REGISTRY_SOURCE(GametypeSource, Gametypes, Gametypes)
// The descriptions for these are in common/gamemodes/gamemode/*/*.qh
-#include <common/items/all.qh>
-REGISTRY_SOURCE(ItemSource, Items, Items, !it.instanceOfPowerup)
-// The descriptions for these are in common/items/item/*.qc and common/mutators/mutator/instagib/items.qc
+#include <common/mutators/mutator/buffs/buffs.qh>
+REGISTRY_SOURCE(BuffSource, Buffs, StatusEffect, it.instanceOfBuff)
+// The descriptions for these are in common/mutators/mutator/buffs/all.inc
#include <common/mutators/mutator/powerups/powerup/_mod.qh>
REGISTRY_SOURCE(PowerupSource, Powerups, Items, it.instanceOfPowerup)
// The descriptions for these are in common/mutators/mutator/powerups/powerup/*.qc and common/items/item/jetpack.qc
-#include <common/mutators/mutator/buffs/buffs.qh>
-REGISTRY_SOURCE(BuffSource, Buffs, StatusEffect, it.instanceOfBuff)
-// The descriptions for these are in common/mutators/mutator/buffs/all.inc
+#include <common/items/all.qh>
+REGISTRY_SOURCE(ItemSource, Items, Items, !it.instanceOfPowerup)
+// The descriptions for these are in common/items/item/*.qc and common/mutators/mutator/instagib/items.qc
#include <common/mutators/mutator/nades/nades.qh>
REGISTRY_SOURCE(NadeSource, Nades, Nades)