\r
// {{{ stomach\r
set g_balance_vore_load_pred_capacity 100 "capacity percent a player's stomach has, influenced by player size"\r
-set g_balance_vore_load_pred_weight 1 "you get this heavier the more you eat, at 1 each meal makes you two times heavier"\r
-set g_balance_vore_load_pred_speed 0.0015 "you get this slower the more you eat, at 0.5 each meal makes you two times slower"\r
+set g_balance_vore_load_pred_weight 1 "you get this heavier the more you eat, at 1 a full belly makes you two times heavier"\r
+set g_balance_vore_load_pred_speed 1 "you get this slower the more you eat, at 1 a full belly makes you two times slower"\r
set g_balance_vore_load_pred_speedcap 800 "when a predator is going faster than this (at full stomach capacity), their prey is squeezed out of them"\r
set g_balance_vore_load_prey_mass 30 "prey mass, influenced by player size"\r
set g_balance_vore_swallow_range 140 "distance below which you can swallow another player when facing them"\r
accelqw = -accelqw;\r
\r
if(cvar("g_balance_vore_load_pred_weight") > 0) // apply stomach weight\r
- wishspeed *= 1 - bound(0, self.stomach_load / self.stomach_maxload * cvar("g_balance_vore_load_pred_speed"), 1);\r
+ wishspeed /= 1 + (self.stomach_load / self.stomach_maxload) * cvar("g_balance_vore_load_pred_speed");\r
if(cvar("g_healthsize")) // if we are smaller or larger, we run slower or faster\r
wishspeed *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale; \r
if(self.swallow_progress_prey) // cut speed based on swallow progress for prey\r