nade_emerald_dropitem(e, org, ((random() > 0.5) ? ITEM_Shield : ITEM_Strength));
else
{
- if(!g_ca || !g_freezetag)// || !g_lms)
+ if(!g_ca || !g_freezetag)
nade_emerald_dropitem(e, org, ((random() > 0.5) ? ITEM_ArmorSmall : ITEM_HealthSmall));
else
nade_emerald_randomweapons(e, org);
nade_emerald_dropitem(e, org, ((random() > 0.5) ? ITEM_Shells : ITEM_Rockets));
else
{
- if(!g_ca || !g_freezetag)// || !g_lms)
+ if(!g_ca || !g_freezetag)
nade_emerald_dropitem(e, org, ((random() > 0.5) ? ITEM_ArmorSmall : ITEM_HealthSmall));
else
nade_emerald_randomweapons(e, org);