\r
- 0.7 | 0.8: Check if it's really ok to change the viewsize cvar to toggle the HUD in the menu\r
\r
-- 0.7 | 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it\r
+- 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it\r
\r
- +0.8: Port some player models from Xonotic when they are properly done\r
\r
\r
- 0.8 BUG: Respawn ghosts don't fade SMOOTHLY\r
\r
-- 0.7 | 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load\r
+- 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load\r
\r
- 0.8: Make a balancing settings menu\r
\r
\r
- 0.8: Vore roles mutator, or gametype\r
\r
-- 0.7 | 0.8: New player color symbols for scoreboard?\r
+- 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel\r
\r
-- +0.8: Perhaps make new bots in bots.txt, using characters with names?\r
+- 0.8: Make new bots in bots.txt, using characters with names?\r
\r
- 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL\r
\r
\r
- 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects)\r
\r
-- 0.7: Enable that new engine setting, to render models in batches for higher FPS\r
-\r
- 0.8: Remake helper voices\r
\r
- 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls\r
\r
- 0.7 | 0.8: HUD ring; Make a glow?\r
\r
-- 0.8: Refraction effect for damage when you have armor (with a model)\r
-\r
-- 0.7: Do we really need a framegroups file for the weapon model?\r
+- +0.8: Refraction effect for damage when you have armor (with a model)\r
\r
-- 0.8: Lower glow color on weapon when shooting and reloading?\r
+- 0.7 | 0.8: Lower glow color on weapon when shooting and reloading?\r
\r
-- 0.8: Fix remaining divisions by zero, look for backtrace in the console\r
+- 0.8 BUG: Fix remaining divisions by zero, look for backtrace in the console\r
\r
- 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring\r
\r
\r
- 0.7 | 0.8: Enable r_shadows in some way?\r
\r
-- 0.7: HUD icon when stunned.\r
+- 0.7 | 0.8: HUD icon when stunned.\r
\r
-- 0.7: Better portrait images.\r
+- 0.7 | 0.8: Better portrait images.\r
\r
- 0.7 BUG: Default player model is broken?\r
\r
\r
- 0.7: Is the proper blue color used in team games, with the new colormap?\r
\r
-- 0.7: Use R_SetProperty instead of R_SetView?\r
+- 0.7 | 0.8: Use R_SetProperty instead of R_SetView\r
\r
-- 0.8 | 0.8 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn.\r
+- 0.7 BUG: If holding the alt fire button down while reloading, the grabber will attempt to fire the hook after reload (and take ammo), but the hook will not spawn.\r
\r
-- 0.7: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.
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+- 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel.
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