void spawnfunc_weapon_machinegun(); // defined in t_items.qc
-/*
-set g_balance_uzi_mode 1
-set g_balance_uzi_spread_min 0.025
-set g_balance_uzi_spread_max 0.85
-set g_balance_uzi_spread_add 0.01
-set g_balance_uzi_burst 5
-set g_balance_uzi_burst_refire 0.05
-set g_balance_uzi_burst_refire2 0.75
-set g_balance_uzi_burst_spread 0.04
-g_balance_uzi_burst_ammo
-*/
-
float w_uzi(float req)
{
if (req == WR_AIM)
{
W_SwitchWeapon_Force(self, w_getbestweapon(self));
w_ready();
- return;
+ return FALSE;
}
if not(self.items & IT_UNLIMITED_WEAPON_AMMO)