d darkplaces: fix server list only querying the master to reply (Rick)
d darkplaces: fix sounds not following entities (yummyluv, SeienAbunae)
-n dpmod: make grapple off-hand (joe hill)
+0 dpmod: add a "monsterwander" cvar and default it off, this would enable the spawnwanderpath code (Zombie13)
+0 darkplaces: stuttering movement when walking over steps or monsters (romi)
+0 darkplaces: bullets don't hit walls at steep angles in id1
+0 darkplaces: hack PF_nextent to skip inaccessible client slots depending on maxplayers - but always report ones that are active at the time (FrikaC)
+0 darkplaces: client colors being reset to "15 15" each level in prydon gate (FrikaC)
+0 darkplaces: make lightning work without bolt models persent (Vermeulen)
+0 darkplaces: make the WriteEntitiesToClient code call TraceBox directly instead of SV_Move because checking all the entities is far too slow in helm18 (banshee21)
+0 darkplaces: add te_flamejet builtin and add extension (Supajoe)
+0 darkplaces: pointcontents crash when building harvester in gvb2? (yummyluv)
+0 darkplaces: integrate zinx's psycho.c gamma hack as an easteregg
0 dpmod: crash when dog attacks you in dpdm2 deathmatch 7 with bots present (Zombie13)
0 dpmod: identify what could cause huge angles values (1187488512.0000) on a dog entity, may be related to anglemod, FacingIdeal, ai_run, or dog_run2 (Zombie13)
0 dpmod: modify anglemod to be able to recover from extremely large angles numbers (Zombie13)