{
if (effects & EF_BRIGHTFIELD)
{
- if (gamemode == GAME_NEXIUZ)
+ if (gamemode == GAME_NEXUIZ)
{
dlightcolor[0] += 100.0f;
dlightcolor[1] += 200.0f;
particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
}
break;
- case 8: // Nexiuz plasma trail
+ case 8: // Nexuiz plasma trail
dec = 4;
if (smoke)
{
if (strstr(name, "transfusion"))
gamemode = GAME_TRANSFUSION;
- else if (strstr(name, "nexiuz"))
- gamemode = GAME_NEXIUZ;
+ else if (strstr(name, "nexuiz"))
+ gamemode = GAME_NEXUIZ;
else if (strstr(name, "nehahra"))
gamemode = GAME_NEHAHRA;
else if (strstr(name, "hipnotic"))
if (COM_CheckParm ("-transfusion"))
gamemode = GAME_TRANSFUSION;
- else if (COM_CheckParm ("-nexiuz"))
- gamemode = GAME_NEXIUZ;
+ else if (COM_CheckParm ("-nexuiz"))
+ gamemode = GAME_NEXUIZ;
else if (COM_CheckParm ("-nehahra"))
gamemode = GAME_NEHAHRA;
else if (COM_CheckParm ("-hipnotic"))
gamename = "DarkPlaces-Nehahra";
gamedirname = "nehahra";
break;
- case GAME_NEXIUZ:
- gamename = "Nexiuz";
+ case GAME_NEXUIZ:
+ gamename = "Nexuiz";
gamedirname = "data";
break;
case GAME_TRANSFUSION:
#define GAME_HIPNOTIC 1
#define GAME_ROGUE 2
#define GAME_NEHAHRA 3
-#define GAME_NEXIUZ 4
+#define GAME_NEXUIZ 4
#define GAME_TRANSFUSION 5
extern int gamemode;
Cvar_RegisterVariable (&r_fullbright);
Cvar_RegisterVariable (&r_textureunits);
Cvar_RegisterVariable (&r_shadow_cull);
- if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ)
+ if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXUIZ)
Cvar_SetValue("r_fullbrights", 0);
R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
}