cl_followmodel 1 // enables weapon pushing / pulling effect when walking
seta cl_followmodel_speed 0.3 "gun following sideways speed"
seta cl_followmodel_limit 1000 "gun following sideways limit"
-seta cl_followmodel_highpass1 0.05 "gun following sideways pre-highpass averaging time"
+seta cl_followmodel_velocity_lowpass 0.05 "gun following sideways velocity lowpass averaging time"
seta cl_followmodel_highpass 0.05 "gun following sideways highpass averaging time"
seta cl_followmodel_lowpass 0.03 "gun following sideways lowpass averaging time"
float autocvar_cl_followmodel;
float autocvar_cl_followmodel_speed = 0.3;
float autocvar_cl_followmodel_limit = 1000;
-float autocvar_cl_followmodel_highpass1 = 0.05;
+float autocvar_cl_followmodel_velocity_lowpass = 0.05;
float autocvar_cl_followmodel_highpass = 0.05;
float autocvar_cl_followmodel_lowpass = 0.03;
vel.x = view.velocity * forward;
vel.y = view.velocity * right * -1;
vel.z = view.velocity * up;
- frac = avg_factor(autocvar_cl_followmodel_highpass1);
+ frac = avg_factor(autocvar_cl_followmodel_velocity_lowpass);
lowpass3_limited(vel, frac, autocvar_cl_followmodel_limit, vel_average, gunorg);
gunorg *= -autocvar_cl_followmodel_speed * 0.042;