{
entity e;
me.TR(me);
- me.TD(me, 1, 1.2, makeXonoticTextLabel(0, "Game settings:"));
+ me.TD(me, 1, 3, makeXonoticTextLabel(0, "Game settings:"));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "sv_spectate", "Allow spectating"));
+ me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "sv_spectate", "Allow spectating"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Spawn shield:"));
- me.TD(me, 1, 1.7, e = makeXonoticSlider(0, 15, 0.5, "g_spawnshieldtime"));
+ me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 15, 0.5, "g_spawnshieldtime"));
me.TR(me);
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Game speed:"));
- me.TD(me, 1, 1.7, e = makeXonoticSlider(0.5, 2.0, 0.1, "slowmo"));
+ me.TD(me, 1, 1.6, e = makeXonoticSlider(0.5, 2.0, 0.1, "slowmo"));
me.TR(me);
me.TR(me);
- me.TD(me, 1, 1.2, makeXonoticTextLabel(0, "Teamplay settings:"));
+ me.TD(me, 1, 3, makeXonoticTextLabel(0, "Teamplay settings:"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Friendly fire scale:"));
- me.TD(me, 1, 1.7, e = makeXonoticSlider(0, 1.0, 0.05, "g_friendlyfire"));
+ me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_friendlyfire"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Friendly fire penalty:"));
- me.TD(me, 1, 1.7, e = makeXonoticSlider(0, 1.0, 0.05, "g_mirrordamage"));
+ me.TD(me, 1, 1.6, e = makeXonoticSlider(0, 1.0, 0.05, "g_mirrordamage"));
me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Teams:"));
- me.TD(me, 1, 1.7, e = makeXonoticTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override"));
+ me.TD(me, 1, 1.6, e = makeXonoticTextSlider("g_tdm_teams_override g_domination_teams_override g_keyhunt_teams_override"));
e.addValue(e, "Default", "0");
e.addValue(e, "2 teams", "2");
e.addValue(e, "3 teams", "3");