ATTRIB(InputBox, cb_size, vector, '0 0 0')
ATTRIB(InputBox, cb_pressed, float, 0)
ATTRIB(InputBox, cb_focused, float, 0)
- // ATTRIB(InputBox, cb_src, string, SKINGFX_CLEARBUTTON)
- ATTRIB(InputBox, cb_src, string, "clearbutton")
+ ATTRIB(InputBox, cb_src, string, SKINGFX_CLEARBUTTON)
ENDCLASS(InputBox)
void InputBox_Clear_Click(entity btn, entity me);
#endif
SKINSTRING(GFX_INPUTBOX, "inputbox");
SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
+ SKINSTRING(GFX_CLEARBUTTON, "clearbutton");
SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
// item: key grabber