static void CL_NetworkTimeReceived(double newtime)
{
double timehigh;
- cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
+ cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = newtime;
if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
{
+ cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
if (developer.integer >= 100 && vid_activewindow)
{
if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))