\r
Vore_AutoTaunt();\r
\r
- // wash the goo away from players once they leave the stomach\r
if(!self.stat_eaten)\r
- if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
if(self.colormod)\r
if(self.colormod != '1 1 1')\r
{\r
+ // wash the goo away from players once they leave the stomach\r
+ if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
if(cvar("g_vore_regurgitatecolor_release_fade"))\r
{\r
self.colormod_x += cvar("g_vore_regurgitatecolor_release_fade") * frametime;\r
self.colormod_z = 1;\r
}\r
\r
+ // constant particles falling off dirty players\r
if(cvar("g_vore_regurgitatecolor_particles"))\r
if(self.regurgitatecolor_particles_tick < time)\r
{\r
pointparticles(particleeffectnum("vore_regurgitate_constant"), self.origin, '0 0 0', 1);\r
- self.regurgitatecolor_particles_tick = time + cvar("g_vore_regurgitatecolor_particles") * vlen(self.colormod);\r
- dprint(strcat(ftos(cvar("g_vore_regurgitatecolor_particles") * vlen(self.colormod)), " --------\n"));\r
+ self.regurgitatecolor_particles_tick = time + cvar("g_vore_regurgitatecolor_particles") * vlen(self.colormod); // particle time depends on how dirty the player is\r
}\r
}\r
\r