VectorSubtract(end, start, up);
VectorNormalize(up);
// calculate a forward vector to use instead of the original plane normal (this is how we get a new right vector)
- //VectorSubtract(rsurface.modelorg, center, forward);
- Matrix4x4_Transform3x3(&rsurface.inversematrix, r_refdef.view.forward, forward);
+ VectorSubtract(rsurface.modelorg, center, forward);
+ //Matrix4x4_Transform3x3(&rsurface.inversematrix, r_refdef.view.forward, forward);
VectorNegate(forward, forward);
VectorReflect(forward, 0, up, forward);
VectorNormalize(forward);