precache_sound ("misc/typehit.wav");\r
precache_sound ("misc/unavailable.wav");\r
precache_sound ("misc/forbidden.wav");\r
+ precache_sound ("misc/beep.ogg");\r
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
precache_sound ("misc/null.wav");\r
{\r
self.health += cvar("g_balance_vore_teamheal");\r
self.teamheal_step = time + steptime;\r
+\r
+ // play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator\r
+ if(self.health >= cvar("g_balance_vore_teamheal_stable"))\r
+ {\r
+ play2(self, "misc/beep.ogg");\r
+ play2(self.predator, "misc/beep.ogg");\r
+ }\r
}\r
}\r
\r