Xonotic's QC physics still depend on this cvar, but the feature is
deprecated in current DP.
int autocvar_sv_gameplayfix_stepdown = 2;
float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
int autocvar_sv_gameplayfix_stepmultipletimes = 1;
-int autocvar_sv_gameplayfix_unstickplayers = 0;
+int autocvar_sv_gameplayfix_unstickplayers;
int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
// otherwise, antilag breaks
sv_gameplayfix_consistentplayerprethink 1
+// Xonotic's QC physics still depend on this cvar (feature deprecated in DP master)
+sv_gameplayfix_unstickplayers 1
+
// improve some minor details
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1