// fudge position around to keep amount of weapon visible
// roughly equal with different FOV
-#if 0
- if (cl.model_precache[cl.stats[STAT_WEAPON]] && strcmp (cl.model_precache[cl.stats[STAT_WEAPON]]->name, "progs/v_shot2.mdl"))
-#endif
-// LordHavoc: everyone hates the gun moving around
-/*
- if (scr_viewsize.value == 110)
- view->origin[2] += 1;
- else if (scr_viewsize.value == 100)
- view->origin[2] += 2;
- else if (scr_viewsize.value == 90)
- view->origin[2] += 1;
- else if (scr_viewsize.value == 80)
- view->origin[2] += 0.5;
-*/
-
view->model = cl.model_precache[cl.stats[STAT_WEAPON]];
view->frame = cl.stats[STAT_WEAPONFRAME];
view->colormap = -1; // no special coloring