar_secondary_load_max)
+ sound(self, CHAN_WEAPON, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM);
+
self.hagar_loadstep = time + autocvar_g_balance_hagar_secondary_load_speed;
}
}
precache_model ("models/weapons/h_hagar.iqm");
precache_sound ("weapons/hagar_fire.wav");
precache_sound ("weapons/hagar_load.wav");
+ precache_sound ("weapons/hagar_beep.wav");
//precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound somewhere else
}
else if (req == WR_SETUP)