if (start_weapons & get_weaponinfo(i).weapons)
for (i = 0; i < ITEM_AMMO_COUNT; ++i)
if (get_weaponinfo(w.weapon).items & item_ammo_type(i))
- item_ammo_mincount[i] = 1;
+ item_ammo_mincount[i] = n_teams;
for (w = weaponlist; w; w = w.chain)
{
float c = 0;
if (get_weaponinfo(w.weapon).items & item_ammo_type(i))
{
item_ammo_count[i] += item_ammo_modifier(i) * item_ammo_weaponmodifier(w.weapon) * c;
- item_ammo_mincount[i] = n_teams;
+ // item_ammo_mincount[i] = n_teams; // Not needed, weapons serve as ammo pickups too.
}
}
float n_count = 0;