#-*- coding: utf-8 -*-
+import sys
import cairo as C
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
]
+# maximal number of query results (for testing, set to 0 to get all)
+NUM_PLAYERS = 100
+
+# image dimensions (likely breaks layout if changed)
+WIDTH = 560
+HEIGHT = 70
+
+# output filename, parameter is player id
+OUTPUT = "output/%d.png"
+
+
+NICK_POS = (5,18)
+NICK_MAXWIDTH = 330
+
+GAMES_POS = (60,35)
+GAMES_WIDTH = 110
+
+WINLOSS_POS = (505,11)
+WINLOSS_WIDTH = 100
+
+KILLDEATH_POS = (395,11)
+KILLDEATH_WIDTH = 100
+
+PLAYTIME_POS = (450,64)
+PLAYTIME_WIDTH = 210
+
+
# parameters to affect the output, could be changed via URL
params = {
- 'width': 560,
- 'height': 70,
- 'bg': 1, # 0 - black, 1 - dark_wall
+ 'bg': 1, # 0 - black, 1 - dark_wall, ...
+ 'overlay': 1, # 0 - none, 1 - Archer, ...
'font': 0, # 0 - xolonium, 1 - dejavu sans
}
-# maximal number of query results (for testing, set to 0 to get all)
-NUM_PLAYERS = 100
+# parse cmdline parameters (for testing)
+for arg in sys.argv[1:]:
+ try:
+ k,v = arg.split("=")
+ if params.has_key(k.lower()):
+ params[k] = int(v)
+ except:
+ continue
def get_data(player):
total_stats['games_breakdown'][game_type_cd] = games
total_stats['games_alivetime'][game_type_cd] = alivetime
- (total_stats['kills'], total_stats['deaths'], total_stats['suicides'],
- total_stats['alivetime'],) = DBSession.query(
+ (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
func.sum(PlayerGameStat.kills),
func.sum(PlayerGameStat.deaths),
- func.sum(PlayerGameStat.suicides),
func.sum(PlayerGameStat.alivetime)).\
filter(PlayerGameStat.player_id == player_id).\
one()
def render_image(data):
"""Render an image from the given data fields."""
- width, height = params['width'], params['height']
- output = "output/%s.png" % data['player'].player_id
-
font = "Xolonium"
if params['font'] == 1:
font = "DejaVu Sans"
## create background
- surf = C.ImageSurface(C.FORMAT_RGB24, width, height)
+ surf = C.ImageSurface(C.FORMAT_RGB24, WIDTH, HEIGHT)
ctx = C.Context(surf)
ctx.set_antialias(C.ANTIALIAS_GRAY)
# draw background (just plain fillcolor)
if params['bg'] == 0:
- ctx.rectangle(0, 0, width, height)
- ctx.set_source_rgba(0.2, 0.2, 0.2, 1.0)
+ ctx.rectangle(0, 0, WIDTH, HEIGHT)
+ ctx.set_source_rgb(0.04, 0.04, 0.04) # bgcolor of Xonotic forum
ctx.fill()
# draw background image (try to get correct tiling, too)
bg = None
if params['bg'] == 1:
bg = C.ImageSurface.create_from_png("img/dark_wall.png")
+ elif params['bg'] == 2:
+ bg = C.ImageSurface.create_from_png("img/asfalt.png")
+ elif params['bg'] == 3:
+ bg = C.ImageSurface.create_from_png("img/broken_noise.png")
+ elif params['bg'] == 4:
+ bg = C.ImageSurface.create_from_png("img/burried.png")
+ elif params['bg'] == 5:
+ bg = C.ImageSurface.create_from_png("img/dark_leather.png")
+ elif params['bg'] == 6:
+ bg = C.ImageSurface.create_from_png("img/txture.png")
+ elif params['bg'] == 7:
+ bg = C.ImageSurface.create_from_png("img/black_linen_v2.png")
+ # tile image
if bg:
bg_w, bg_h = bg.get_width(), bg.get_height()
bg_xoff = 0
- while bg_xoff < width:
+ while bg_xoff < WIDTH:
bg_yoff = 0
- while bg_yoff < height:
+ while bg_yoff < HEIGHT:
ctx.set_source_surface(bg, bg_xoff, bg_yoff)
ctx.paint()
bg_yoff += bg_h
bg_xoff += bg_w
+
+ # draw overlay graphic
+ if params['overlay'] > 0:
+ overlay = None
+ if params['overlay'] == 1:
+ overlay = C.ImageSurface.create_from_png("img/overlay.png")
+ if overlay:
+ ctx.set_source_surface(overlay, 0, 0)
+ ctx.mask_surface(overlay)
+ ctx.paint()
## draw player's nickname with fancy colors
+ # deocde nick, strip all weird-looking characters
+ qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', ' ')
