// menu_conwidth, menu_conheight are set inside quake.rc\r
v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)\r
\r
+// anaglyph stereo\r
+seta r_stereo_redcyan 0 "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"\r
+seta r_stereo_redblue 0 "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"\r
+seta r_stereo_redgreen 0 "red/green anaglyph stereo glasses (for those who don't mind yellow)"\r
+seta r_stereo_sidebyside 0 "side by side views (for those who can't afford glasses but can afford eye strain)"\r
+seta r_stereo_horizontal 0 "aspect skewed side by side view for special decoder/display hardware"\r
+seta r_stereo_vertical 0 "aspect skewed top and bottom view for special decoder/display hardware"\r
+seta r_stereo_separation 4 "separation of eyes in the world (try negative values too)"\r
+seta r_stereo_angle 0 "separation angle of eyes (try negative values too)"\r
+\r
// these settings determine how much the view is affected by movement/damage\r
cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
cl_deathfade 0.05 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Intensity:"));\r
me.TD(me, 1, 2, e = makeVoretSlider(0.5, 2.0, 0.05, "r_hdr_scenebrightness"));\r
+ me.TR(me);\r
+ me.TR(me);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Anaglyph stereo:"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 0.8, e = makeVoretRadioButton(3, string_null, string_null, "Disabled"));\r
+ me.TD(me, 1, 0.8, e = makeVoretRadioButton(3, "r_stereo_horizontal", string_null, "Horizontal"));\r
+ me.TD(me, 1, 0.8, e = makeVoretRadioButton(3, "r_stereo_vertical", string_null, "Vertical"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 0.8, e = makeVoretRadioButton(3, "r_stereo_redcyan", string_null, "Red-cyan"));\r
+ me.TD(me, 1, 0.8, e = makeVoretRadioButton(3, "r_stereo_redblue", string_null, "Red-blue"));\r
+ me.TD(me, 1, 0.8, e = makeVoretRadioButton(3, "r_stereo_redgreen", string_null, "Red-green"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Separation:"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(-32, 32, 1, "r_stereo_separation"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.2);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Angle:"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(-45, 45, 1, "r_stereo_angle"));\r
\r
me.gotoRC(me, me.rows - 1, 0);\r
me.TD(me, 1, me.columns, makeVoretCommandButton("Apply immediately", '0 0 0', "menu_cmd setresolution; vid_restart; menu_restart; togglemenu; defer 0.1 \"menu_cmd videosettings\"", COMMANDBUTTON_APPLY));\r
\r
- 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls\r
\r
-- 0.7: Anaglyph stereo in the menu\r
-\r
- +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players?\r
\r
- 0.8: Loading screens with messages\r
\r
- 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server\r
\r
-- 0.8: scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0)
\ No newline at end of file
+- 0.8: scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0)\r
+\r
+- 0.7: Weapons menu: Center setting for the gun?\r
+\r
+- 0.7: Slower swallow progress
\ No newline at end of file