bool autocvar_debugdraw;
#ifdef CSQC
- string autocvar_debugdraw_filter;
+ string autocvar_debugdraw_filter, autocvar_debugdraw_filterout;
.int debugdraw_last;
vector project_3d_to_2d(vector vec);
void Debug_Draw()
if (!autocvar_debugdraw) return;
static int debugdraw_frame;
++debugdraw_frame;
- const int size = 8;
+ const int sz = 8;
FOREACH_ENTITY(true, LAMBDA(
if (it.debugdraw_last == debugdraw_frame) continue;
int ofs = 0;
if (e.debugdraw_last == debugdraw_frame) continue;
e.debugdraw_last = debugdraw_frame;
vector rgb = (e.debug) ? '0 0 1' : '1 0 0';
+ if (autocvar_debugdraw_filterout != "" && strhasword(autocvar_debugdraw_filterout, e.classname)) continue;
if (autocvar_debugdraw_filter != "" && !strhasword(autocvar_debugdraw_filter, e.classname)) continue;
- if (is_pure(e))
+ if (autocvar_debugdraw == 3)
+ {
+ if (!e.entnum) continue;
+ }
+ if (autocvar_debugdraw == 4)
+ {
+ if (e.origin) continue;
+ }
+ else if (autocvar_debugdraw > 4)
+ {
+ bool flag = true;
+ do {
+// if (e.modelindex) break;
+// if (e.absmin) break;
+// if (e.absmax) break;
+// if (e.entnum) break;
+// if (e.drawmask) break;
+// if (e.predraw) break;
+// if (e.movetype) break;
+ if (e.solid) break;
+// if (e.origin) break;
+// if (e.oldorigin) break;
+// if (e.velocity) break;
+// if (e.angles) break;
+// if (e.avelocity) break;
+// if (e.classname) break;
+// if (e.model) break;
+// if (e.frame) break;
+// if (e.skin) break;
+// if (e.effects) break;
+// if (e.mins) break;
+// if (e.maxs) break;
+// if (e.size) break;
+// if (e.touch) break;
+// if (e.use) break;
+// if (e.think) break;
+// if (e.blocked) break;
+// if (e.nextthink) break;
+// if (e.chain) break;
+// if (e.netname) break;
+// if (e.enemy) break;
+// if (e.flags) break;
+// if (e.colormap) break;
+// if (e.owner) break;
+ flag = false;
+ } while (0);
+ if (!flag) continue;
+ }
+ else if (is_pure(e))
{
if (autocvar_debugdraw < 2) continue;
rgb.y = 1;
vector pos = project_3d_to_2d(e.origin);
if (pos.z < 0) continue;
pos.z = 0;
- pos.y += ofs * size;
+ pos.y += ofs * sz;
drawcolorcodedstring2(pos,
sprintf("%d: '%s'@%s:%d", (e.debug ? e.sv_entnum : etof(e)),
e.classname, e.sourceLocFile, e.sourceLocLine),
- size * '1 1 0', rgb, 0.5, DRAWFLAG_NORMAL);
+ sz * '1 1 0', rgb, 0.5, DRAWFLAG_NORMAL);
++ofs;
}
));
.vector origin;
.bool pure_data;
+/** deprecated, use new_pure or NEW(class) */
#define make_pure(e) \
MACRO_BEGIN \
{ \
this.classname = _classname;
this.sourceLocFile = _sourceFile;
this.sourceLocLine = _sourceLine;
- if (pure) make_pure(this);
+ if (pure) {
+ make_pure(this);
+ #ifdef CSQC
+ setorigin(this, '0 0 10000');
+ #endif
+ }
return this;
}
#ifndef QCC_SUPPORT_ENTITYCLASS
#define entityclass_2(name, base) typedef entity name
#define class(name)
- #define new(class) __spawn( #class, __FILE__, __LINE__, false)
+ #define _new(class, pure) __spawn( #class, __FILE__, __LINE__, pure)
#else
#define entityclass_2(name, base) entityclass name : base {}
#define class(name) [[class(name)]]
- #define new(class) ((class) __spawn( #class, __FILE__, __LINE__, false))
+ #define _new(class, pure) ((class) __spawn( #class, __FILE__, __LINE__, pure))
#endif
+/** entities you care about seeing (.origin works) */
+#define new(class) _new(class, false)
+/** purely logical entities (.origin doesn't work) */
+#define new_pure(class) _new(class, true)
#define spawn() __spawn("entity", __FILE__, __LINE__, false)
entity _clearentity_ent;
STATIC_INIT(clearentity)
{
- _clearentity_ent = new(clearentity);
+ _clearentity_ent = new_pure(clearentity);
make_pure(_clearentity_ent);
}
void clearentity(entity e)
// Macros to hide this implementation detail:
#ifdef GMQCC
#define NEW(cname, ...) \
- OVERLOAD(spawn##cname, new(cname),##__VA_ARGS__)
+ OVERLOAD(spawn##cname, new_pure(cname),##__VA_ARGS__)
#define CONSTRUCT(cname, ...) \
OVERLOAD(spawn##cname, this,##__VA_ARGS__)
#define NEW_(cname, ...) \
OVERLOAD_(spawn##cname, __VA_ARGS__)
#define NEW(cname, ...) \
- NEW_(cname, new(cname),##__VA_ARGS__)(new(cname),##__VA_ARGS__)
+ NEW_(cname, new_pure(cname),##__VA_ARGS__)(new_pure(cname),##__VA_ARGS__)
#define CONSTRUCT_(cname, ...) \
OVERLOAD_(spawn##cname, __VA_ARGS__)
entity cname##_vtbl; \
void cname##_vtbl_init() \
{ \
- cname e = new(vtbl); \
- make_pure(e); \
+ cname e = new_pure(vtbl); \
spawn##cname##_static(e); \
e.vtblname = #cname; \
/* Top level objects refer to themselves */ \