set g_balance_grabber_secondary_force 175\r
set g_balance_grabber_secondary_radius 75\r
set g_balance_grabber_secondary_recoil 4;\r
-set g_balance_grabber_melee_damage 15 // only used to boost stomach kicks\r
-set g_balance_grabber_melee_force 25 // only used to boost stomach kicks\r
-set g_balance_grabber_melee_refire 0.35 // only used to boost stomach kicks\r
-set g_balance_grabber_melee_recoil 2 // only used to boost stomach kicks\r
+set g_balance_grabber_kick_damage 15 // only used to boost stomach kicks\r
+set g_balance_grabber_kick_force 25 // only used to boost stomach kicks\r
+set g_balance_grabber_kick_refire 0.35 // only used to boost stomach kicks\r
+set g_balance_grabber_kick_recoil 2 // only used to boost stomach kicks\r
set g_balance_grabber_reload_ammo 35\r
set g_balance_grabber_reload_time 2\r
// }}}\r
if(self.weapon)\r
{\r
e = get_weaponinfo(self.weapon);\r
- damage += cvar(strcat("g_balance_", e.netname, "_melee_damage"));\r
- force += cvar(strcat("g_balance_", e.netname, "_melee_force"));\r
- rekick += cvar(strcat("g_balance_", e.netname, "_melee_refire"));\r
+ damage += cvar(strcat("g_balance_", e.netname, "_kick_damage"));\r
+ force += cvar(strcat("g_balance_", e.netname, "_kick_force"));\r
+ rekick += cvar(strcat("g_balance_", e.netname, "_kick_refire"));\r
if (!g_norecoil)\r
- self.punchangle_x -= cvar(strcat("g_balance_", e.netname, "_melee_recoil"));\r
- sound (self, CHAN_WEAPON, "weapons/grabber_melee.wav", VOL_BASE, ATTN_NORM);\r
+ self.punchangle_x -= cvar(strcat("g_balance_", e.netname, "_kick_recoil"));\r
+ sound (self, CHAN_WEAPON, "weapons/grabber_swing.wav", VOL_BASE, ATTN_NORM);\r
weapon_thinkf(WFRAME_FIRE2, rekick, w_ready); // only intended to animate the gun, as damage is calculated above\r
}\r
\r
precache_sound ("weapons/grabber_impact.wav"); // done by g_grabber.qc\r
precache_sound ("weapons/grabber_fire.wav");\r
precache_sound ("weapons/grabber_altfire.wav");\r
- precache_sound ("weapons/grabber_melee.wav");\r
+ precache_sound ("weapons/grabber_swing.wav");\r
precache_sound ("weapons/reload.wav");\r
}\r
else if (req == WR_SETUP)\r