me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", _("Per weapon")));
- setDependent(e, "crosshair_color_by_health", 0, 0);
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", _("By health")));
- setDependent(e, "crosshair_color_per_weapon", 0, 0);
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_per_weapon", string_null, _("Per weapon")));
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, "crosshair_color_by_health", string_null, _("By health")));
me.TR(me);
- me.TDempty(me, 0.4);
- me.TD(me, 2, 2.6, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
+ me.TDempty(me, 0.3);
+ me.TD(me, 1, 0.9, e = makeXonoticRadioButton(4, string_null, string_null, _("Custom")));
+ me.TD(me, 2, 1.8, e = makeXonoticColorpickerString("crosshair_color", "crosshair_color"));
setDependentAND(e, "crosshair_color_per_weapon", 0, 0, "crosshair_color_by_health", 0, 0);
me.TR(me);
me.TR(me);