<br/>
After that, go to the data directory where the files were decompiled.
-Use the SMD files to import into [Blender](https://www.blender.org/) using [Blender Source Tools](http://steamreview.org/BlenderSourceTools/) addon.
-First, import the mesh (`ref1.smd`) with the Bone Append Mode set to "Make New Armature" and "Import Animations" option disabled.
+Use the SMD files to import into [Blender](https://www.blender.org/) using [Blender Source Tools](http://steamreview.org/BlenderSourceTools/) addon.
+
+First, import the mesh (`ref1.smd`) with the Bone Append Mode set to "Make New Armature" and "Import Animations" option disabled. <br/>
After, select the armature of the imported model (orange highlighted) and import other SMD file (`groupified_0_anim.smd`), before that, set the Bone Append Mode to "Validate Against Target" and enable "Import Animations" option. The animations in one action are applied to the armature.
Result (video): https://streamable.com/1egthv