set g_balance_vore_swallow_delay 0.5 "how many seconds must pass before you can swallow someone again"\r
set g_balance_vore_regurgitate_delay 0.135 "regurgitation delay"\r
set g_balance_vore_regurgitate_velocitylimit 1200 "when a predator is going faster than this, the prey is squeezed out of them"\r
-set g_balance_vore_regurgitate_force 500 "regurgitated players rocket out at this speed when released (randomized)"\r
-set g_balance_vore_regurgitate_eaterforce 500 "players are pushed by this amount when regurgitating someone (randomized)"\r
+set g_balance_vore_regurgitate_force 500 "regurgitated players rocket out at this speed when released"\r
+set g_balance_vore_regurgitate_eaterforce 500 "players are pushed by this amount when regurgitating someone"\r
set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion"\r
set g_balance_vore_digestion_vampire 1 "amount of health you gain from each enemy during digestion"\r
set g_balance_vore_digestion_vampire_stable 150 "you stop gaining health past this point (best to keep equal or lower than g_balance_health_rotstable)"\r
\r
// velocities\r
local vector oldforward, oldright, oldup;\r
- local float rand;\r
oldforward = v_forward;\r
oldright = v_right;\r
oldup = v_up;\r
- rand = random();\r
makevectors(e.eater.v_angle);\r
- e.velocity = v_forward * rand * cvar("g_balance_vore_regurgitate_force");\r
- e.eater.velocity += -v_forward * rand * cvar("g_balance_vore_regurgitate_eaterforce");\r
+ e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
+ e.eater.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
v_forward = oldforward;\r
v_right = oldright;\r
v_up = oldup;\r