+ chars = []
+ for c in qstr:
+ if ord(c) < 128:
+ chars.append(c)
+ qstr = ''.join(chars)
+ stripped_nick = strip_colors(qstr)
+
# fontsize is reduced if width gets too large
- nick_xmax = 335
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(20)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(18)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(16)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(14)
- xoff, yoff, tw, th = ctx.text_extents(player.stripped_nick)[:4]
- if tw > nick_xmax:
+ xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
+ if tw > NICK_MAXWIDTH:
ctx.set_font_size(12)
+
# split up nick into colored segments and draw each of them
- qstr = qfont_decode(player.nick).replace('^^', '^').replace('\x00', ' ')
- txt_xoff = 0
- txt_xpos, txt_ypos = 5,18
# split nick into colored segments
parts = []
parts.append(qstr[pos-1:npos])
pos = npos+1
+ xoffset = 0
for txt in parts:
r,g,b = _dec_colors[7]
try:
continue
ctx.set_source_rgb(r, g, b)
- ctx.move_to(txt_xpos + txt_xoff, txt_ypos)
+ ctx.move_to(NICK_POS[0] + xoffset, NICK_POS[1])
ctx.show_text(txt)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- if tw == 0:
- # only whitespaces, use some extra space
- tw += 5*len(txt)
-
- txt_xoff += tw + 1
+ xoffset += tw + 2
## print elos and ranks
- games_x, games_y = 60,35
- games_w = 110 # width of each gametype field
-
# show up to three gametypes the player has participated in
+ xoffset = 0
for gt in total_stats['gametypes'][:3]:
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(10)
ctx.set_source_rgb(1.0, 1.0, 1.0)
txt = "[ %s ]" % gt.upper()
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y-yoff-4)
+ ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]-yoff-4)
ctx.show_text(txt)
old_aa = ctx.get_antialias()
ctx.set_antialias(C.ANTIALIAS_NONE)
ctx.set_source_rgb(0.8, 0.8, 0.8)
ctx.set_line_width(1)
- ctx.move_to(games_x-games_w/2+5, games_y+8)
- ctx.line_to(games_x+games_w/2-5, games_y+8)
+ ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+8)
+ ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+8)
ctx.stroke()
- ctx.move_to(games_x-games_w/2+5, games_y+32)
- ctx.line_to(games_x+games_w/2-5, games_y+32)
+ ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+32)
+ ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+32)
ctx.stroke()
ctx.set_antialias(old_aa)
ctx.set_source_rgb(0.8, 0.2, 0.2)
txt = "no stats yet!"
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+28-yoff-4)
+ ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+28-yoff-4)
ctx.save()
ctx.rotate(math.radians(-10))
ctx.show_text(txt)
ctx.set_source_rgb(1.0, 1.0, 0.5)
txt = "Elo: %.0f" % round(elos[gt], 0)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+15-yoff-4)
+ ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+15-yoff-4)
ctx.show_text(txt)
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_source_rgb(0.8, 0.8, 0.8)
txt = "Rank %d of %d" % ranks[gt]
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(games_x-xoff-tw/2,games_y+25-yoff-3)
+ ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+25-yoff-3)
ctx.show_text(txt)
- games_x += games_w
+ xoffset += GAMES_WIDTH
# print win percentage
- win_x, win_y = 505,11
- win_w, win_h = 100,14
- ctx.rectangle(win_x-win_w/2,win_y-win_h/2,win_w,win_h)
+ ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 14)
ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
ctx.fill();
ctx.set_source_rgb(0.8, 0.8, 0.8)
txt = "Win Percentage"
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y-yoff-3)
+ ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]-yoff-3)
ctx.show_text(txt)
txt = "???"
