#define SPREE_INF (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")
#define SPREE_END ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")
#define SPREE_LOST ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")
-#define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
+#define DEATH_TEAM Team_ColoredFullName(f1 - 1)
#define WEAPON_NAME f1 // weaponorder[f1].netname
#else // SVQC replacements
const float FL_TEAM_3 = 3; // yellow
const float FL_TEAM_4 = 4; // pink
const float FL_SPECTATOR = 5;
-
-// TO BE PHASED OUT IF WE SWITCH TO USE "TEAMNUMBERS_THAT_ARENT_STUPID"
-#define TEAM_SV_TO_CL(num) num
-#define TEAM_CL_TO_SV(num) num
#else
#ifdef CSQC
const float FL_TEAM_1 = 4; // red
const float FL_TEAM_4 = 10; // pink
#endif
const float FL_SPECTATOR = 1337;
-
-// TO BE PHASED OUT IF WE SWITCH TO USE "TEAMNUMBERS_THAT_ARENT_STUPID"
-#define TEAM_SV_TO_CL(num) (num - 1)
-#define TEAM_CL_TO_SV(num) (num + 1)
#endif
const string COL_TEAM_1 = "^1";