]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
keepaway: reduce ball force scaling
authorbones_was_here <bones_was_here@xonotic.au>
Tue, 23 May 2023 02:10:11 +0000 (12:10 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Thu, 25 May 2023 07:14:47 +0000 (17:14 +1000)
It was too super bouncy ball and annoying to chase in more complex maps
because usually everyone is shooting near it.
For reference CTF flags use 2, but CTF is typically played in more
spacious maps than KA.

gamemodes-server.cfg

index 64b54bf0294068cfd1aa6fd7fa5e0557f39794f7..bccfc9e34a3a4e618f14e348d2d3a9833bdd3bef 100644 (file)
@@ -428,7 +428,7 @@ set g_keepaway_noncarrier_selfdamage        1       "self damage if you don't have the ball"
 set g_keepaway_noncarrier_selfforce    1       "self force if you don't have the ball"
 set g_keepawayball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)"
 set g_keepawayball_trail_color 254     "particle trail color from player/ball"
-set g_keepawayball_damageforcescale    3 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_keepawayball_damageforcescale    2 "Scale of force which is applied to the ball by weapons/explosions/etc"
 set g_keepawayball_respawntime 10      "if no one picks up the ball, how long to wait until the ball respawns"