else:
ctx.set_source_rgb(1.0, 1.0, 0.5)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+16-yoff-4)
+ ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+16-yoff-4)
ctx.show_text(txt)
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_source_rgb(0.6, 0.8, 0.6)
txt = "%d wins" % total_stats["wins"]
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+28-yoff-3)
+ ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+28-yoff-3)
ctx.show_text(txt)
ctx.set_source_rgb(0.8, 0.6, 0.6)
txt = "%d losses" % (total_games-total_stats['wins'])
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(win_x-xoff-tw/2,win_y+38-yoff-3)
+ ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+38-yoff-3)
ctx.show_text(txt)
# print kill/death ratio
- kill_x, kill_y = 395,11
- kill_w, kill_h = 100,14
- ctx.rectangle(kill_x-kill_w/2,kill_y-kill_h/2,kill_w,kill_h)
+ ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 14)
ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
ctx.fill()
ctx.set_source_rgb(0.8, 0.8, 0.8)
txt = "Kill Ratio"
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y-yoff-3)
+ ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]-yoff-3)
ctx.show_text(txt)
txt = "???"
else:
ctx.set_source_rgb(1.0, 0.2, 0.2)
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+16-yoff-4)
+ ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+16-yoff-4)
ctx.show_text(txt)
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_source_rgb(0.6, 0.8, 0.6)
txt = "%d kills" % total_stats["kills"]
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+28-yoff-3)
+ ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+28-yoff-3)
ctx.show_text(txt)
ctx.set_source_rgb(0.8, 0.6, 0.6)
txt = "%d deaths" % total_stats['deaths']
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(kill_x-xoff-tw/2,kill_y+38-yoff-3)
+ ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+38-yoff-3)
ctx.show_text(txt)
# print playing time
- time_x, time_y = 450,64
- time_w, time_h = 210,10
- ctx.rectangle(time_x-time_w/2,time_y-time_h/2-1,time_w,time_y+time_h/2-1)
+ ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
ctx.fill();
ctx.set_source_rgb(0.1, 0.1, 0.1)
txt = "Playing time: %s" % str(total_stats['alivetime'])
xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
- ctx.move_to(time_x-xoff-tw/2,time_y-yoff-4)
+ ctx.move_to(PLAYTIME_POS[0]-xoff-tw/2, PLAYTIME_POS[1]-yoff-4)
ctx.show_text(txt)
# save to PNG
- surf.write_to_png(output)
+ surf.write_to_png(OUTPUT % data['player'].player_id)
# environment setup
stop = datetime.now()
print "Query took %.2f seconds" % (stop-start).total_seconds()
-print "Creating badges for %d players ..." % len(players)
+print "Creating badges for %d active players ..." % len(players)
start = datetime.now()
data_time, render_time = 0,0
for player in players:
sstop = datetime.now()
data_time += (sstop-sstart).total_seconds()
- print "\t#%d (%s)" % (player.player_id, player.stripped_nick)
+ print "\r #%-5d" % player.player_id,
+ sys.stdout.flush()
sstart = datetime.now()
render_image(data)
sstop = datetime.now()
render_time += (sstop-sstart).total_seconds()
+print
stop = datetime.now()
print "Creating the badges took %.2f seconds (%.2f s per player)" % ((stop-start).total_seconds(), (stop-start).total_seconds()/float(len(players)))
-print "Total time for getting data: %.2f s" % data_time
-print "Total time for redering images: %.2f s" % render_time
+print " Total time for getting data: %.2f s" % data_time
+print " Total time for renering images: %.2f s" % render_time