#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ MORTAR,
-/* function */ W_Mortar,
-/* ammotype */ ammo_rockets,
-/* impulse */ 4,
-/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '1 0 0',
-/* modelname */ "gl",
-/* model */ MDL_MORTAR_ITEM,
-/* crosshair */ "gfx/crosshairgrenadelauncher 0.7",
-/* wepimg */ "weapongrenadelauncher",
-/* refname */ "mortar",
-/* wepname */ _("Mortar")
-);
+CLASS(Mortar, Weapon)
+/* ammotype */ ATTRIB(Mortar, ammo_field, .int, ammo_rockets)
+/* impulse */ ATTRIB(Mortar, impulse, int, 4)
+/* flags */ ATTRIB(Mortar, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Mortar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color */ ATTRIB(Mortar, wpcolor, vector, '1 0 0');
+/* modelname */ ATTRIB(Mortar, mdl, string, "gl");
+#ifndef MENUQC
+/* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
+#endif
+/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher");
+/* crosshair */ ATTRIB(Mortar, w_crosshair_size, float, 0.7);
+/* wepimg */ ATTRIB(Mortar, model2, string, "weapongrenadelauncher");
+/* refname */ ATTRIB(Mortar, netname, string, "mortar");
+/* wepname */ ATTRIB(Mortar, message, string, _("Mortar"));
+ENDCLASS(Mortar)
+REGISTER_WEAPON(MORTAR, NEW(Mortar));
#define MORTAR_SETTINGS(w_cvar,w_prop) MORTAR_SETTINGS_LIST(w_cvar, w_prop, MORTAR, mortar)
#define MORTAR_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
}
.float bot_secondary_grenademooth;
-bool W_Mortar(entity thiswep, int req)
-{SELFPARAM();
- entity nade;
- float nadefound;
- float ammo_amount;
- switch(req)
- {
- case WR_AIM:
+
+ METHOD(Mortar, wr_aim, bool(entity thiswep))
{
self.BUTTON_ATCK = false;
self.BUTTON_ATCK2 = false;
wepinfo_sec_dps = (WEP_CVAR_SEC(mortar, damage) * (1 / max3(sys_frametime, WEP_CVAR_SEC(mortar, refire), WEP_CVAR_SEC(mortar, animtime))));
wepinfo_ter_dps = 0;
*/
- case WR_THINK:
+ METHOD(Mortar, wr_think, bool(entity thiswep))
{
if(autocvar_g_balance_mortar_reload_ammo && self.clip_load < min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo))) // forced reload
_WEP_ACTION(self.weapon, WR_RELOAD);
{
if(WEP_CVAR_SEC(mortar, remote_detonateprimary))
{
- nadefound = 0;
+ bool nadefound = false;
+ entity nade;
for(nade = world; (nade = find(nade, classname, "grenade")); ) if(nade.realowner == self)
{
if(!nade.gl_detonate_later)
{
nade.gl_detonate_later = true;
- nadefound = 1;
+ nadefound = true;
}
}
if(nadefound)
return true;
}
- case WR_INIT:
+ METHOD(Mortar, wr_init, bool(entity thiswep))
{
MORTAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_CHECKAMMO1:
+ METHOD(Mortar, wr_checkammo1, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(MORTAR) >= WEP_CVAR_PRI(mortar, ammo);
+ float ammo_amount = self.WEP_AMMO(MORTAR) >= WEP_CVAR_PRI(mortar, ammo);
ammo_amount += self.(weapon_load[WEP_MORTAR.m_id]) >= WEP_CVAR_PRI(mortar, ammo);
return ammo_amount;
}
- case WR_CHECKAMMO2:
+ METHOD(Mortar, wr_checkammo2, bool(entity thiswep))
{
- ammo_amount = self.WEP_AMMO(MORTAR) >= WEP_CVAR_SEC(mortar, ammo);
+ float ammo_amount = self.WEP_AMMO(MORTAR) >= WEP_CVAR_SEC(mortar, ammo);
ammo_amount += self.(weapon_load[WEP_MORTAR.m_id]) >= WEP_CVAR_SEC(mortar, ammo);
return ammo_amount;
}
- case WR_CONFIG:
+ METHOD(Mortar, wr_config, bool(entity thiswep))
{
MORTAR_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RELOAD:
+ METHOD(Mortar, wr_reload, bool(entity thiswep))
{
W_Reload(min(WEP_CVAR_PRI(mortar, ammo), WEP_CVAR_SEC(mortar, ammo)), SND(RELOAD)); // WEAPONTODO
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Mortar, wr_suicidemessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_MORTAR_SUICIDE_BOUNCE;
else
return WEAPON_MORTAR_SUICIDE_EXPLODE;
}
- case WR_KILLMESSAGE:
+ METHOD(Mortar, wr_killmessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_MORTAR_MURDER_BOUNCE;
else
return WEAPON_MORTAR_MURDER_EXPLODE;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Mortar(entity thiswep, int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Mortar, wr_impacteffect, bool(entity thiswep))
{
vector org2;
org2 = w_org + w_backoff * 12;
return true;
}
- case WR_INIT:
+ METHOD(Mortar, wr_init, bool(entity thiswep))
{
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Mortar, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif