_This article is written as developer notes to ease developer tasks and save QuakeC terms here._
-## _Table of Contents_
-> 1. [CSQC, MENUQC, SVQC and GAMEQC blocks](#csqc-menuqc-svqc-and-gameqc-blocks)
-> 2. [MUTATOR functions](#mutator-functions)
+# _Table of Contents_
+> ### 1. [CSQC, MENUQC, SVQC and GAMEQC blocks](#csqc-menuqc-svqc-and-gameqc-blocks)
+> ### 2. [MUTATOR functions](#mutator-functions)
> > 2.1. [How to use MUTATOR functions](#how-to-use-mutator-functions) <br/>
> > 2.2. [List of MUTATOR functions](#list-of-mutator-functions)
-> 3. [Weapon functions](#weapon-functions)
+> ### 3. [Weapon functions](#weapon-functions)
> > 3.1. [A bit of introduction](#a-bit-of-introduction) <br/>
> > 3.2. [List of weapon functions](#list-of-weapon-functions)
-> 4. [HUD, Menu and Draw functions](#hud-menu-and-draw-functions)
-> 5. [Gamemodes](#gamemodes)
+> ### 4. [HUD, Menu and Draw functions](#hud-menu-and-draw-functions)
+> ### 5. [Gamemodes](#gamemodes)
> > 5.1. [Samples](#samples)
-> 6. [Effects](#effects)
+> ### 6. [Effects](#effects)
# CSQC, MENUQC, SVQC and GAMEQC blocks