//***********************
//QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
//***********************
-SPAWNFUNC_WEAPON(weapon_nailgun, WEP_ELECTRO)
+// see: quake3.qc for weapon_nailgun
SPAWNFUNC_WEAPON(weapon_supernailgun, WEP_HAGAR)
SPAWNFUNC_WEAPON(weapon_supershotgun, WEP_MACHINEGUN)
// GL -> Mortar
SPAWNFUNC_ITEM(ammo_grenades, ITEM_Rockets)
-// Mines -> Rockets
+// Team Arena Proximity Launcher -> Mine Layer
SPAWNFUNC_WEAPON(weapon_prox_launcher, WEP_MINE_LAYER)
SPAWNFUNC_ITEM(ammo_mines, ITEM_Rockets)
-// Q3TA chaingun -> HLAC
+// Team Arena Chaingun -> HLAC
SPAWNFUNC_WEAPON(weapon_chaingun, WEP_HLAC)
SPAWNFUNC_ITEM(ammo_belt, ITEM_Cells)
-// Q3TA nails -> cells
+// Team Arena Nailgun -> Crylink || Quake Nailgun -> Electro
+SPAWNFUNC_WEAPON_COND(weapon_nailgun, autocvar_sv_q3acompat_machineshotgunswap, WEP_CRYLINK, WEP_ELECTRO)
SPAWNFUNC_ITEM(ammo_nails, ITEM_Cells)
-// LG -> Lightning
+// LG -> Electro
SPAWNFUNC_WEAPON(weapon_lightning, WEP_ELECTRO)
SPAWNFUNC_ITEM(ammo_lightning, ITEM_Cells)