lightradiusfade 64
lightcolor 1 0.75 0.36
lightshadow 1
-effect electro_combo_long
- type decal
- alpha 256 256 0
- countabsolute 1
- lightcolor 4 5 6
- lightradiusfade 300
- lightradius 400
- originjitter 17 17 17
- size 64 64
- tex 59 59
-effect electro_combo_long
- type static
- alpha 128 128 64
- color 0x80C0FF 0x80C0FF
- countabsolute 1
- size 48 48
- tex 38 38
-effect electro_combo_long
- type static
- airfriction 6
- alpha 156 156 100
- bounce 2
- color 0x2030FF 0x80C0FF
- count 5
- liquidfriction 16
- sizeincrease 50
- size 32 32
- tex 0 7
- velocityjitter 512 512 512
-effect electro_combo_long
- type spark
- alpha 444 512 500
- bounce 1.600000
- color 0xa9cacf 0x0054ff
- count 32
- originjitter 1 1 1
- size 2 4
- stretchfactor 2
- tex 41 41
- velocityjitter 128 128 128
- velocitymultiplier 0.300000
- rotate -180 180 4000 -4000
-effect electro_combo_long
- type smoke
- alpha 256 256 256
- color 0x202020 0x404040
- count 0.125000
- originjitter 20 20 20
- size 24 24
- tex 0 8
- velocityjitter 32 32 32
-effect electro_combo_long
- type smoke
- alpha 40 40 20
- color 0xa9cacf 0x0054ff
- countabsolute 1
- size 120 120
- tex 33 33
- velocitymultiplier 0.300000
EFFECT(0, ELECTRO_BALLEXPLODE, "electro_ballexplode")
EFFECT(0, ELECTRO_COMBO, "electro_combo")
-EFFECT(0, ELECTRO_COMBO_LONG, "electro_combo_long")
EFFECT(0, ELECTRO_IMPACT, "electro_impact")
EFFECT(0, ELECTRO_MUZZLEFLASH, "electro_muzzleflash")
MY(lightshadow) 1;
}
-DEF(electro_combo_long);
-// decal
-SUB(electro_combo_long) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(countabsolute) = 1;
- MY(lightcolor) = '4.0 5.0 6.0';
- MY(lightradiusfade) = 300;
- MY(lightradius) = 400;
- MY(originjitter) = '17.0 17.0 17.0';
- MY(size_min) = 64;
- MY(size_max) = 64;
- MY(tex_min) = 59;
- MY(tex_max) = 59;
- MY(type) = "decal";
-}
-// flare effect
-SUB(electro_combo_long) {
- MY(alpha_min) = 128;
- MY(alpha_max) = 128;
- MY(alpha_fade) = 64;
- MY(color_min) = "0x80C0FF";
- MY(color_max) = "0x80C0FF";
- MY(countabsolute) = 1;
- MY(size_min) = 48;
- MY(size_max) = 48;
- MY(tex_min) = 38;
- MY(tex_max) = 38;
- MY(type) = "static";
-}
-// large sparks
-SUB(electro_combo_long) {
- MY(airfriction) = 6;
- MY(alpha_min) = 156;
- MY(alpha_max) = 156;
- MY(alpha_fade) = 156;
- MY(bounce) = 2;
- MY(color_min) = "0x2030FF";
- MY(color_max) = "0x80C0FF";
- MY(count) = 5;
- MY(liquidfriction) = 16;
- MY(sizeincrease) = 50;
- MY(size_min) = 32;
- MY(size_max) = 32;
- MY(tex_max) = 7;
- MY(type) = "static";
- MY(velocityjitter) = '512.0 512.0 512.0';
-}
-SUB(electro_combo_long) {
- MY(alpha_min) = 444;
- MY(alpha_max) = 512;
- MY(alpha_fade) = 500;
- MY(bounce) = 1.600000;
- MY(color_min) = "0xa9cacf";
- MY(color_max) = "0x0054ff";
- MY(count) = 32;
- MY(originjitter) = '1.0 1.0 1.0';
- MY(size_min) = 2;
- MY(size_max) = 4;
- MY(stretchfactor) = 2;
- MY(tex_min) = 41;
- MY(tex_max) = 41;
- MY(type) = "spark";
- MY(velocityjitter) = '128.0 128.0 128.0';
- MY(velocitymultiplier) = 0.300000;
-}
-// inner cloud of smoke
-SUB(electro_combo_long) {
- MY(alpha_min) = 256;
- MY(alpha_max) = 256;
- MY(alpha_fade) = 256;
- MY(color_min) = "0x202020";
- MY(color_max) = "0x404040";
- MY(count) = 0.125000;
- MY(originjitter) = '20.0 20.0 20.0';
- MY(size_min) = 24;
- MY(size_max) = 24;
- MY(tex_max) = 8;
- MY(type) = "smoke";
- MY(velocityjitter) = '32.0 32.0 32.0';
-}
-// shockwave
-SUB(electro_combo_long) {
- MY(alpha_min) = 40;
- MY(alpha_max) = 40;
- MY(alpha_fade) = 20;
- MY(color_min) = "0xa9cacf";
- MY(color_max) = "0x0054ff";
- MY(countabsolute) = 1;
- MY(size_min) = 120;
- MY(size_max) = 120;
- MY(tex_min) = 33;
- MY(tex_max) = 33;
- MY(type) = "smoke";
- MY(velocitymultiplier) = 0.300000;
-}
-
// always add new effects to the bottom of the list. And keep this comment in the bottom line of this file!
if(w_deathtype & HITTYPE_SPLASH)
{
org2 = w_org + w_backoff * 2;
- if(particleeffectnum(EFFECT_ELECTRO_COMBO_LONG) >= 0)
- pointparticles(EFFECT_ELECTRO_COMBO_LONG, org2, '0 0 0', 1);
- else
- pointparticles(EFFECT_ELECTRO_COMBO, org2, '0 0 0', 1);
+ pointparticles(EFFECT_ELECTRO_COMBO, org2, '0 0 0', 1);
if(!w_issilent)
sound(actor, CH_SHOTS, SND_ELECTRO_IMPACT_COMBO, VOL_BASE, ATTEN_NORM);
}